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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1681 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Hi
I'm getting CTD's when using time compression everytime i go to port (Happy times, port ST. Nazaire) and often on sea. There are critical zones. I've done everything that is recommended to avoid CTD's like edit the sh5.exe. I save and load every time i ask for a mission. By the way, how works the promotions? After 4 patrols i get 4 medals, now i ended Happy times with 103 promotion points and no more medals or promotions since the 4 initial patrols a long time ago... But the CTD's are very annoying, i'm frusteted about that... I'm using MMM v0.5 Mod that as OH II 1.7. Can i use OH II 2? Please help me with this problem of CTD's, sometimes i think to uninstall Sh5 ![]() Cheers |
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#1682 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin moin,
the question about OH v.2.0 i think you can ask the author of the MMM. The issue with the ctd can be manifold. Have you only edit the .exe with generic patcher by TDW or have you patch it with the sh5 patcher from stock game to 1.2.0 (see in the upper right corner of the Menu screen. This is to do first. how is the time compression you use, 32, 64, 1024 or above 5.000, near ports?, when messages arrive? Which mods do you installed additional? But i don´t think you have to uninstall the game. |
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#1683 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1684 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Hi When i say that i modified the sh5.exe file i refer to this post. http://www.subsim.com/radioroom/show...&postcount=316 When i go to port i use 16x time compression or 8x but i get CTD's anyway in ST. Nazaire. At german docks i never get CTD's at this time compression. And at sea happens frequently at 512x or 1024x. To enter ST. Nazaire i've got to go in real time about 12Kms ![]() The other mods that i use after MMM v0.5 is Green atlantic |
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#1685 | ||
Ocean Warrior
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Quote:
Because it sounds like out of mem issue..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1686 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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I had somewhat similar problems when I installed full OHII; after some tries and tests I thought they might be related to the minefields. So Now I run OHII base plus the ships sub mod and it goes fine. My system is not too good, and I run the game in Linux so that probably doesn't help.
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#1687 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#1688 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Could you send me the link of the OH II that YOU use? Or it's a combination of mods? Maybe this could solve the problem. Send me exactly the link of the OH II mod you are using now that solved your problem.In MMM v0.5 (the large mod that i use),the version of OHII is 1.7 full. Cheers |
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#1689 | |
Ocean Warrior
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Are you using d3d antilag? - http://www.subsim.com/radioroom/showthread.php?t=173605
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1690 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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No, i don't. What does d3d antilag, and how i use it? I don't have problems with fps... I can't understand why these CTD's ![]() |
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#1691 | |
Ocean Warrior
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It happens here.. It's SHV.. PS: try to using Sober's mod list nobody is supporting MMM
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1692 | |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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On the first page of this thread, download Open Horizons II Base + parts v2 You'll get five folders when decompressed. Then try installing only: OPEN HORIZONS II_base v2 OPEN HORIZONS II_New_Ships v2 It doesn't mean it will work for you, but it may do it! Boa sorte! |
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#1693 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#1694 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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![]() Tell me, Open Horizons II Base + enviro v2 contains the OH II base mod, and the enviro what contains? Does the enviro change the sky for example, or refers to objects? I use Dynamic environment v2.1. The OH II enviro doesn't change the dynamic environment v2.1? What i pretend to know is that enviro name in OH II refers to wheater, sky, colors, or refer to objects like mines, etc... Abraço! |
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#1695 | |
Ocean Warrior
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PS: my PC specs is lower then yours (except GraphCard) and I'm using OHII full and everything OK CTDs sometimes.. but as I says it's SHV
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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