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Old 03-14-13, 03:00 PM   #2761
Trevally.
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Quote:
Originally Posted by gap View Post
Not at bad idea at all, and probably feasible. Trevally stated once that we can have as many timelines and as many links between different campaigns as we want.

In part, the current campaigns are based on your concept, but I think it is not applied as strictly as you are suggesting.

Definitely worth discussing it with the "boss" (no, not Springsteen, I am talking about Trev)
Yes - it looks like we can have as many as we want - no limit other than how many buttons you can fit in the campaign selection screen
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Old 03-14-13, 03:06 PM   #2762
keysersoze
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Originally Posted by Trevally. View Post
Yes - it looks like we can have as many as we want - no limit other than how many buttons you can fit in the campaign selection screen
What do you think of campaigns based around flotillas? Would that make mission assignment easier for you?
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Old 03-14-13, 03:08 PM   #2763
Trevally.
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What do you think of campaigns based around flotillas? Would that make mission assignment easier for you?
I think it is a good idea - just not sure if I hav ethe time to work on it
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Old 03-15-13, 10:01 AM   #2764
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I'm not sure if this has been noted already, but I recently noticed that when attacking a convoy, neutral ships will stop dead until all threats are gone before proceeding on their way. All others will bolt after my first attacks. This (the neutrals) wasn't the case in 1.8 IIRC.

Also, as an aside and maybe not related to OHII at all, but why is it that when going to TC 4+, destroyers suddenly have GPS on you? Evading at TC 1 can take forever otherwise, so it'd be nice to raise TC a bit without any change to AI reaction. And further to this, it seems lately that going silent running seems to alert the enemy more than without .
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Old 03-15-13, 05:09 PM   #2765
keysersoze
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Originally Posted by Trevally. View Post
I think it is a good idea - just not sure if I hav ethe time to work on it
Totally understandable. I'd be happy to help with whatever I can, although I don't know anything about modifying campaigns. I'm about a quarter of the way done with that revised "special operations" document. Hopefully the new format will be much clearer and easier for you to work with. I should have it done after I finish with exams next week
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Old 03-15-13, 05:22 PM   #2766
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Thanks keysersoze
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Old 03-15-13, 08:40 PM   #2767
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Quote:
Originally Posted by 7Infanterie19 View Post
I'm not sure if this has been noted already, but I recently noticed that when attacking a convoy, neutral ships will stop dead until all threats are gone before proceeding on their way. All others will bolt after my first attacks. This (the neutrals) wasn't the case in 1.8 IIRC.

Also, as an aside and maybe not related to OHII at all, but why is it that when going to TC 4+, destroyers suddenly have GPS on you? Evading at TC 1 can take forever otherwise, so it'd be nice to raise TC a bit without any change to AI reaction. And further to this, it seems lately that going silent running seems to alert the enemy more than without .
The best thing about SH5 is that you can check the enemys detection behaviour if you look at the detection circles radius . (real navigation has to be unenabled) .
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Old 03-15-13, 10:56 PM   #2768
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Wow this mod is fantastic, just what I was looking for after playing stock for a while. Thank you
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Old 03-16-13, 03:43 AM   #2769
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Wow this mod is fantastic, just what I was looking for after playing stock for a while. Thank you
Thanks psitank and welcome to subsim
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Old 03-16-13, 10:49 AM   #2770
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The best thing about SH5 is that you can check the enemys detection behaviour if you look at the detection circles radius . (real navigation has to be unenabled) .
That's the thing sober, when I raise TC, those detection circles jump large and wide as if they just found me, and then they zoom in on my location even though I'm still stopped or at 1 or 2 knots. It's similar to the reaction they get when you are sitting there stopped, then set your waypoint, and before you get a chance to choose slow speed, the AI starts your engines up to ahead standard (I hope I'm not the only one who has made that mistake .. hehehe ).

edit: I don't use real navigation so it's disabled.
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Old 03-16-13, 02:47 PM   #2771
Tord Hoppe
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Going slightly crazy here. Have been installing a fresh SHV, updated to 1.2. Then installing and following the directions on Sobers mega thingy, inclusive TDW Generic patcher 1.77. Game constantly crashes when launching a new campaign (skipping the tutorial). I´ve narrowed it down to OH II Full. The game will crash with that as the only enabled mod. Have tried OH Base, still crash. OH II Lite works.

I had 4 G of RAM which I just upped to 16G. Went through another fresh reinstallation and went through all the hoops. Game still crashed. What can I do to get this bad boy running? I have a NVidia card, does that factor in?

Getting desparate here, please help! Does any sort of log or other info help?
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Old 03-16-13, 03:03 PM   #2772
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Getting desparate here, please help! Does any sort of log or other info help?
if you are using sober's mod just disable TDW Ship Inertia only and look what's happen..
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Old 03-16-13, 04:34 PM   #2773
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You, Sir, have made me a very happy skipper! Works well now.
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Old 03-18-13, 06:01 AM   #2774
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Originally Posted by volodya61 View Post
if you are using sober's mod just disable TDW Ship Inertia only and look what's happen..
The MOD or the language in SH5?
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Old 03-18-13, 12:53 PM   #2775
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The MOD or the language in SH5?
The mod, I guess
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