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Old 12-01-12, 03:04 PM   #811
volodya61
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Originally Posted by USNSRCaseySmith View Post
...does the water get darker the deeper you go (from an external view?)
Quote:
Originally Posted by gap View Post
..I think so, but honestly I am not sure about it as I don't use external cam that much, and water transparency settings were part of stoianm's tasks. Try waiting for replies by him or by other users
Yes..
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Old 12-01-12, 03:59 PM   #812
reignofdeath
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Originally Posted by gap View Post
If memory serves me well, yes



A version of Darker Night compatible with DynEnv is included in the same package, as optional mod. If you want to patch DynEnv with the skycolor fix (for bluer skyies) you cannot use the regular darker nights submod though. You should use instead the darker nights version of the hotfix, prepared by Captain America.

Captain America is working as well on a murky waters version of the hotfix, that will restore the greenish waters in some areas (Baltic, English coasts, etc), also originally featured in DynEnv.

Both the normal version and the darker nights version of the hotfix are available on this thread (though NOT in the first page). Ask here for the links if you don't manage to find them.
The Murky waters version is almost completed, and will be soon available for download on this thread.



I think so, but honestly I am not sure about it as I don't use external cam that much, and water transparency settings were part of stoianm's tasks. Try waiting for replies by him or by other users

I Have searched and just cant find them!
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Old 12-01-12, 05:26 PM   #813
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Originally Posted by USNSRCaseySmith View Post
I Have searched and just cant find them!
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1

DynEnv 2.1 SkyColor Hotfix DarkerNights

Enable either of them after Dynamic Environment base mod
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Old 12-01-12, 06:02 PM   #814
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You sir, are awesome, I would like to pose a question about Dyanmic Environments now, keep in mind I know nothing on how the game works but as I understand, you run into fog when the weather changes to "Foggy" right?? Well whats the possibility of changing it from that to actual fog banks that randomly dissipate or appear ?? Just a curious question that is all.
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Old 12-01-12, 07:08 PM   #815
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You sir, are awesome, I would like to pose a question about Dyanmic Environments now, keep in mind I know nothing on how the game works but as I understand, you run into fog when the weather changes to "Foggy" right?? Well whats the possibility of changing it from that to actual fog banks that randomly dissipate or appear ?? Just a curious question that is all.
SH's weather is partly hardcoded.

Fog, clouds and rain are generated randomly with different chances based on current season. On this respect, the only parameters we can modify without hacking the code are min and max weather change interval (i.e. the in-game timespan that has to pass until the next weather change). We can have 4 different settings, one for each season, for any given weather zone (DynEnv got 62 of these zones).

The one metereological factor that we have full control of, is min and max wind speeds that, again, can be set independently for each season/zone. Windpeeds cannot exceed 15 knots, though
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Old 12-02-12, 05:36 AM   #816
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Is it possible to save that mod list then go in and edit the MEP and change the name of the Real enviro to that of the Dynamic enviro?
Just open it with Notepad, edit the mod name/names you want and save it.

I've done this before with some mods and it has worked just fine. I.e. provided all mods in the list still are present in your MODS folder (C:\Ubisoft\Silent Hunter 5\MODS).
But, I'm not quite sure if this method works with all mods.
Give it a shot and please report back if this works even with the Dynamic Environment mod.

Last edited by Silent Steel; 12-02-12 at 07:21 AM.
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Old 12-02-12, 09:19 AM   #817
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This method works fine with ALL mods..
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Old 12-02-12, 02:33 PM   #818
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Yup I second that, changed real enviro to dynamic enviros. Now I just have to sort out my mod soup
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Old 12-03-12, 11:14 AM   #819
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Default 3D Clouds/

