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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3976 |
Navy Seal
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Do you tweet Stefan
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#3977 |
Captain
![]() Join Date: Sep 2013
Posts: 542
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It is an expression .. supposed to mean something along the lines of: I dont know what to think anymore ...
I get the weirdest behaviour .. modlists working, then not working, then working again, then giving system freezes, then working again, then all of a sudden reviving a deleted save, or at least the killmarks ... you'd say I edit the complete game by hand while I sleep ... except that I dont. It was not me being rude or anything ![]() |
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#3978 | |
Navy Seal
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#3979 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#3980 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Check your PM
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#3981 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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It might be a bug but I don't know...
I've sent you at least 4 PMs and - I don't see any sent PMs in my profile... ![]() So, I dont' know what's going on but I'll keep trying |
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#3982 | |
Navy Seal
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I do not have any ![]() @Husksubsky Your PM was the last one I have received on 22/10/13 If you have continued that discussion - I have not received them - so sorry and try again (hope your exam went ok ![]() |
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#3983 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
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I can remember reading about CTD when approaching Kiel after the Baltic campaign. I believe there were some tips on how to avoid the CTD's, I've tried searching this thread but can't find it. Any help appreciated
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#3984 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I think you should add a little info on the CTD's you get, so we know what you are talking about .. for me 'CTD on Kiel approach after Baltic' does not ring a bell. Is it burried under twitter stuff ?
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0x0000005 ruïning your day when trying to load the patched sh5.exe ? Click. |
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#3985 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
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OK First CTD from vicinty of Danzig bay on completion of Baltic ops proceeding to Kiel as ordered at 17kts TC512 until 20kms from Kiel estuary dropped to TC32 when CTD on approaching Kiel estuary. I was planning on dropping to 12kts when level with mainland coastline.
2nd CTD. loaded game as continue campaign from last autosave before CTD 1. Again restarted game in vicinity of Dazig bay when proceeded at 17Kts TC512 upon entering Kiel estuary at TC16 and 17kts, I had just changed course 3-5kms short of a waypoint to avoid DD, then CTD. Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MFCMCCDLite Speech fixes and additions (english version) TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz 64 bit NVIDIA GeForce GTS 450 1GB GDDR5 RAM 8GB HDD Barracuda 7200.12 1TB |
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#3986 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
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PLJ if this helps here is the JSGME validator readout.
Code:
JSGME Mod Validator v1.0.11.0 by TheDarkWraith C:\Ubisoft\Silent Hunter 5\data\Applications\JSGME mod validator\jsgmemodvalidator.cfg exists=True Reading in items to look for in mods... not looking for any items using Silent Hunter 5 SH5 version is 1.2.0.0 MODS installed: Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MFCMCCDLite Speech fixes and additions (english version) TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test Validating mods... Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers game loading tips V8 SH5 C:\Ubisoft\Silent Hunter 5\MODS\sobers game loading tips V8 SH5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\DBM Background Video C:\Ubisoft\Silent Hunter 5\MODS\DBM Background Video installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2 C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.2 Patch installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5 C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 4.a Camera Filters - Realistic Colors installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 12. Sounds C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 12. Sounds installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Small_trees_SH5_V1 C:\Ubisoft\Silent Hunter 5\MODS\Small_trees_SH5_V1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible) C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible) installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers