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Old 02-10-08, 01:42 AM   #91
DirtyACE
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Quote:
Originally Posted by Reece
Scene.dat is found in the data folder, with the other scene files, otherwise you have a problem!
Well, that's where I looked, and I see three files:

scene
scene.dsd
scene.sim

Nothing with .dat extension. Could it be the one without any extensions?
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Old 02-10-08, 01:52 AM   #92
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DirtyACE, I've had some questions too about the location of some of the files referred to in the "tidying up" section of the readme. So far, no responses. However, I checked my data folder and I have the scene.dat file along with the scene.dsd and scene.sim files. I also see a scene.dat file and a sceneoriginal.dat file in the MODS\RealWeatherFix\data folder. The ReadMe is a bit confusing for someone somewhat unfamiliar with the SH3 files who wants to minimize the chance of creating a snafu when trying to incorporate a mod that is hoped will fix a problem.
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Old 02-10-08, 01:56 AM   #93
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Well what I'm trying to figure out is if that scene file (the one without an extension) is the .dat file, because I don't see any other file with that extension.
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Old 02-10-08, 02:00 AM   #94
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So far, all my scene files mentioned in my previous post have extensions. If you have one without an extension, I am at a loss as to what it is.:hmm:
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Old 02-10-08, 02:48 AM   #95
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Well I went ahead and just tried that scene file without the extension and I think it was the right one because once I ran the RealWeatherFix.exe it did everything it was supposed to like the readme said.

I also took the sceneoriginal.dat file it created and moved it to just a random folder on the desktop, and did the same with the three other files that are stated in the readme. Now when I enabled the mod using JSGME it gave me a message that there are two files that were already altrered by the Merged Campaign mod, but I said Yes to go ahead and enable the RealWeatherFixMod anyway (I hope this doesn't screw up anything).

I started up my saved game. I'm in the middle of a patrol. Do the effects of the weather mod begin right away or will it be truly active once I start a new patrol?
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Old 02-10-08, 03:42 AM   #96
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DirtyACE,

You are correct. It is highly likely your "scene" file is the scene.dat file. If you open My Computer, choose Tools, Folder Options, View and then uncheck the option "Hide extensions for known file types" this should solve your problem.
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Old 02-10-08, 10:08 AM   #97
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Quote:
Originally Posted by i_b_spectre
Is there a conflict with RealWeatherFix and the GWX 2.0 native 16Km visibility?

Can someone confirm this?:hmm:
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Old 02-10-08, 10:25 AM   #98
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I didn't find any problem with the native visibility in GWX 2.0. My specific issue occurred because I used the 16km Atmosphere mod along with the Stay Alert fix. If you use the 16km add-on, you may experience an issue similar to mine which can be fixed by doing what I did above.

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Old 02-10-08, 10:56 AM   #99
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When I tried to activate the RealWeatherFix in JSGME, I get a pop-up message saying "scene.dat" has already been altered by the "GWX - 16km Atmosphere" mod.
"campaign_SCR.mis" has already been altered by the "GWX - Lite Harbor Traffic" mod.

Any suggestions on how best to deal with it?
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Old 02-10-08, 12:03 PM   #100
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I solved the scene.dat conflict with the 16km mod in post #88 above. I'm not sure about the Lite Harbor Traffic conflict since I don't use that mod, but it sounds similar to the scene.dat problem and can probably be fixed using the same trick with the necessary files from the mod.
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Old 02-10-08, 05:00 PM   #101
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When using JSGME to enable this mod I got a message that two of the files within the campaigns folder were already altered by the Merged Campaign Mod that comes with GWX2.0. Will this cause a problem/conflict or should I just leave it alone?

If it is recommended that I fix this, can someone please walk me through it, post the steps I should take and which files I need to get, thank you.

Last edited by DirtyACE; 02-10-08 at 05:17 PM.
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Old 02-10-08, 07:18 PM   #102
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i_b_spectre, what I would do is to disable the 2 mods, then make a new folder with a name suitable to the combining of the 3 mods conflicting, then copy the data folders of each mod to that new folder, with the new (RealWeatherFix) mod being the last to be copied, (over write) this way you will have a mod with the 3 combined, then just enable this one combined mod!
Hope this helps.
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Old 02-10-08, 08:35 PM   #103
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Thanks, Reece, for the clear instructions. I'm fairly savvy around computers in general, but dallying with mods for SH3 isn't something I've had much experience with beyond downloading and adding via JSGME. I enjoy playing with computers versus working on them, same goes for the game and mods. I can handle most things alright, but I am cautious when I run into a snag. I'd rather ask a question in these fine forums and await a response from someone knowledgeable than I had mess something up and have to do reinstalls. I appreciate everyone's patience and help.
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Old 02-11-08, 04:44 AM   #104
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Quote:
Originally Posted by Reece
i_b_spectre, what I would do is to disable the 2 mods, then make a new folder with a name suitable to the combining of the 3 mods conflicting, then copy the data folders of each mod to that new folder, with the new (RealWeatherFix) mod being the last to be copied, (over write) this way you will have a mod with the 3 combined, then just enable this one combined mod!
Hope this helps.
I'm having a similar problem in my game too and am trying to fix it with your instructions, but I have a question. When you say "with the new (RealWeatherFix) mod being the last to be copied" do you mean copy the data folder from the RealWeatherFix mod folder or put the executable (RealWeatherFix2.exe) file there?
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Old 02-11-08, 06:17 AM   #105
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Quote:
When you say "with the new (RealWeatherFix) mod being the last to be copied" do you mean copy the data folder from the RealWeatherFix mod folder or put the executable (RealWeatherFix2.exe) file there?
The data folder.
i_b_spectre tried to add the new mod finished as a JSGME mod but had a clash with 2 existing so I recommended he disable the 2 existing then copy these 2 data folders to a newly creaded mod folder then last of all copy the new mod data folder there to overwrite, now he should have a combo of all three mods.
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