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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
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![]() But anyway, yep is working just fine, thanks again.
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
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#362 |
Growing Old Disgracefully
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Hi LvH
This mod should go behind GFO Webster's New Orders Bar Menu for v1.5. New Orders Bar Menu Webster's GFO comes with a comprehensive text document where he shows you additional mod combinations RSRDC and Real Environments that are compatible and the correct order to enable them. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#363 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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I found a mod to add a nomograph, but not one to add a 1500 yard bearing plotter. Suggestions?
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granite00 |
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#364 |
Growing Old Disgracefully
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Hi granite
This one is worth taking a look at. http://www.subsim.com/radioroom/down...do=file&id=174 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#365 |
Navy Seal
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That's mine. While it will work OK on 1024x768 and 1152x864, if you have a modern system you need to use CapnScurvy's 3000 yard bearing plotters, specially made for different graphics resolutions. On a wide aspect screen mine is an egg, not a circle!
Beware! 3000 yard bearing plotters eat memory like a kid eats popcorn at a movie. You may run into problems using a 3000 yard bearing plotter, especially with big supermods.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#366 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Thanks Peter and RR,
I installed the 3000 yd plotter since I'm running at higher resolution.
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granite00 |
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#367 |
Navy Seal
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Very nice! How's it working for you? I have 4GB of memory and 3000 yard bearing plotter works well in GFO.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#368 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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The 3000 yard tool works fine in testing at Submarine School. I'm still finishing a campaign in TMO, so I haven't had much experience with it in GFO yet.
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granite00 |
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#369 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\SH4 GFO\MODS] Game Fixes Only Mod v1.1 New Orders Bar Menu stock v1.5 missions pack Webster's No Crew Fatigue Magnified Hud Dials for v1.5_Large Bigger Better Protractors Webster's Ship Manuvering Fix SCAF for SH 1.5 Webster's New sonar view for v1.5 410 TMOPlot09032013 410 TMOkeys I set out on my first patrol and saved after I completed my first mission. This save was not a Replay file and the size was 645MB. When I play TMO/RSRDC, my saved files are no more than 4-5MB. Does anyone have an idea why the GFO files are so large? I can't help but think this is going to cause trouble down the road.
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granite00 |
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#370 |
Electrician's Mate
![]() Join Date: Jun 2013
Posts: 139
Downloads: 184
Uploads: 0
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Maybe I'm looking at the wrong thing but my save files average 220Kbs.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\MODS] Webster's GFO Mod v1.1 Webster's New Orders Bar Menu for v1.5 Webster's Better Air Patrols for v1.4 and v1.5 #1 ISE New clouds+Waves #2 ISE Realistic Colors Less Plankton 1.2 Magnified Hud Dials for v1.5_Medium MaxOptics IV for SH4 1.5 Razzle Dazzle Non TMO ver1 SofuGan |
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#371 | |
Navy Seal
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Bad things happen when you reload and go back out, and it's not all about the huge savegame file. First, you are awarded renown, given medals for the crew, have the opportunity to promote crewmembers and are offered boat upgrades ONLY at the end of a cruise. Now boat upgrades are chosen by the infamous blind chimpanzee, Ubi, who sits in a room on a rotating stool. At the end of the cruise, after being spun at high speed 10 revolutions, he tosses a single dart at a wall which contains all available upgrades. He might hit one. He might stick the ceiling and you get squat. But if you refit all the time you waste the majority of opportunities you would have had to upgrade your boat! Friends don't let friends screw up their games by not ending cruises after objectives are met. Finally, check out the readme for Game Fixes Only to see what mods Webster used to make it. I know for a fact that his Ship Maneuvering Fix is already part of GFO and you don't need to load it again. You might find others you can eliminate.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#372 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Thanks RR,
Clarifying, I didn't refit and go back out. I accomplished my first mission (deliver a spy to Hokkaido) and haven't even fired a torpedo yet. I saved at this point. You're right, the Ship Maneuvering Fix is already in GFO and I found SCAF is as well. I'll remove them, begin a new campaign and see what that accomplishes.
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granite00 |
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#373 |
Growing Old Disgracefully
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Hi granite
SCAF is not included as part of GFO IIRC. Also if using SCAF it is also worth adding this mod that comes with SCAF > Max Optics 3 for SCAF v1.5 I also recommend this mod also. Eye Patch for Stock In 2nd Folder Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#374 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Hi Peter,
I checked Webster's readme file as RR suggested. I found a file named "List of Mods in GFO.txt" and SCAF is listed. However, when I removed SCAF via JSGME, the periscope view was back to stock. You're right about SCAF, so I enabled it again. I'll set out on a new patrol and see what my save file sizes are. Thanks for your help.
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granite00 |
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#375 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\SH4 GFO\MODS] Game Fixes Only Mod v1.1 New Orders Bar Menu stock v1.5 missions pack Webster's No Crew Fatigue Magnified Hud Dials for v1.5_Large Bigger Better Protractors Crew Rank Fix - Stock SCAF for SH 1.5 Webster's New sonar view for v1.5 410 TMOPlot09032013 After yesterday's postings (#369-374) above, I've done a lot of testing. I removed every mod and added one back at a time. After a each mod was added, I started a new American campaign in 1941 from Pearl with a Gar loaded with the same equipment. I transited from Pearl to Midway, saved the game and logged the file save size. I left the difficulty set at Easy because I didn't think this would affect the saved file size. The saved files were a size you'd expect; ~950kb. I thought I solved the file size problem, so I began a real campaign in earnest and the only thing I changed from above was the difficulty setting (I chose custom). I made it to Midway and the saved file was 122MB. I began my testing again, this time changing only the difficulty level. My saves after reaching Midway on Easy level were always ~950kb, but all other levels of difficulty (Normal, Hard, Very Hard and Custom) had save sizes at 122MB. What do you make of this?
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granite00 |
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