water splash anim SH5 C:\Ubisoft\Silent Hunter 5\MODS\sobers water splash anim SH5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V22 SH5 C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V22 SH5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1 C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v3 SH5 C:\Ubisoft\Silent Hunter 5\MODS\sobers better terrain v3 SH5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V12 27032013 C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V12 27032013 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5 C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5_7A_Conning_Fix C:\Ubisoft\Silent Hunter 5\MODS\SH5_7A_Conning_Fix installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Fuel Gauge WoGaDi_SteelViking's Interior C:\Ubisoft\Silent Hunter 5\MODS\Fuel Gauge WoGaDi_SteelViking's Interior installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5 Longer Repairs v.1 C:\Ubisoft\Silent Hunter 5\MODS\SH5 Longer Repairs v.1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\AI_sub_crew_1_0_2_TheDarkWraith C:\Ubisoft\Silent Hunter 5\MODS\AI_sub_crew_1_0_2_TheDarkWraith installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z C:\Ubisoft\Silent Hunter 5\MODS\Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013 C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Manos Scopes-patch for 16x9 C:\Ubisoft\Silent Hunter 5\MODS\Manos Scopes-patch for 16x9 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_39_ByTheDarkWraith C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_39_ByTheDarkWraith installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_39_ByTheDarkWraith_Patch_1 C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_39_ByTheDarkWraith_Patch_1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Depth Charge Fix Reduced Explosion Range C:\Ubisoft\Silent Hunter 5\MODS\Depth Charge Fix Reduced Explosion Range installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Cerberus62 Corrected Depth Charge Projector 1.0 C:\Ubisoft\Silent Hunter 5\MODS\Cerberus62 Corrected Depth Charge Projector 1.0 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Reworked Morale and Abilities v.1.1 C:\Ubisoft\Silent Hunter 5\MODS\Reworked Morale and Abilities v.1.1 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\MFCMCCDLite C:\Ubisoft\Silent Hunter 5\MODS\MFCMCCDLite installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (english version) C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (english version) installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\TDW FX Fix for Sobers chimney smoke C:\Ubisoft\Silent Hunter 5\MODS\TDW FX Fix for Sobers chimney smoke installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option One C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option One installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v2.2 C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v2.2 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Sobers Terrain fix for OH2 V2.2 C:\Ubisoft\Silent Hunter 5\MODS\Sobers Terrain fix for OH2 V2.2 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\Bullet_spark_test C:\Ubisoft\Silent Hunter 5\MODS\Bullet_spark_test installed correctly Checking for items to look for... no items to look for defined Determining each mod conflict's conflicting files... Mod conflicts: +D = creation dates equal, -D = creation dates not equal +A = last accessed dates equal, -A = last accessed dates not equal +W = last accessed write dates equal, -M = last accessed write dates not equal +S = sizes equal, -S = sizes not equal SteelViking's Interior Mod V1.2.2 Patch conflicts with SteelViking's Interior Mod V1.2 \data\Cfg\Lights.cfg -D -A -W -S \data\Filters\ColorCorrection\hdr_interior_submarine.cfg -D -A -W -S \data\Sound\Metal_Door_5_Close.wav -D -A -W -S \data\Sound\Metal_Door_5_Open.wav -D -A -W -S \data\Submarine\Common\Rooms\Room_CR.sim -D -A -W -S \data\Textures\TNormal\tex\comand_room(1024)_1.dds -D -A -W -S \data\Textures\TNormal\tex\conning_tower_room_01.dds -D -A -W -S \data\Textures\TNormal\tex\CR7_cadrane.dds -D -A -W +S \data\Textures\TNormal\tex\diesel_engine_room_01.dds -D -A -W -S \data\Textures\TNormal\tex\doors_rust.dds -D -A -W +S \data\Textures\TNormal\tex\electric_engine_room_01.dds -D -A -W -S \data\Textures\TNormal\tex\electric_engine_room_02.dds -D -A -W -S \data\Textures\TNormal\tex\quarter_room1_01.dds -D -A -W -S \data\Textures\TNormal\tex\quarter_room1_02.dds -D -A -W +S \data\Textures\TNormal\tex\quarter_room2_01 .dds -D -A -W -S \data\Textures\TNormal\tex\tile_metal_03_N.dds -D -A -W +S \data\Textures\TNormal\tex\tile_metal_11.dds -D -A -W +S \data\Textures\TNormal\tex\torpedo_room_01.dds -D -A -W -S \Documentation\SteelViking's Interior Mod.txt -D -A -W -S sobers multi color mod V5 conflicts with SteelViking's Interior Mod V1.2 \data\Textures\TNormal\tex\tile_metal_01.dds -D -A -W -S \data\Textures\TNormal\tex\tile_metal_02.dds -D -A -W -S \data\Textures\TNormal\tex\tile_metal_03.dds -D -A -W -S \data\Textures\TNormal\tex\tile_metal_04.dds -D -A -W -S \data\Textures\TNormal\tex\tile_metal_05.dds -D -A -W -S DynEnv v2.9 - 1. Main Mod conflicts with SteelViking's Interior Mod V1.2 \data\Cfg\Lights.cfg -D -A -W -S Fuel Gauge WoGaDi_SteelViking's Interior conflicts with SteelViking's Interior Mod V1.2 \data\Submarine\Common\Rooms\Room_DER.GR2 -D -A -W -S \data\Submarine\Common\Rooms\Room_DER.sim -D -A -W -S Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with SteelViking's Interior Mod V1.2 \data\Objects\Sensors\NSS_Uboat_Senzors.dds -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with SteelViking's Interior Mod V1.2 \data\Submarine\Common\Rooms\Room_QR1.sim -D -A -W -S DynEnv v2.9 - 1. Main Mod conflicts with SteelViking's Interior Mod V1.2.2 Patch \data\Cfg\Lights.cfg -D -A -W -S DynEnv v2.9 - 4.a Camera Filters - Realistic Colors conflicts with DynEnv v2.9 - 1. Main Mod \data\Filters\ColorCorrection\hdr_exterior.cfg +D +A -W -S DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters conflicts with DynEnv v2.9 - 1. Main Mod \data\Env\EnvColors_Polar.cfg -D -A -W -S \data\Env\EnvColors_Polar_A.cfg +D +A -W -S \data\Env\EnvColors_Polar_A_luv.cfg -D -A -W -S \data\Env\EnvColors_Polar_luv.cfg -D -A -W -S \data\Env\EnvColors_Temperate.cfg -D -A -W +S \data\Env\EnvColors_Temperate_A.cfg -D -A -W +S \data\Env\EnvColors_Temperate_A_luv.cfg +D +A -W -S \data\Env\EnvColors_Temperate_luv.cfg -D -A -W -S \data\Env\EnvColors_Tropical.cfg -D -A -W +S \data\Env\EnvColors_Tropical_A.cfg -D -A -W -S \data\Env\EnvColors_Tropical_A_luv.cfg -D -A -W -S \data\Env\EnvColors_Tropical_luv.cfg -D -A -W -S Small_trees_SH5_V1 conflicts with DynEnv v2.9 - 1. Main Mod \data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_autumn.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_spring.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_summer.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_winter.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_autumn.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_spring.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_summer.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_winter.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_autumn.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_spring.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_summer.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_winter.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_autumn.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_spring.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_summer.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_winter.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\7.Savannas\vegetation_savanna_summer.dds -D -A -W +S \data\Terrain\Textures_and_Vegetation\7.Savannas\vegetation_savanna_winter.dds -D -A -W +S sobers smoke screen V1 SH5 (DynEnv compatible) conflicts with DynEnv v2.9 - 1. Main Mod \data\Library\Baza_FX.dat -D -A -W +S sobers water splash anim SH5 conflicts with DynEnv v2.9 - 1. Main Mod \data\Textures\TNormal\tex\water_splash_anim.dds -D -A -W -S sobers best ever fog V22 SH5 conflicts with DynEnv v2.9 - 1. Main Mod \data\Env\FogDistances.cfg -D -A -W -S sobers base sky mechanics V1 conflicts with DynEnv v2.9 - 1. Main Mod \data\Shaders\Sky\SkyPS_SH5.fx -D -A -W -S EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with DynEnv v2.9 - 1. Main Mod \data\Misc\caustics_anim1.dds -D -A -W -S \data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S \data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W -S \data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S FX_Update_0_0_22_ByTheDarkWraith conflicts with DynEnv v2.9 - 1. Main Mod \data\Textures\TNormal\tex\water_splash.dds -D -A -W +S Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\Menu\Pages\Page WeaponsAndSensors.ini -D -A -W -S \data\Menu\Skins\German\Gui\Upgrade\Uboat_7C_camo_d.dds -D -A -W +S \data\Objects\Sensors\coatings.sim -D -A -W -S \data\Objects\Sensors\Uboot_Sensor_parts.dat -D -A -W -S \data\Objects\Sensors\Uboot_Sensor_parts.dat.GrannyIDs -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S \data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S \data\Textures\TNormal\tex\Conning_7C_01_camo_d.dds -D -A -W +S \data\Textures\TNormal\tex\Conning_7C_01_N_camo_d.dds -D -A -W +S \data\Textures\TNormal\tex\Conning_7C_02_camo_d.dds -D -A -W +S \data\Textures\TNormal\tex\Conning_7C_02_N_camo_d.dds -D -A -W +S \data\Textures\TNormal\tex\Conning_7C_02_O01.dds -D -A -W -S \data\UPCDataGE\UPCLocalization\UPCLocalization.tsr -D -A -W -S \data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S \data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S \data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\UPCDataGE\UPCUnitsData\Ammunition.upc -D -A -W -S \data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S \Documentation\Equip_Upgrade_Dates.jpg -D -A -W +S \Documentation\Readtme.txt -D -A -W +S \Documentation\tooltip.jsgme -D -A -W +S EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \documentation\tooltip.jsgme -D -A -W -S SH5 Longer Repairs v.1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S \data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S