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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | ||
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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So if, for example, I wanted to use the GWX 8k visability mod later I would have to run the RWF 2.0 install process again to modify the 8k mod scene.dat (I think). A side question will this Weather Fix be a part of the GWX 2.1?? |
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#122 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
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I'm not sure why RWF installs on your laptop but not on your desktop. Do you have any other mods installed? If you have SH3 Commander, did you remember to perform a rollback first?
Second, I would recommend that you install JGSME because it makes installing and removing mods much easier, especially when you begin to collect a number of them. I have to admit that I have never tested RWF on a plain copy of SH3, so I am at a bit of a loss as to what your problem might be. Sorry if I was a little short with you on my previous post. |
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#123 |
Lieutenant
![]() Join Date: Mar 2007
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Faamecanic--See my post #110 on how to set up RWF for any mods that modify scene.dat. Of course, be sure to roll back SHCommander and uninstall the mods that alter scene.dat first.
RWF will be included with GWX 2.1 so it should be compatible. ![]() |
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#124 | |
Swabbie
![]() Join Date: Feb 2006
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Download and run vcredist_x86 from Microsoft, which is this, in a nutshell.. Brief Description The Microsoft Visual C++ 2005 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++ on a computer that does not have Visual C++ 2005 installed. ![]() ![]() Thanks for your help Subtype Zero. |
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#125 | |
Ace of the Deep
![]() Join Date: May 2005
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#126 | |
Lieutenant
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#127 | ||
Ace of the Deep
![]() Join Date: May 2005
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#128 |
Commander
![]() Join Date: Apr 2005
Posts: 459
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I still find dropping WeatherRandInterval down to 1 to be preferable. Running your mod at 5 I would typically go a long time between weather changes (upwards of 5 days), and of course half of those periods it would be at storm winds (even if it now varied between 12 and 15 and not 15 all the time). At 1 I now get changes from 20-25 hours apart, which seems more reasonable (tho a bit higher than the 15-18 window I had before just running Subtype Zero's original mod). Now perhaps when I was messing around in the campaign files I changed something else that I shouldn't have, so I dunno. In any event the new "non-sticky" wind is certainly worth the price of admission.
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#129 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
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Many of the weather settings are still a mystery to us, too! Stiebler has had some direct contact with some of the SH3 devs, who filled him in on some of the weather quirks, but even the devs were not sure on many of the values, as they have not worked on SH3 for almost three years now.
I myself have frequently been confounded by what I thought to be weather breakthroughs or discoveries, only to find out that they were merely due to either random variation or just a plain old quirk in the program. For example, for a long time, I thought we had tweaked the files in such a way that we could get the wind to gradually increase or decrease in speed over several hours period instead of the instant change you usually get. Alas, after at least 7 or 8 patrols where I am positive I saw this occur, the effect went away and I have not seen it since. :hmm: WeatherRandInterval is another variable that continues to confound me. Sometimes it seems to have an effect on the number of hours between weather changes, but at other times, it doesn't seem to have any effect at all. I'm also still trying to decide if it has an influence on the degree of the increase or decrease in wind speed you get from one change to another, i.e. from 0 to 12 m/s, or more gentle changes, like from 0 to 4 m/s. Obviously these are important questions, and I'd like to pin down some answers at some point. In reality, Stiebler did not fool around too much with the campaign_.mis files, except to set most of the wind, rain, and fog variables to 0. (In fact, I still like to play around with the .mis files--particularly WeatherRandInterval, which I have currently set to 2. Please don't tell Stiebler, though)! ![]() ![]() |
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#130 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
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#131 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
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NO.
Because the files being modified are the original ones you just copied into the RealWeatherFix Folder. |
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#132 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
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I think my wather fix mod installation is broken, good weather, no clouds, 4m winds for days without a change of wind clouds etc is this normal? The only mod i have that changes the scene.dat is 16km but i installed the weather mod after it. I had in Sh3 commander seasonal waves checked but i unchecked it, could this be the cause?
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#133 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hi Stiebler,
Hi Subtype, First of all thanks for this great mod and great research as always. Top quality! ![]() Just one comment (I'm probably wrong but...)... I noticed that after you run the .exe that will modify your scene.dat it rename the old one to Sceneoriginal.dat. Ok. But as you already knows Sh3 reads all .dat, .sim, .zon, etc that are in a folder just overwriting the parameters with the last one that was read if it's the "same". Could be this the case? :hmm: I also should like to say that I'm finishing to test another solution, a definitive (and a bit dirty ![]() going very well without any problem (my third long patrol using it). The intention is to be only used if you have 48hrs of continue rain/heavy fog and/or if for any motive you don´t want to wait more for that bad weather change that never comes....This mod will give to the player an imediate stop on the heavyfog/rain and the game will continues from that point (saved game) with now a medium fog and no rain, what is enough to continue to start hunt again. It may be enable without exit sh3. After 48 to 72 hours (in game), the game will change the weather for the first time. Then you may save, disable the mod without exit sh3, reload and continues with your "new" weather. Like I said, it´s a bit dirty but always works (100%) and at least for me it is the better "complement" to be used with your weather mod. Your mod reduces the amount of days with heavyfog/rain. This new mod cuts the bad weather if necessary, instantaneously. I will release it in few days. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#134 |
Nub
![]() Join Date: Aug 2007
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Hi guys,
sorry for my stupid question but where can I find a download link for this fine mod? I hope my english isn't so bad. Greetings from Germany Hans_olo ![]() |
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#135 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
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Rubini,
Please see my reply in your new weather thread. |
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