SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-30-13, 04:07 PM   #1
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default GWX and NYGM

Not exactly a noob, but new to SH3. Been using GWX and think it is great! Recently came across NYGM, which seems to be similar in scope. I"d appreciate a comparison of the two. Do they change the same game elements? Are they comparable in difficulty? In realism? Are there philosophical differences between the two, as with RFB and TMO? Why did NYGM continue development when GWX was ended? Superficially, just reading release postings, they seem to be two efforts to achieve the same goal in pretty much similar ways. Are they?

And please, which do you play, and why?
BigWalleye is offline   Reply With Quote
Old 04-30-13, 04:22 PM   #2
Halve Tamme
Bilge Rat
 
Join Date: Apr 2013
Posts: 1
Downloads: 55
Uploads: 0
Default

I played both gwx gold and nygm and i stick to nygm.
I just love the wolfpack element in nygm, it just puts the game to another level of submarine warfare.
If you like more realism this is the mod you need
Halve Tamme is offline   Reply With Quote
Old 04-30-13, 06:44 PM   #3
Kelly621
Officer
 
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
Default

BigWalleye,
Both super mods are are excellent in their own right. I have been using GWX through its evolving versions since about 2007...obviously I love it. I recently used Multish3 so I could also try out NYGM, but I am not far enough along in it to give an intelligent opinion. I would recommend downloading both super mods and reading through the excellent PDF manuals included with both....I believe that the manuals will answer all your questions.

Also take a look at Hsie's and Stiebler's patches for the SH3.exec....they fix a few problems and add quite a bit to the SH3 experience.
http://www.subsim.com/radioroom/showthread.php?t=174225
http://www.subsim.com/radioroom/show...highlight=hsie


An external program that most, including myself, consider a must have for SH3 is SH3Commander:
http://www.subsim.com/radioroom/show...t=sh3commander

There are more, but you can get to them down the road a ways.

Kelly621

Last edited by Kelly621; 04-30-13 at 11:04 PM.
Kelly621 is offline   Reply With Quote
Old 04-30-13, 07:29 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

And of course there are also WAC and LSH3, both of which add a lot to the game.

NYGM has a slight edge on dynamics and performance, and has the advantage that Stiebler is still keeping it alive. People who favor NYGM feel that it has the most accurate gameplay.

GWX adds a whole new world to the game as far as feel goes, putting in dynamic harbors and convoys escorted by blimps, plus doing its own bit for the gameplay. GWX supporters feel that it provides the most complete balance between gameplay, graphics and overall immersion into the game.

WAC focuses on historical campaigns, and does everything possible to recreate the feel of being involved in the war.

LSH3 does its part by making the world come alive, providing possibly the best graphic experience.

All four supermods are great, and as suggested the only way to decide for yourself is to use MultiSH3 and try them all for yourself.

Also there is h.sie's super modification to the game itself, which changes everything.

And sometime in the future will be U-Boat HAHD, which looks like it's going to revolutionize everything.

And, as also mentioned, SH3 Commander will do for your career what the best supermods do for the game itself. SH3C works with any supermod, or without any, and is a world unto itself.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-01-13, 05:02 AM   #5
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
Default

Currently sailing with NYGM.
I agree with SS on it's dynamics and performance. Also NYGM is much more stable than heavily modded GWX.
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 05-02-13, 06:38 AM   #6
Friede Rösing
Seaman
 
Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
Default

I play with GWX and NYGM... i choose NYGM.. really is a very good mod, for me the best supermod.

This mod haven´t a spectacular graphics, but for me it´s not very important..


NYGM and h.sie patch and Stiebler patch are unsurpassed

Friede Rösing is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.