Reworked Morale and Abilities v.1.1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S \data\UPCDataGE\UPCLocalization\UPCLocalization.tsr -D -A -W -S MFCMCCDLite conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast \Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S \Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S \Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S \Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S \Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S \Data\UPCDataGE\UPCUnitsData\UnitParts1VIIC.upc -D -A -W -S \Data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S EUF_UBoat_FX_v0_0_3_ byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Objects\Snorkels\DG_7A_Snorkle_Hinged.dat -D -A -W -S \data\Objects\Snorkels\DG_7A_Snorkle_Hinged.sim -D -A -W -S \data\Objects\Snorkels\DG_7A_Snorkle_Hinged.val -D -A -W -S \data\Objects\Snorkels\DG_7A_Snorkle_Hinged.zon -D -A -W +S \data\Objects\Snorkels\DG_7B_Snorkle_Hinged.dat -D -A -W -S \data\Objects\Snorkels\DG_7B_Snorkle_Hinged.sim -D -A -W -S \data\Objects\Snorkels\DG_7B_Snorkle_Hinged.val -D -A -W -S \data\Objects\Snorkels\DG_7B_Snorkle_Hinged.zon -D -A -W -S \data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.dat -D -A -W -S \data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.sim -D -A -W -S \data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.val -D -A -W -S \data\Objects\Snorkels\DG_7C41_Snorkle_Hinged.zon -D -A -W -S \data\Objects\Snorkels\DG_7C_Snorkle_Hinged.dat -D -A -W -S \data\Objects\Snorkels\DG_7C_Snorkle_Hinged.sim -D -A -W -S \data\Objects\Snorkels\DG_7C_Snorkle_Hinged.val -D -A -W -S \data\Objects\Snorkels\DG_7C_Snorkle_Hinged.zon -D -A -W -S SH5 Longer Repairs v.1 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S FX_Update_0_0_22_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Cfg\Contacts.cfg -D -A -W -S \data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S IRAI_0_0_39_ByTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S Reworked Morale and Abilities v.1.1 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\UPCDataGE\UPCLocalization\UPCLocalization.tsr -D -A -W -S OPEN HORIZONS II_full v2.2 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \data\Submarine\NSS_Uboat7a\NSS_Uboat7a.upcge -D -A -W +S \data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.upcge -D -A -W -S \data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1 \Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.upcge -D -A -W -S \Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge -D -A -W -S \Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S \Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.upcge -D -A -W -S \Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S \Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge -D -A -W -S \Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S \Data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Library\torpedoes_g7a-e.sim -D -A -W -S \data\Library\Torpedos_AI.sim -D -A -W -S NewUIs_TDC_7_5_0_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S \data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S IRAI_0_0_39_ByTheDarkWraith conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S TDW FX Fix for Sobers chimney smoke conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Terrain\Locations\CustomAreas\alexandria\alexandria2.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\augusta\augusta.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\Big_generic\Big_generic.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\france\Brest\brest.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\france\Calais\calais.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\france\Dieppe\dieppe.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\france\LaPallice\lapallice.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\germany\wilhelmshaven.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\gibraltar\gibraltar3.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\kiel\Kiel.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\LaSpezia\La_Spezia.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\napoli\napoli4.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\norway\navrik.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\palermo\palermo.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\pantelleria\pantelleria.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\poland\danzig\danzig.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\poland\hela\hela.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\Small_generic\small_channel.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\Small_generic\small_generic.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\Small_generic\small_generic_mediu.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\taranto\taranto.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\tobruk\Tobruk.