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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4276 |
Ace of the Deep
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Hmm.. OK, let's try again then.
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#4277 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4278 |
Ace of the Deep
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can't figure out the .eqp part. Really annoying.
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#4279 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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[Equipment 1] NodeName=P01 LinkName=Mine_chain StartDate=19380101 EndDate=19451231 NodeName refers to a bone you should create in the the main mine model, as a child of the root bone where model's meshes are placed. Name it cfg#P01_*, where * = name of the GR2 file used for the mine = name of its model = name of its skeleton = name of its root bone. LinkName refers to the root bone of the chain model. You can name it however you want, as far as you match the LinkName line with it. Start and EndDate are quite self-explanatory. Beware that neither GR2 Editor nor Goblin Editor preview equipments. You should check their correct placing in game ![]() One last note: take it with a pinch of salt, but I have read somewhere that an empty line, possibly followed by a comment line (such as: '; END OF FILE'), might be required for SHIV (and 5?) to read all the eqp entries correctly. |
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#4280 | |
Ace of the Deep
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#4281 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4282 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Can someone please tell me how to disable these radio messages. They are really getting annoying!PLEASE!!!!!
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#4283 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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1) Copy this folder; C:\Ubisoft\Silent Hunter 5\data\RadioMessages\English 2) Paste it anywhere you like for backup 3) Delete the same folder: C:\Ubisoft\Silent Hunter 5\data\RadioMessages\English |
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#4284 | |||
Navy Seal
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Wait until you have finished the campaign that you are on and save it just before you select the next campaign (i.e. HappyTimes etc) Replace OHII v2 with v2.2 in the exact same part of your mod list. Load your save and select the next campaign stage - this will load the newer files without conflict with your career. It is a bit risky - so keep a few saves before Also - v2.3 is only a few days away so hold off for that one perhaps My pleasure ![]() Quote:
Try adjusting the message options in TDWs option editor (I did a guide for it if you search) ![]() |
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#4285 |
Navy Seal
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@ Gap and Targor
No rush for the mines guys - take you time ![]() I will add the new balloons and get an update about the mines then. If we keep the dat ones as a backup and name Targors new gr2 ones with the same name - we can switch with an easy patch. This way I can adjust the mines fields as Rongel wanted ![]() |
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#4286 |
Navy Seal
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![]() ![]() ![]() I am by no way a good modder (just look at what TDW can do ![]() If you do vote for me - I must assume that you are voting for OHII. OHII is made by many people and like them I just want to make SH5 better. OHII is a mod for subsim and SH5 players. ![]() and thanks to Illyustrator for nominating OHII ![]() http://www.subsim.com/radioroom/show...45&postcount=5 |
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#4287 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I am now considering setting the balloons as "Artillery" (unit type 403), and moving them in the land roster. How easy would be for you changing their campaign layer accordingly, once you have started adding them?
I can upload an update with the above changes in place, if this is going to do your work easier ![]() Quote:
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#4288 | ||
Navy Seal
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I have the old balloons in the environ layer so that they have no nation. If you want them as type 403 - I may even make a new layer for all campaigns just for the balloons - perhaps even the new mines ![]() Quote:
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#4289 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I will upload an update before this evening ![]() |
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#4290 |
Ace of the Deep
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@gap,
So, I cannot seem to make the chain work through .eqp. I will finish off the files today/tomorrow and send you 2 variasions: with .prt working chain and all the options I have for the .eqp file, but so far not working. Maybe you will be able to figure it out. Please, please, pleaaaaasseee!!!! ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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