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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Gunner
![]() Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
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Hi Spax every time i try and enable your spech fix through jsgme it seams to run jsgme twice take for ever as the hour glass stays on then it comes up with jsgme not responding.....
i have tmo 1.5 latest pe 1.1 plus patches RSDCR ROW sound v9 i really need this sound pack also can i play american side with this add on or if i can get it working do i have to take it of.:p
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#77 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Its normal. Its just checking and then loading HUNDREDS of files. when you hear your computer "beep" you may need to click the desktop or click out of JSGME to move the window, once you do it will expose the "overwirte caution", accept, allow it to overwrite give it the time it needs to load all the files and it will work.
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#78 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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Can I install this at any time or only in port?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#79 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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![]() Quote:
![]() PS. anyone found any more english? aside from the too deep to launch? if you guys can find two more i'll update the fix. Right now we only have one outstanding english file.
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#80 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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What about radar contact report? Has that been switched to German?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#81 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i will check it, i believe it is... i havent had any reports of it not being in german...
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#82 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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I installed the newer FuMo-30 radar last night and I can't remember if I was getting German or English radar reports. I haven't installed the latest version of this sound mod, though. It was just a thought off the top of my head.
Another thought is damage reports.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#83 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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I verified that the radar contacts are in German. A while ago someone fixed the "Destroyer Making Attack Run" sound. Has this one been converted to German, too?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#84 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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![]() Quote:
then i'll update this. as far as attack run, i havent had that sound feature activated, i didnt think it worked....
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#85 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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You can find the fix in the 4th post down...
http://www.subsim.com/radioroom/show...stroyer+attack I've gotten this report a few times, but I rarely see DD's on my patrols - I mainly patrol out of Freemantle.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#86 |
Loader
![]() Join Date: Aug 2003
Location: CT, USA
Posts: 81
Downloads: 142
Uploads: 0
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I have been looking into modding this myself as I too enjoy the german voices when playing in German subs. While I, for the time being, will just rename the speech folders when I want german, I feel that is really low-tech. I would like to incorporate a toggle in the sound options. Besides the speech file, there is a .cfg file in SH3 that sets a numeric value of 1 for english voices and 2 for German, and 3 for French. I copied that file over to SH4 as well as the speech folder with the german voices. I simply have to find a place to put a toggle switch to set the value of voices to 1 or 2 and then make it all work. One more thing, in the main folder, there are two files called sound.act and shsound.act How do I open them and what do they do. I tried moving the ones from SH3 to 4 and I had no sound, so they have something to do with the sounds, but I don't know what.
I am only a low level modder though. I dealt mostly with sound files and very small graphic changes in SH2 and 3. I don't know how to use photoshop at all, and that is what I have to open DDS files. So if any of you expert modders and photoshop artists could give me some pointers I would really appreciate it.
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#87 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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New Version with speech fixes
Completely New Version Replaces The Old v7
March 21 2008 Just a re-relase with the below fixes/adjustments. A number of files added, so the size has grown to an obese 180meg If anyone finds English please post or drop me a PM. Delete the old version, enable this one with JSGME Fixed the following Medic! Bow tubes Damaged/Destroyed Flak Gun(s) Damaged/Destroyed Deck Gun Damaged/Destroyed We're Too Deep to Launch! As always... Credits go to ..... GWX for their sounds Spax, for his hard work, that is the very foundation of this pack Maat, various sounds and fixes Schultzy, various sounds and fixes Rolf Eschke, sounds and fixes Prologos, fixes and sounds GerritJ9, more fixes Happy Hunting Wolves ![]() Link removed for update to Version 8
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Last edited by ATR-42; 06-05-08 at 10:36 PM. |
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#88 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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heres a noob question lol but i dont have a mod folder! where would i place it so i could put the mod into it???
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#89 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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![]() Quote:
You need to d/l and install the JSGME: http://www.subsim.com/radioroom/showthread.php?t=123908 Install this utility to the main SH4 root folder. You will see an icon that looks like a "gear" wheel. Double click on this gear, and the utility will create the Mods folder. When you want to install a mod, simply unzip the mod to the newly created Mods folder. Next, create a shortcut of the gear icon to place on your desktop for convienience. Click on the gear to see the available mods. This is the utility interface. Here is where you can activate, deactivate, or uninstall your mods. The beauty of this utility is that it backs up all files for you. If you deactivate a mod, the utility replaces the original files for you. Truly a must have! ![]() |
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#90 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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cheers
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