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\tripoli\Tripoli.sim -D -A -W -S \data\Terrain\Locations\CustomAreas\valletta\Valletta.sim -D -A -W +S \data\Terrain\Locations\CustomAreas\venezia\venezia.sim -D -A -W -S OPEN HORIZONS II_full v2.2 conflicts with FX_Update_0_0_22_ByTheDarkWraith \data\Zones.cfg -D -A -W -S \data\Library\flag.dat -D -A -W -S \data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S \data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S \data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S \data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S \data\Sound\Sh.sdl -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with FX_Update_0_0_22_ByTheDarkWraith \Data\Zones.cfg -D -A -W -S NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Menu\Gui\Layout\OfficerA.dds -D -A -W -S Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Submarine\NSS_Uboat7a\NSS_Uboat7a.cfg -D -A -W -S \data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S \data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7A_AI.sim -D -A -W -S \data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg -D -A -W -S \data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S \data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sim -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg -D -A -W -S \data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S \data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.cfg -D -A -W -S \data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S \data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI.sim -D -A -W -S \data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7C_AI.sim -D -A -W -S \data\Submarine\NSS_Undine\NSS_Undine.sim -D -A -W -S Sjizzle's - Charts for NewUIs part1_07.06.2013 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith Manos Scopes-patch for 16x9 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Library\cameras.cam -D -A -W -S IRAI_0_0_39_ByTheDarkWraith conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S Speech fixes and additions (english version) conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Cfg\Message_NA.cfg -D -A -W -S Church's Compass Dials Mod v2.2 - Option One conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Menu\Gui\Dials.dds -D -A -W -S OPEN HORIZONS II_full v2.2 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \data\Menu\Gui\Layout\Flags\Russia.dds -D -A -W +S \data\RadioMessages\WWIIShipNames.txt -D -A +W +S \data\RadioMessages\English\1941\03\radiomessages.txt -D -A -W -S \data\RadioMessages\English\1941\04\radiomessages.txt -D -A -W -S \data\RadioMessages\English\1943\03\radiomessages.txt -D -A -W -S \data\Roster\SOANNames.cfg -D -A -W -S \data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S \data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S \data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S \data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S \data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S \data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI.dsd -D -A -W -S \data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S \data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with NewUIs_TDC_7_5_0_ByTheDarkWraith \Data\Submarine\NSS_Uboat2a\NSS_Uboat2a.sns -D -A -W -S \Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S \Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S \Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.zon -D -A -W -S \Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S \Data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7c41_AI.sns -D -A -W -S IRAI_0_0_39_ByTheDarkWraith_Patch_1 conflicts with IRAI_0_0_39_ByTheDarkWraith \data\Scripts\AI\Ship-weapons.aix -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with IRAI_0_0_39_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with IRAI_0_0_39_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S Depth Charge Fix Reduced Explosion Range conflicts with IRAI_0_0_39_ByTheDarkWraith \Data\Library\DC_barrels.sim -D -A -W -S \Data\Library\ShipParts\guns_radars_01.sim -D -A -W -S OPEN HORIZONS II_full v2.2 conflicts with IRAI_0_0_39_ByTheDarkWraith \data\Air\AS_USFloatEarlyWar\AS_USFloatEarlyWar.eqp -D -A -W -S \data\Air\AS_USFloatEarlyWar\AS_USFloatEarlyWar.sns -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with IRAI_0_0_39_ByTheDarkWraith \Data\Library\DC_barrels.ZON -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible conflicts with R.E.M_by_Xrundel_TheBeast_1.2 \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S MFCMCCDLite conflicts with Reworked Morale and Abilities v.1.1 \data\Scripts\AI\Dialogs_Default\DT_Chief_all.aix -D -A -W -S \data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S OPEN HORIZONS II_full v2.2 conflicts with Reworked Morale and Abilities v.1.1 \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_Bosun_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_Chief_Turning_Point.aix -D -A +W +S \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_Cook_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_Radio_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_Sonar_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_Watch_Turning_Point.aix -D -A +W +S \data\Campaigns\CampaignProjects\Monsun_Gruppe\Scripts\AI\Dialogs\DT_XO_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_Bosun_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_Chief_Turning_Point.aix -D -A -W +S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_Cook_Turning_Point.aix -D -A -W +S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_Radio_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_Sonar_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_Watch_Turning_Point.aix -D -A -W +S \data\Campaigns\CampaignProjects\Turning_Point\Scripts\AI\Dialogs\DT_XO_Turning_Point.