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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Can I use this mod in SH4 too?
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#17 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#18 |
Seaman
![]() Join Date: Apr 2007
Location: Berlin
Posts: 40
Downloads: 27
Uploads: 0
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Thanx very much for the work done here. Its a nice effect and a huge change (a little too strong for my taste though).
Things i noticed: - I'm using GWX 16k version and had the problem that my men were reporting visible contacts but i could not see anything till we came nearer. - I also have noticed some glimmering near the masts of a freighter but thats perhaps a No-FSAA issue just for me? - And i had too sometimes unnatural looking height of the other ships (lying too deep in or dancing on the water, seems related to the distance) Best Regards, Mueller72
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#19 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Overall I think this is excellent, Reece and thank you. The only thing I'm not too sure about is the F4 view. The conning tower, guns and people seem to be rather wishy washy - the appearance looks more like they are painted and less 3d. Does the mod change Gamma settings, or something like that? Am using the 16K version.
MLF
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#20 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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When installing this SH4-scene with JSGME, it gives a message, that certain files have already been changed by GWX16k-atmosphere, but you overwrite those changes with the new mod. At least, that's what I think. The mods readme doesn't mention you need to disable anything. What you describe, Seth, looks like a bad game-save you had loaded.
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#21 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,737
Downloads: 171
Uploads: 0
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@ MLF, nothing I have done should effect the crew in any way, only the sky, clouds, sun, moon & water reflections/opacy, I have supplied env colors to the GWX version as the 16k version displays a black sky!
@ Mueller72, I have been testing with 8k & don't use the 16k version, I haven't come across any of the problems but the glimmering on the masts I've had before, I'm not sure how I fixed that, it was either the hires mod causing this or no AA settings, not sure, will do more testing but family get together this long weekend so may be a while before I can get to it, it is a beta version & the 16k I haven't even tested, just worked on theory with fingers crossed! ![]() Can someone let me know all the associated files required for the GWX 16k environment please, saves looking it up! ![]()
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#22 | |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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#23 | ||
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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It took me some time as the gameplay goy a little addictive ![]() ![]() While this becomes a sharp line in the new mod: ![]() Giving the illusion of floating ships. Rik |
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#24 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Reece,
I forgat to insert a sunset picture: ![]() When the sun finally gets under the horizon the reflective sun will disappear suddenly. I'm using a GF 8800 (Nvidia) + XP maybe you are a Ati user?? Regards. |
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#25 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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What are your AnisotropicFiltering settings (in your video-drivers)?
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#26 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Good work, but it's too candy for me. It's good for Pacific but not for Atlantic in my opinion. I prefer SH3/GWX scene.
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#27 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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In fact, these are the best "close distance" reflections so far, but on distant view - it is simply too reflective...
1) Question is: Is it possible, within SH3 engine, to set up the reflection to fade away with distance increase ? This seems to be the way to photo reality... 2) Reece, what are the medium wave settings (values) between your last month's scene.dat file for 8km (so called less reflective one...) and this new 8km one ? I don't wont to be pain in a neck, just to try some mid tweaking for myself... and others... Thanks Reece |
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#28 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Good work
![]() ![]() Mikael |
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#29 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,737
Downloads: 171
Uploads: 0
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@ adriatico, the reflective settings are exactly the same as in the SHIII version, one thing that has been brought to my attention is that SH3 Commander settings may be causing some problems with the SHIV version, if this is so there is nothing I can do about that except to say don't use this feature in SH3 Commander.
![]() For those who wish to play around with the settings you will need minitweaker and this updated scene.dat txt file: http://www6.rapidupload.com/d.php?file=dl&filepath=37127 The settings to tweak are as follows, stock shown. General Environments Data: ReflBias = (SH3 = 0 SH4 = 1) ReflDeformation = (SH3 = 0.7 SH4 = 0.35) Wave State 1: Amplitude = (SH3 = 0.8 SH4 = 0.035) FresnelCoef = (SH3 = 5 SH4 = 6) Wave State 2: Amplitude = (SH3 = 0.26 SH4 = 0.035) FresnelCoef = (SH3 = 5 SH4 = 6) Wave State 3: Amplitude = (SH3 = 0.22 SH4 = 0.04) FresnelCoef = (SH3 = 5 SH4 = 4) Wave State 4: Amplitude = (SH3 = 0.15 SH4 = 0.09) FresnelCoef = (SH3 = 6 SH4 = 3) Horizon: ZMax = (for 8k = 1000 for 16k = 2000) The setting that causes a black sky is: General Environments Data: LightColor = (any change from this up or down causes the problem) @ Rik007, try playing around with the ZMax settings, may also want to change: General Environments Data: EarthRadius = 800000 Before modding backup your files & please note that a file "Copy of Scene.dat" will be created in the data folder after modding, this file must be removed or deleted otherwise SHIII will use this over the newly edited file! ![]() Please post your findings for others to compare & share. Cheers.
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#30 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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16km works good with WAC.
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