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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
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I work in Boston.
The original Boston, that is. I've been to the other one a couple of times, I like it, not so many right angles as other American cities and more Irish pubs than in the whole of Ireland.
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#107 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#108 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
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Good clam chowder though.
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#109 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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"ChowDAIRR? It's chowdah! ChowDAH! Say it Frenchie!" The weird thing about Boston is the accent. In some ways it's similar to English - they don't roll their 'R's, the kids call their mothers 'Mummy' instead of 'Mommy', etc. It's nice - makes me feel at home - a nice change from LA where I lived before.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#110 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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AHHHHHRGGHH
Getting the 30 degree pull to port on ALL SHOTS in my current patrol... Reload, try again and they all pull. I am not using auto TDC, however my TDC setup is perfect, I used Aarons MOBO to calculate Target speed. I am using a Gar class sub, its Jan 1941, I am loaded with Mk14s... The solution should fire the torp at about 5 degrees to Star, but they come out and do a 30 degree turn to port.. EDIT: Don't worry I fixed it.. Last edited by Jace11; 06-02-07 at 07:26 PM. |
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#111 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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I've started testing this (as embodied in RFB 1.26) but only in static single missions I made for the purpose. I've only experienced the veering off problem rarely (maybe 5-10 percent or so), but I'm thinking that may not mean much though because most of the streaky multi-failure experiences people report seem to come in campaign/career mode and sound like maybe they have something to do with some sort of randomization thing that may only be active in career mode. If that's really true, I don't want to spend a lot more time testing in my single missions, and if you've found a fix then I sure don't want to waste time testing. And if it's really still borked in career mode then I'll want to ditch it for my career even though the results I'm getting with it in single missions are pretty impressive.
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#112 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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I checked the patch 1.2 version of Torpedos_US.sim and checked the gyro fault angles and probabilities in there...
They are generally.. Gyro1 50 degrees 0.3 chance Gyro2 50 degrees 0.2 chance I put these values back into CCIPs hardocore mod and overwrote his Gyro 30 degrees chance = 3 settings, used a hex editor to check it, (as my tweak files miss some of the Gyro2 settings), I put the file back in, loaded up my campaign file that was giving me the repeating gyro faults on all torpedoes... And scored two hits on my target and sank it.. Later in the game I fired at 3 other ships, and got duds and two prematures, so they are still working. It is very strange how it repeats on 100% of shots.. Here is the file... CCIP's hardcore Torpedos minus his gyro faults... http://www.speedyshare.com/262257475.html |
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#113 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 33
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When that setting is 3 (300% chance) no wonder why I have no 44 torpedos in a row banking left or right 30 degrees.
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use="brain" emerge -vp life |
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#114 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Hehe I looked at this figure last week and ignored it because I figured it was so low that it couldn't possibly be the problem. I guess I should have messed about with it, but I've never had the problem since using the dud torp mod. I guess this explains why I had the problem in vanilla SH3 too - there was a 30% chance of getting this bug prior to installing the mod.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#115 |
Loader
![]() Join Date: May 2007
Location: Orange Park, Fl
Posts: 85
Downloads: 2
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What tools are needed to mod torpedoes.
I would like to open up the file and look at the variables.
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Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill. *****Semper Fidela's********* MudMarine, USMC 1972-1985 Aviation |
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#116 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Mini Tweaker program, and the torpedo tweak files, I believe.
<S> tater |
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#117 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wonder what combo of things was required for it to happen 100% of the time, though. Does it pick one set of %s for each patrol from the gyro settings?
Curious. |
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#118 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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it happened 100% of time, even after reloading the save game and shooting again...
when I replaced it with 50 degree 0.3 chance settings, I should have seen it again (worse at 50 degrees) if it was locked into some kind of repeat.. but it didn't it went away... |
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#119 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#120 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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May be a simpleton question, but if "3" made it happen a lot, and "0.3" reduces the chance of it happening, and if this (gyro angle problem) wasn't really much of an issue historically, why wouldn't you just reduce it to "0.1" or even lower (would "0" work?) so it would hardly ever happen at all?
Is the torpedo tweak file available somewhere so we could play with this ourselves? I've collected a few of the tweak files to play with, but I've missed this one somehow.
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