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#421 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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mod order
Open Horizons II full v1.6 Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b above throws those errors I posted earlier!! Rick |
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#422 |
Navy Seal
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Thanks Rick,
I does look like you had some errors with the shiptypes and you have fixed them. ![]() The tugboat and KSCSN3SA1 changes will require a career restart or they wont show in your game. Can you post the install order for OHII and Uekels Mtns as im sure Uekel will want to check up on these errors ![]() Edit: just seen your post above thanks |
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#423 | |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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So far I'm able to continue my current career just infiltrated the spy into Londonderry! Before fixes it would just CTD loading any old careers! I think I can live without a couple of ships showing for now! ![]() Rick |
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#424 | |
Navy Seal
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#425 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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without TDW's Sh5 Validator this would have taken me months to resolve!
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#426 |
Navy Seal
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Yes - same for me with testing each release of OHII full, enviro and base
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#427 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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Trevally, is there any way you could let us know if mtns gets fixed for OH2.
big please. many thanks ![]()
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it came fromhell |
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#428 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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To avoid CDT in the bunker during the game startup, I seems to need two lists of mods. A light list and a heavy list which I load after I have left Kiel. Are there any of the modifications in the heavy list that I should activated in the beginning of the campaign? For example, I wonder if TDW FX mod is working properly if it is enabled in the game? I don't know if a need the lifeboat mod in the light list or can I activate that mod after I have left Kiel?
mtns - more traffic, nations and ships 1_8b is a super mod ![]() Light list German U-Boat Crew Language Pack RemoveLogoIntroTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Bunker Fixes V1.0 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German Church's Compass Dials Mod v2.2 - Option Two TDW_No_Contact_Colors_1_1_0 EQuaTool 01.01 by AvM - Medium Faber-Castell Style NewUIs_TDC_6_9_0_Real_Navigation Trevally Harbour & Kiel Canal Pilot v2.8 Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) sobers green crew training V3 SH5 SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast incl Patch_1 and Hotfix and FoE (MCCD and SAS comp) R.E.M_by_Xrundel_TheBeast_1.2 Accurate German Flags Shadow Improvement ModLR Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 SubFlags_0_0_8_byTheDarkWraith Heavy list German U-Boat Crew Language Pack Grossdeutscher Rundfunk RemoveLogoIntroTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Bunker Fixes V1.0 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German Church's Compass Dials Mod v2.2 - Option Two NewUIs_TDC_6_9_0_Real_Navigation TDW_No_Contact_Colors_1_1_0 EQuaTool 01.01 by AvM - Medium Faber-Castell Style Critical hits 1.1 Torpedos Trevally Harbour & Kiel Canal Pilot v2.8 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Torpedo Splash sobers 3D deck spray mod V7 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy U-Boat Ballast Tanks SFX Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Window_Lights_Redone_V1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 sobers green crew training V3 SH5 SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast incl Patch_1 and Hotfix and FoE (MCCD and SAS comp) R.E.M_by_Xrundel_TheBeast_1.2 Accurate German Flags Rel_SH4_BBC_1939 OH II Minefield map for TDWs Ui Shadow Improvement ModLR |
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#429 | ||
Navy Seal
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MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) sobers green crew training V3 SH5 SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5 Only campaign and crew trainging mods are required at start. I added MFCM and MCCD because of "SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5" ![]() |
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#430 |
Navy Seal
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I have been testing mtns with OHII and I also am getting the class errors for the two ship in the above posts.
I also had a go at getting a good setup so that mtns and OHII can be loaded at career start without having to adjust you mod list. Removing the harbour mod fixed this. See my mod list:- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack No Logo Intro Menu_Animation v. 01.00 by AvM FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_32_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith EQuaTool 01.01 by AvM Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Scopes 8x5 SH5 sounds Stormy OH FX Dynamic Environment SH5 Basemod (light) V2.0 NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 SteelViking's Interior Mod V1.2 OPEN HORIZONS II_full v1.6 mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) Equipment_Upgrades_Fix_v1_4_byTheBeast This list allows me to use mtns and OHII together with no issues in kiel ![]() |
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#431 | |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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If anyone wants the link to my fix please PM me! Rick |
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#432 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Started new campaign and left harbour without any flaws at all ![]() I'll be back with more info. |
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#433 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Mikael ![]() |
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#434 | ||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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I merge some campaign mods together an can not delete files in this mods. ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#435 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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in the Folder: Roster/Names.cfg
NMPKF=modernes Passagier-Frachtschiff (German) NMPKF=Modern Passenger - Cargo (English) yet the Rosters for America, British, Canadian, French, German & Italian [UnitClass] ClassName=NMPKF UnitType=102 AppearanceDate=19391130 DisappearanceDate=19451227 DisplayName=Parcel Freighter < needs to be changed to (German) modernes Passagier-Frachtschiff or (English) Modern Passenger - Cargo Rick |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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