SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-18-07, 11:00 PM   #106
perisher
Frogman
 
Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
Default

I work in Boston.

The original Boston, that is. I've been to the other one a couple of times, I like it, not so many right angles as other American cities and more Irish pubs than in the whole of Ireland.
__________________
"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly)
perisher is offline   Reply With Quote
Old 05-18-07, 11:04 PM   #107
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by perisher
I work in Boston.

The original Boston, that is. I've been to the other one a couple of times, I like it, not so many right angles as other American cities and more Irish pubs than in the whole of Ireland.
I like it for those reasons too, and the climate's something like dear old Blighty. I can't get a decent chicken vindaloo here though, and there are no fish and chip shops worth the name.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-18-07, 11:19 PM   #108
perisher
Frogman
 
Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
Default

Good clam chowder though.
__________________
"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly)
perisher is offline   Reply With Quote
Old 05-19-07, 12:07 AM   #109
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by perisher
Good clam chowder though.
Reminds me of that Simpsons episode with the mayor's nephew and the French chef:

"ChowDAIRR? It's chowdah! ChowDAH! Say it Frenchie!"

The weird thing about Boston is the accent. In some ways it's similar to English - they don't roll their 'R's, the kids call their mothers 'Mummy' instead of 'Mommy', etc. It's nice - makes me feel at home - a nice change from LA where I lived before.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 06-02-07, 01:06 PM   #110
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

AHHHHHRGGHH

Getting the 30 degree pull to port on ALL SHOTS in my current patrol...

Reload, try again and they all pull. I am not using auto TDC, however my TDC setup is perfect, I used Aarons MOBO to calculate Target speed. I am using a Gar class sub, its Jan 1941, I am loaded with Mk14s...

The solution should fire the torp at about 5 degrees to Star, but they come out and do a 30 degree turn to port..

EDIT: Don't worry I fixed it..

Last edited by Jace11; 06-02-07 at 07:26 PM.
Jace11 is offline   Reply With Quote
Old 06-03-07, 12:05 AM   #111
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Jace11

EDIT: Don't worry I fixed it..
How??

I've started testing this (as embodied in RFB 1.26) but only in static single missions I made for the purpose. I've only experienced the veering off problem rarely (maybe 5-10 percent or so), but I'm thinking that may not mean much though because most of the streaky multi-failure experiences people report seem to come in campaign/career mode and sound like maybe they have something to do with some sort of randomization thing that may only be active in career mode. If that's really true, I don't want to spend a lot more time testing in my single missions, and if you've found a fix then I sure don't want to waste time testing. And if it's really still borked in career mode then I'll want to ditch it for my career even though the results I'm getting with it in single missions are pretty impressive.
__________________
panthercules is offline   Reply With Quote
Old 06-03-07, 06:43 AM   #112
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

I checked the patch 1.2 version of Torpedos_US.sim and checked the gyro fault angles and probabilities in there...

They are generally..

Gyro1 50 degrees 0.3 chance
Gyro2 50 degrees 0.2 chance

I put these values back into CCIPs hardocore mod and overwrote his Gyro 30 degrees chance = 3 settings,

used a hex editor to check it, (as my tweak files miss some of the Gyro2 settings),

I put the file back in, loaded up my campaign file that was giving me the repeating gyro faults on all torpedoes...

And scored two hits on my target and sank it..

Later in the game I fired at 3 other ships, and got duds and two prematures, so they are still working.

It is very strange how it repeats on 100% of shots..

Here is the file... CCIP's hardcore Torpedos minus his gyro faults...

http://www.speedyshare.com/262257475.html
Jace11 is offline   Reply With Quote
Old 06-03-07, 06:48 AM   #113
Forlorn
Seaman
 
Join Date: Apr 2005
Posts: 36
Downloads: 33
Uploads: 0
Default

When that setting is 3 (300% chance) no wonder why I have no 44 torpedos in a row banking left or right 30 degrees.
__________________
use="brain" emerge -vp life
Forlorn is offline   Reply With Quote
Old 06-03-07, 07:56 AM   #114
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Forlorn
When that setting is 3 (300% chance) no wonder why I have no 44 torpedos in a row banking left or right 30 degrees.
Ah! 300%! No wonder. I'd assumed it was 3% Blimey!

Hehe I looked at this figure last week and ignored it because I figured it was so low that it couldn't possibly be the problem. I guess I should have messed about with it, but I've never had the problem since using the dud torp mod.

I guess this explains why I had the problem in vanilla SH3 too - there was a 30% chance of getting this bug prior to installing the mod.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 06-03-07, 08:33 AM   #115
MudMarine
Loader
 
Join Date: May 2007
Location: Orange Park, Fl
Posts: 85
Downloads: 2
Uploads: 0
Default Tools to mod Torpedoes?

What tools are needed to mod torpedoes.

I would like to open up the file and look at the variables.
__________________
Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill.

*****Semper Fidela's*********

MudMarine,
USMC 1972-1985 Aviation
MudMarine is offline   Reply With Quote
Old 06-03-07, 10:20 AM   #116
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Mini Tweaker program, and the torpedo tweak files, I believe.

<S>

tater
tater is offline   Reply With Quote
Old 06-03-07, 10:50 AM   #117
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Wonder what combo of things was required for it to happen 100% of the time, though. Does it pick one set of %s for each patrol from the gyro settings?

Curious.
tater is offline   Reply With Quote
Old 06-03-07, 12:41 PM   #118
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

it happened 100% of time, even after reloading the save game and shooting again...

when I replaced it with 50 degree 0.3 chance settings, I should have seen it again (worse at 50 degrees) if it was locked into some kind of repeat.. but it didn't it went away...
Jace11 is offline   Reply With Quote
Old 06-03-07, 01:13 PM   #119
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Jace11
it happened 100% of time, even after reloading the save game and shooting again...

when I replaced it with 50 degree 0.3 chance settings, I should have seen it again (worse at 50 degrees) if it was locked into some kind of repeat.. but it didn't it went away...
I've seen it happen with 50 degrees and 0.3 chance (the standard version of the file), so it's still there - it just happens more rarely.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 06-03-07, 06:33 PM   #120
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

May be a simpleton question, but if "3" made it happen a lot, and "0.3" reduces the chance of it happening, and if this (gyro angle problem) wasn't really much of an issue historically, why wouldn't you just reduce it to "0.1" or even lower (would "0" work?) so it would hardly ever happen at all?

Is the torpedo tweak file available somewhere so we could play with this ourselves? I've collected a few of the tweak files to play with, but I've missed this one somehow.
__________________
panthercules is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.