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_Bosun_Western_Approaches.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_Chief_Western_Approaches.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_Cook_Western_Approaches.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_Radio_Western_Approaches.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_Sonar_Western_Approaches.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_Watch_Western_Approaches.aix -D -A -W -S \data\Campaigns\CampaignProjects\Western_Approaches\Scripts\AI\Dialogs\DT_XO_Western_Approaches.aix -D -A -W -S Church's Compass Dials Mod v2.2 - Option One conflicts with sobers smoke screen V1 SH5 (DynEnv compatible) OPEN HORIZONS II_full v2.2 conflicts with sobers smoke screen V1 SH5 (DynEnv compatible) OPEN HORIZONS II_full v2.2 conflicts with Accurate German Flags \data\Textures\TNormal\tex\German.dds -D -A -W -S \data\Textures\TNormal\tex\German_m.dds -D -A -W -S OPEN HORIZONS II_full v2.2 conflicts with Church's Compass Dials Mod v2.2 - Option One Sobers Terrain fix for OH2 V2.2 conflicts with OPEN HORIZONS II_full v2.2 \data\Terrain\Data\DetailMasks\E021N056_2_6.dds -D -A -W +S \data\Terrain\Data\DetailMasks\E021N056_2_6.RAW -D -A -W +S \data\Terrain\Data\DetailMasks\E021N056_2_7.RAW -D -A -W +S \data\Terrain\Data\DetailMasks\E021N056_3_6.RAW -D -A -W +S \data\Terrain\Data\DetailMasks\E021N056_3_7.dds -D -A -W +S \data\Terrain\Data\DetailMasks\E021N056_3_7.RAW -D -A -W +S \data\Terrain\Data\DetailMasks\W003N059_2_2.RAW -D -A -W +S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with OPEN HORIZONS II_full v2.2 \Data\Zones.cfg -D -A -W -S \Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.upcge -D -A -W -S \Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge -D -A -W -S \Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.upcge -D -A -W -S \Data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix \Data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 conflicts with SH5 Longer Repairs v.1 \Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) conflicts with R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 \data\Objects\Sensors\UBoot_Sensors_2.sim -D -A -W -S ![]() |
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#3988 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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@Trevally
Go to post #6 and #8 of my signature link. Page CampaignSelection.py information to keep you informed since it is in Open Horizons. This file did not cause the CTD.
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JSGME help links and common error solutions |
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#3989 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Chigley I've checked your mod list and I'd suggest you try this load order. Mods in Bold are moved. Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith < has previously been reported to cause CTDs NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z < Hmmm, looks strange - disable IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MFCMCCDLite Speech fixes and additions (english version) TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds OPEN HORIZONS II_full v2.2 sobers multi color mod V5 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Sobers Terrain fix for OH2 V2.2 Small_trees_SH5_V1 Fuel Gauge WoGaDi_SteelViking's Interior R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test And- In many cases the savegames seem to be what's causing CTDs. Some of our mates around here have got rid of the CTDs this way; - Do a save when you start your return to port, i.e. far away from port > 700 - 1000 kms from port (this has done the trick for some mates) - When you then are in the bunker (hopefully) you save the game again And just in case you haven't tried this - When editing your mod list it can be dome quite easily this way; If this shouldn't help just let us know. This can and will be solved. I'm beginning to suspect a corrupted JSGME install. If you want to try a JSGME re-install, PM me. I have an instruction, flawless. Your specs are just fine. |
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#3990 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Dont disable the red one .. it's name is just dumb .. but matches the name in the 7z file and it's folder structure is ok. Personally, I renamed the folder to ommit the .7z
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0x0000005 ruïning your day when trying to load the patched sh5.exe ? Click. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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