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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4846 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I think all the IDs that have been changed (at least by me), are from non-stock units and equipments. To the best of my knowledge, none of them makes use of hardcoded IDs. Ad for remapping stock ID's, I agree with you that it would a dangerous and pointless excercise. |
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#4847 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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#4848 | |
Ace of the deep .
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#4849 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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That mod when I install it has those deadly smoke in chimney. A lot more then in OHII. I don't get hardly any with OHII, especially in Memel with the harbor mod. Thats why I was thinking about taking it out.
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#4850 | ||||
Navy Seal
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I used these threat zone to stop air raids on ports without success. Quote:
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#4851 | ||
Navy Seal
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![]() All of the effected units are from (mostly) dat SH4 imports. The airbases however are from cloned SH5 ![]() ![]() |
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#4852 | ||
Navy Seal
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![]() I was wanting to see your mod list as I though the chimney smoke must come from a mod by Sober ![]() I was not aware that the harbour mod by HanSolo added this effect ![]() |
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#4853 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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Yeah me neither, until I loaded it up and started a new campaign. Its really noticeable at Memel. Places looks like its been under attack. Pictures don't do justice, lol.
http://www.subsim.com/radioroom/show...postcount=4824 I rather do with out it. I think OHII comes with some, but nothing like this, lol. I can't really tell, I haven't got far in campaign. OHII smoke is subtle. Quote:
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#4854 | |
Navy Seal
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reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart ![]() ![]() |
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#4855 |
Ace of the deep .
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#4856 |
Navy Seal
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#4857 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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OK thanks! Thats what I was thinking, had to check first.
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#4858 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I wonder if SH's range is actually the max range, or rather used as synonim of combat radius. Any idea? ![]() Quote:
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#4859 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4860 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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Funnel smoke would be much better, then ship explosion. I tried messing around with the smoke in GoblinEditorApp in SH5, I might not have loaded something right. It didn't allow me. I loaded the sim and GR2, It brought up a window and said something couldn't load. Then program closed, something about memory ran out.
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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