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Old 06-08-07, 12:27 AM   #16
Lagger123987
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Can I use this mod in SH4 too?
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Old 06-08-07, 02:35 AM   #17
azn_132
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Quote:
Originally Posted by Lagger123987
Can I use this mod in SH4 too?
Its already in SH4.
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Old 06-08-07, 02:45 AM   #18
Mueller72
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Thanx very much for the work done here. Its a nice effect and a huge change (a little too strong for my taste though).

Things i noticed:
- I'm using GWX 16k version and had the problem that my men were reporting visible contacts but i could not see anything till we came nearer.

- I also have noticed some glimmering near the masts of a freighter but thats perhaps a No-FSAA issue just for me?

- And i had too sometimes unnatural looking height of the other ships (lying too deep in or dancing on the water, seems related to the distance)

Best Regards,
Mueller72
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Old 06-08-07, 06:53 AM   #19
MLF
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Overall I think this is excellent, Reece and thank you. The only thing I'm not too sure about is the F4 view. The conning tower, guns and people seem to be rather wishy washy - the appearance looks more like they are painted and less 3d. Does the mod change Gamma settings, or something like that? Am using the 16K version.

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Old 06-08-07, 09:20 AM   #20
Paajtor
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Quote:
Originally Posted by _Seth_
Hmm...installed it with jsgme, and now i have rain comin' from the blue sky..... im missing the clouds and the fog... using gwx 1.03... Do i have to disable the GWX 16K mod before enabling this (or do these two work together)...?

Edit: Stupid me! I installed this OVER the gwx 16km mod....of course it became a conflict!! Now it works like a dream!! Beautiful!!
Hmmm...disabling the GWX16k-atmosphere shouldn't be nescessary.
When installing this SH4-scene with JSGME, it gives a message, that certain files have already been changed by GWX16k-atmosphere, but you overwrite those changes with the new mod.

At least, that's what I think.
The mods readme doesn't mention you need to disable anything.

What you describe, Seth, looks like a bad game-save you had loaded.
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Old 06-08-07, 09:22 AM   #21
Reece
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@ MLF, nothing I have done should effect the crew in any way, only the sky, clouds, sun, moon & water reflections/opacy, I have supplied env colors to the GWX version as the 16k version displays a black sky!
@ Mueller72, I have been testing with 8k & don't use the 16k version, I haven't come across any of the problems but the glimmering on the masts I've had before, I'm not sure how I fixed that, it was either the hires mod causing this or no AA settings, not sure, will do more testing but family get together this long weekend so may be a while before I can get to it, it is a beta version & the 16k I haven't even tested, just worked on theory with fingers crossed!
Can someone let me know all the associated files required for the GWX 16k environment please, saves looking it up!
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Old 06-08-07, 12:43 PM   #22
MLF
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Quote:
Originally Posted by Reece
@ MLF, nothing I have done should effect the crew in any way, only the sky, clouds, sun, moon & water reflections/opacy, I have supplied env colors to the GWX version as the 16k version displays a black sky!
It must be something I've done - I've been mucking about with SH4 to SH3 files - must have left something behind.

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Old 06-08-07, 01:34 PM   #23
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Quote:
Originally Posted by Reece
Quote:
Rik007 Said:
the area for which reflection applies on the sea doesnot fit to the actual horizon making distant ship appear as dancing above the sea. I noticed also that night sky objects (stars and moon) do not appear and of course the sun set reflection which stays after the sun is down.
What version 8 or 16k? I have had someone say that the moon has no reflection & I have seen stars in both versions so I'm not sure what is wrong there, mine also does not show the sun reflection after sunset, please note that if your using the Academy navigation mission (haven't tried the others) to test, the sky etc doesn't seem to be correct, even in stock, the nights don't get dark & haven't seen the moon there either!
Hi Reece,

It took me some time as the gameplay goy a little addictive . I play the GWX 16 km atmosfeer mod combined with your mod. In the original GWX the watersurface smoothes out in the distance:



While this becomes a sharp line in the new mod:



Giving the illusion of floating ships.

Rik
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Old 06-08-07, 01:46 PM   #24
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Default sunset

Reece,

I forgat to insert a sunset picture:



When the sun finally gets under the horizon the reflective sun will disappear suddenly. I'm using a GF 8800 (Nvidia) + XP maybe you are a Ati user??

Regards.
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Old 06-08-07, 01:47 PM   #25
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What are your AnisotropicFiltering settings (in your video-drivers)?
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Old 06-08-07, 03:11 PM   #26
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Good work, but it's too candy for me. It's good for Pacific but not for Atlantic in my opinion. I prefer SH3/GWX scene.
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Old 06-08-07, 03:49 PM   #27
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In fact, these are the best "close distance" reflections so far, but on distant view - it is simply too reflective...

1) Question is:
Is it possible, within SH3 engine, to set up the reflection to fade away with distance increase ?
This seems to be the way to photo reality...


2) Reece, what are the medium wave settings (values) between your last month's scene.dat file for 8km (so called less reflective one...) and this new 8km one ?

I don't wont to be pain in a neck, just to try some mid tweaking for myself... and others...

Thanks Reece
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Old 06-09-07, 01:57 AM   #28
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Good work but in reality the water in Atlantic is much darker and I have never seen any reflection in the Atlantic or Nordsea, the mod is simply too reflective in calm wether. However, I think the water looks very good in stormy wether. Keep up the good work .

Mikael
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Old 06-09-07, 05:53 AM   #29
Reece
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@ adriatico, the reflective settings are exactly the same as in the SHIII version, one thing that has been brought to my attention is that SH3 Commander settings may be causing some problems with the SHIV version, if this is so there is nothing I can do about that except to say don't use this feature in SH3 Commander.

For those who wish to play around with the settings you will need minitweaker and this updated scene.dat txt file:
http://www6.rapidupload.com/d.php?file=dl&filepath=37127
The settings to tweak are as follows, stock shown.
General Environments Data:
ReflBias = (SH3 = 0 SH4 = 1)
ReflDeformation = (SH3 = 0.7 SH4 = 0.35)
Wave State 1:
Amplitude = (SH3 = 0.8 SH4 = 0.035)
FresnelCoef = (SH3 = 5 SH4 = 6)
Wave State 2:
Amplitude = (SH3 = 0.26 SH4 = 0.035)
FresnelCoef = (SH3 = 5 SH4 = 6)
Wave State 3:
Amplitude = (SH3 = 0.22 SH4 = 0.04)
FresnelCoef = (SH3 = 5 SH4 = 4)
Wave State 4:
Amplitude = (SH3 = 0.15 SH4 = 0.09)
FresnelCoef = (SH3 = 6 SH4 = 3)
Horizon:
ZMax = (for 8k = 1000 for 16k = 2000)
The setting that causes a black sky is:
General Environments Data:
LightColor = (any change from this up or down causes the problem)

@ Rik007, try playing around with the ZMax settings, may also want to change:
General Environments Data:
EarthRadius = 800000

Before modding backup your files & please note that a file "Copy of Scene.dat" will be created in the data folder after modding, this file must be removed or deleted otherwise SHIII will use this over the newly edited file!
Please post your findings for others to compare & share.
Cheers.
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Old 06-09-07, 06:00 AM   #30
cunnutazzo
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16km works good with WAC.
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