I love this mod. I use no less than five of the folders activated, and the results are superb.
Gotta' question about the 3D clouds in the game. Is there a way to make the 3D clouds appear higher in the sky than they appear now? I know that Dynamic Environment has nothing to do with placing the clouds where they appear now, but can this mod affect the "altitude" of those clouds?
I have shut off the 3D clouds before and was not completely unhappy with the effect. It seemed a bit more like SH3 or 4. But, sometimes it's nice to see those dark 3D clouds floating by. They are just too close to the ocean surface to be called "Clouds". More like pockets of fog or something. Anyway, just wondering if they can be adjusted or not.
Thanks and Thanks for the Dynamic Environment mod.
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Old 12-03-12, 02:43 PM   #820
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I love this mod. I use no less than five of the folders activated, and the results are superb.
Gotta' question about the 3D clouds in the game. Is there a way to make the 3D clouds appear higher in the sky than they appear now? I know that Dynamic Environment has nothing to do with placing the clouds where they appear now, but can this mod affect the "altitude" of those clouds?
I have shut off the 3D clouds before and was not completely unhappy with the effect. It seemed a bit more like SH3 or 4. But, sometimes it's nice to see those dark 3D clouds floating by. They are just too close to the ocean surface to be called "Clouds". More like pockets of fog or something. Anyway, just wondering if they can be adjusted or not.
Thanks and Thanks for the Dynamic Environment mod.
D40
I think it is possible, and I've found the parameter to edit in scene.dat: it is called Altitude, within the Clouds controller (found in Sky / Clouds node). Editing it would be very easy, Do you want to try?
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Old 12-03-12, 03:35 PM   #821
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Silent Hunter 5\data\Env\clouds
You can also muck around with the clouds (make the boxes smaller or bigger or spread them out more etc)with GR2EditorViewer_v_1_1_167_1
Silent Hunter 5\data\Env\cloud_models.GR2
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Old 12-03-12, 11:39 PM   #822
lmy76128
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Default this mod is good

thank you !!
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Old 12-28-12, 08:07 PM   #823
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Wonderful mod!
But i have an issue with it. Nights are real real dark, i mean, you almost cannot see the difference between the sea and the sky. And it doesn't change with the moon phases.
Even using the Brighter Nights optional mod doesn't male any difference.

Could it be a problem regarding other mods? In my soup this dynamic environment and all it's optional mods are the last of the list anyway.

Anyone can help please?
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Old 12-29-12, 07:10 AM   #824
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Originally Posted by lmy76128 View Post
thank you !!
Quote:
Originally Posted by Joaoperru View Post
Wonderful mod!
Thank you both

Quote:
Originally Posted by Joaoperru View Post
But i have an issue with it. Nights are real real dark, i mean, you almost cannot see the difference between the sea and the sky. And it doesn't change with the moon phases.
Even using the Brighter Nights optional mod doesn't male any difference.

Could it be a problem regarding other mods? In my soup this dynamic environment and all it's optional mods are the last of the list anyway.

Anyone can help please?
Can you please post your modsoup (or at least the list of DynEnv submods you have enabled, in their exact order) and possibly a couple of screenshots (one during full moon and the other during new moon)?
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Old 12-29-12, 07:43 AM   #825
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I did some tests. It appears to be the same with real environment and dynamic environment.
And the most astonishing thing is that even with ONLY the dynamic environment active (using just that mod - no optional mods - no other mods AT ALL) i get the same issue.
The moon doesn't have any "light effect" on it... no "light beams". The only thing i can see in the pitch black are the stars - white foam on the waves - a little grey over the horizon - and the moon.

Puttin it at the end of my soup just overwrite lights.cfg from SteelViking interior mod and water splash.dds from FX effects 0.19 by TDW...

Maybe something went wrong with installation? Anyway during the day no problem at all. It appears that just the moon is the problem. Some way to check it out?

P.S. tried with normal and realistic basemod

Ok, now i reinstalled the game. Applied patch 1.2. Applied just the mod Dynamic Environment Base mechanics realistic. Nothing has changed. Night still very very very dark, even with half moon as in the second shot.
Attached Images
File Type: jpg sh5.jpg (15.4 KB, 22 views)
File Type: jpg sh2.jpg (14.1 KB, 19 views)

Last edited by Joaoperru; 12-29-12 at 09:57 AM.
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