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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5266 | |
Stowaway
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hehehe!
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![]() I eventually combined them too and reorganized them in my preferred order. Good stuff! |
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#5267 |
Stowaway
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What I've encountered playing v2.5
======================= Baltic Mission Notes: German Admiral Hipper Heavy Cruiser chilling out 14 km west of Hela. Whut thuh? No hostility from either side? Why was it there? ![]() During my CTD testing, I noticed that several times, BdU sent me a request to report my position and status less than an hour after leaving dock. Is this an error or just part of the randomness effect, or are they helicopter parents over-worrying about their son going off to his first day in Kriegsmarine kindergarden? ![]() I arrived at Kiel without any CTD. ![]() Kiel notes: Requested new mission, started mission - CTD. ![]() Reloaded mission checkpoint where I was en route to Kiel. Proceeded to Kiel, docked, requested new mission again, started new mission again, got to the boat this time - CTD. ![]() Disabled Harbour mod, reloaded, requested new mission, started mission, no CTD. I guess harbour mod has problems (at least with Kiel), but I thought this was rectified? ![]() Oddities: Polish merchant starts in Kiel harbour within a stone's throw of German ships ![]() ![]() Another merchant ship (not sure whose) on shore, on fire, floating roughly ship's height in the air, rotating like a pig on a spit. As I'm being piloted to the Skag, half way between the pen and the harbour mouth, a huge German convoy comes in at 8 knots. One German merchant suddenly sinks, bow first, without any apparent contact with anything. Before I reached the harbour mouth, the convoy vanished like a ghost in the night (even though it was daylight ![]() 20 kms out from the Kiel harbour mouth, another Polish merchant is coming in and is destroyed by escorts and planes. 75 kms out, a two-ship Polish convoy are strolling in and is destroyed by escorts and planes. By the time I was 100 kms from Kiel, there were no less than six ships destroyed. I take it nobody informed Poland that we were at war? ![]() Over and out ... ![]() |
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#5268 |
Growing Old Disgracefully
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September 20th 1939 13.15
33Km off Blythe 71 degrees Being hunted by 7 DD's and a flaming MTB I thought the flaming Mtb's were sorted out in previous OH II?
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#5269 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Please keep your reports coming!
Just love your narrative brilliance. Are you sure you're not a stand-up comedian or even a writer? If not, the public is missing out on a natural. But those of us who are lucky enough to read your products are blessed. Quote:
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#5270 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
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Hello!
I have a question to You! I have started "Distant Waters" mission and my question is - where, or how to re-fuel my U-96? The closest port is Dakar but its too far from Carraiben Oil area... Maybe from U-tanker if it exist? |
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#5271 | ||
Stowaway
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Trevally also made a note in his OP about resupplying and running out of fuel, so check that out as well. |
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#5272 |
Stowaway
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Trevally,
I forgot to mention that for any ships I sunk during the Baltic missions, I got Captain's Log messages with dates of either 0000-00-00 or 0431-29-84. All other messages were correctly dated. Over and out. |
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#5273 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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This happens to me as well, during the third campaign date, the one just after happy times that takes place in the Atlantic.
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#5274 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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JSGME help links and common error solutions |
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#5275 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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#5276 | |
Stowaway
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I originally mentioned that I encountered the odd dates while in the Baltic mission, but while on the Eastern Coastal Waters mission patrolling my quadrant, I sunk a transport. The date on that was even more strange than the others: 113031-66-21. ![]() |
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#5277 |
Stowaway
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I am currently assigned to AN1814, south of Scapa. As I reached AN1828, roughly 95 km from AN1814, I received my directive to patrol my 80 km radius for 48 hours.
I have been patrolling this entire AN18 quadrant and a part of AN16, but not AN17, for over 96 hours now without receiving new directions. In Sjizzle's post 5171, he also went over five days before getting any response. Is this normal? The 80 km radius extends beyond that quadrant, and considering that maybe a third of AN18 is land, what is our actual patrol area and how would you go about patrolling this area: - Is it 80 km from AN1828 where I received my last directive, which will also include patrolling a part of AN16, but will not cover AN1814 because it's 15 kms beyond the 80 km radius? - Or is it 80 km from AN1814 which is my original directive noted in the Captain's Log, which will include patrolling a part of AN17 and a part of AN16? - Or is it a completely different approach that I should be taking? ![]() Also, I take it that these new patrol zone missions replace the old similar additional missions that requested that we go to some area and sink something, but IIRC, never had a specific time requested. Correct? We still must do the main missions, such as Eastern Coastal Waters, correct? And if yes, are those missions still first priority, whereas missions to patrol quadrants are still secondary and optional like the ones in previous versions were? I ask this, because in vdr1981's post 5216, he asks to have the icons for those missions and the icons in the Captain's Log removed, although I didn't quite understand why from reading the posts related to that conversation. See his post here: http://www.subsim.com/radioroom/show...postcount=5216 This all leads me to my last question: - What is different in v2.5 from the previous versions in regards to how the game is approached and played? ![]() |
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#5278 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 108
Uploads: 0
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I've just picked up SH5 again after a long absence, and spent a couple of days updating all my mods including OH.
I was just cruising around the point at Ceuta (S. of Gibraltar) when I noticed the navigation buoy appears wrong - a west cardinal mark (points inwards) instead of an east cardinal (points outwards). After reading some old posts from Uekel, I got the impression that cardinal marks have been used at random (i.e. they just indicate that there's danger here - use common sense to choose which side to pass). Have I understood that correctly? (I'm not having a whinge - I'm a professional skipper, so I tend to obey buoyage unquestioningly, but I'm happy to compromise in the SH5 world). If not, can I humbly request that the champion who maintains the buoys correct this one next time you are tinkering with the mod? Kudos to Uekel & Sober for bringing charted buoyage to the game. I'm hugely impressed. |
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#5279 | |
Swabbie
![]() Join Date: Nov 2012
Posts: 8
Downloads: 53
Uploads: 0
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Hi Trevally and fellow subsimmers,
thank you for your work and help with this great sim. That said, I have the same issue as someone earlier in this thread, and I quote: Quote:
Thank you guys. (btw if you need someone for translation to German feel free to ask me) Last edited by JoeRifle; 05-28-14 at 03:50 PM. Reason: typo |
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#5280 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Why are there so few types of merchants ships in this game? I remember playing Operation Monsun and that mod has dozens of types, some of which were imported from sh3. Also, isn't it time that some ships were renamed? It's really immersion breaking to find ships named after modders, such as SreelViking or Rongel's merchant ships.
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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