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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#812 | |
Stowaway
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I Have searched and just cant find them! |
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#813 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
DynEnv 2.1 SkyColor Hotfix DarkerNights Enable either of them after Dynamic Environment base mod ![]() |
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#814 | |
Stowaway
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#815 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Fog, clouds and rain are generated randomly with different chances based on current season. On this respect, the only parameters we can modify without hacking the code are min and max weather change interval (i.e. the in-game timespan that has to pass until the next weather change). We can have 4 different settings, one for each season, for any given weather zone (DynEnv got 62 of these zones). The one metereological factor that we have full control of, is min and max wind speeds that, again, can be set independently for each season/zone. Windpeeds cannot exceed 15 knots, though ![]() |
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#816 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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I've done this before with some mods and it has worked just fine. I.e. provided all mods in the list still are present in your MODS folder (C:\Ubisoft\Silent Hunter 5\MODS). But, I'm not quite sure if this method works with all mods. ![]() Give it a shot and please report back if this works even with the Dynamic Environment mod. ![]() Last edited by Silent Steel; 12-02-12 at 07:21 AM. |
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#817 |
Ocean Warrior
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This method works fine with ALL mods..
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#818 |
Stowaway
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Yup I second that, changed real enviro to dynamic enviros. Now I just have to sort out my mod soup
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#819 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I love this mod. I use no less than five of the folders activated, and the results are superb.
Gotta' question about the 3D clouds in the game. Is there a way to make the 3D clouds appear higher in the sky than they appear now? I know that Dynamic Environment has nothing to do with placing the clouds where they appear now, but can this mod affect the "altitude" of those clouds? I have shut off the 3D clouds before and was not completely unhappy with the effect. It seemed a bit more like SH3 or 4. But, sometimes it's nice to see those dark 3D clouds floating by. They are just too close to the ocean surface to be called "Clouds". More like pockets of fog or something. Anyway, just wondering if they can be adjusted or not. Thanks and Thanks for the Dynamic Environment mod. ![]() D40
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Dogfish40 |
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#820 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#821 |
Ace of the deep .
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Silent Hunter 5\data\Env\clouds
You can also muck around with the clouds (make the boxes smaller or bigger or spread them out more etc)with GR2EditorViewer_v_1_1_167_1 Silent Hunter 5\data\Env\cloud_models.GR2 |
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#822 |
Machinist's Mate
![]() Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 904
Uploads: 0
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thank you !!
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#823 |
Mate
![]() Join Date: Apr 2005
Posts: 57
Downloads: 103
Uploads: 0
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Wonderful mod!
But i have an issue with it. Nights are real real dark, i mean, you almost cannot see the difference between the sea and the sky. And it doesn't change with the moon phases. Even using the Brighter Nights optional mod doesn't male any difference. Could it be a problem regarding other mods? In my soup this dynamic environment and all it's optional mods are the last of the list anyway. Anyone can help please? |
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#824 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you both
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#825 |
Mate
![]() Join Date: Apr 2005
Posts: 57
Downloads: 103
Uploads: 0
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I did some tests. It appears to be the same with real environment and dynamic environment.
And the most astonishing thing is that even with ONLY the dynamic environment active (using just that mod - no optional mods - no other mods AT ALL) i get the same issue. The moon doesn't have any "light effect" on it... no "light beams". The only thing i can see in the pitch black are the stars - white foam on the waves - a little grey over the horizon - and the moon. Puttin it at the end of my soup just overwrite lights.cfg from SteelViking interior mod and water splash.dds from FX effects 0.19 by TDW... Maybe something went wrong with installation? Anyway during the day no problem at all. It appears that just the moon is the problem. Some way to check it out? P.S. tried with normal and realistic basemod Ok, now i reinstalled the game. Applied patch 1.2. Applied just the mod Dynamic Environment Base mechanics realistic. Nothing has changed. Night still very very very dark, even with half moon as in the second shot. Last edited by Joaoperru; 12-29-12 at 09:57 AM. |
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