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Old 08-13-08, 06:12 AM   #166
h.sie
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hi,,

my questions:

do i have to manually start the weatherfix exe or is it started automatically when i start sh3.exe???

and: does it work fine now with GWX 2.1??

thank you!
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Old 08-13-08, 06:39 AM   #167
Kpt. Lehmann
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Quote:
Originally Posted by h.sie
hi,,

my questions:

do i have to manually start the weatherfix exe or is it started automatically when i start sh3.exe???

and: does it work fine now with GWX 2.1??

thank you!
If you are playing GWX 2.1, it is already in place and functioning. There is nothing you need to do.
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Old 08-13-08, 08:15 AM   #168
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when gwx is loaded with sub commander does an i correct in assumin that the 3 campaign folders all remain the same, unlike the SH3 weather mod which randomizes them?

the reason why i ask is cos ive been usin the SH3 weather mod but wish to go back to using the gwx weather system. but after havin the use the weather mod i dont know what the original settings in the 2 campaign folders should be.

any chance someone could post the contents of that their 3 folders are so i can copy them back into mine. i think i only need the parts below from the 3 folders, unless they are all identical that is

;Updated 24th April
[Mission]
Title=GWXR2.1Full
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=3
FogRand=0
Clouds=3
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Briefing=
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Old 08-13-08, 09:00 AM   #169
h.sie
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ok, thanx, kpt. lehmann, for the answer, and let me say A BIG THANK YOU for GWX. as someone else said: because of gwx, sh3 became a hobby instead of a game.......

h.sie
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Old 08-13-08, 07:49 PM   #170
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These are the settings I use:

Fog=0
FogRand=1
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=0
WindSpeed=4.000000
WindRand=1
WeatherRndInterval=2

The original RealWeatherFix settings are these:

Fog=1
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=5

Just make sure these settings are the same in all three Campaign files.
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Old 08-13-08, 09:09 PM   #171
Laffertytig
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thanks for that. one question though.

just what do u find better about the settings u use compared to the original weather fix settings?
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Old 08-13-08, 10:10 PM   #172
Reece
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I would assume though, Subtype Zero, that you would not have any rain at all now!
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Old 08-13-08, 10:28 PM   #173
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Just personal preference. The rand settings control the amount of change or "swing" in weather conditions when the game triggers a change in weather. In theory, a setting of "0" means little or no change, "1" some change, and "2" major change. In reality, these settings don't seem to make that much of a difference. Just to be on the safe side, though, I like to set mine to "1" because I prefer some change rather than none or very little (I like variety).

(NB: There is a possibility that the rand settings may also influence the priority of which weather state will change before the others. IOW, when all of the rand values are set to the same number, wind speed and direction seem to change most often. It might be interesting to see, for example, if setting WindRand = 0 and CloudRand = 2 changes this order in any way. Just a thought on my end--hasn't been tested).

IMO, the most important setting is WeatherRndInterval. This seems to control how soon the game will "roll" for a change in weather conditions. In my experience, setting this to "2" seems to result in slightly faster changes in weather--on average, 3-6 hours faster between weather changes than when this value is set to "5". As always, however, your mileage may vary.

Try both and see which one you like more. Although you can change these settings in the middle of a patrol without harm, I can't really remember if they take effect right away, after your next save, or only after the start of the next patrol. Try it and find out!
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Old 08-13-08, 10:31 PM   #174
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Reece--believe me, I still get rain--lots and lots of freakin' rain. Just not as much as with stock!
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Old 08-13-08, 11:31 PM   #175
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Strange then, with Precip=0 I would have thought no rain, but then PrecipRand=1 would be randomising no rain! I'm 99% sure that a new patrol has to be started for the changes to take effect, I have fiddled with these before, I like the WeatherRndInterval setting to be high, not to change the weather from good to bad but if it does go bad, will change quickly back. If I get really annoyed I make regular saves & after a few days of good weather can reload and be sured of another few days of good weather! Seems that the weather changes more often whilst submerged, my PC gets this small loss in fraps (jerks), for a second & I say to myself, "there goes the nice weather" and sure enough it's blowing a gale, heavy fog & rain!!
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Old 08-14-08, 12:02 AM   #176
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Any attempts to test how WeatherRandInt may be befuddled by the season in which you are sailing. My experience shows that changes occur much more slowly in wintertime than in summer-upwards of 4x as long (c. 72 hours vs. 16-24). And then there's the old bug where any reloaded save resets the change timer back to the beginning, and if you save more often than the change window-voila! No more in-patrol weather shifts.
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Old 08-14-08, 10:32 PM   #177
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Quote:
Strange then, with Precip=0 I would have thought no rain, but then PrecipRand=1 would be randomising no rain! I'm 99% sure that a new patrol has to be started for the changes to take effect, I have fiddled with these before, I like the WeatherRndInterval setting to be high, not to change the weather from good to bad but if it does go bad, will change quickly back.
I don't think that's quite how the weather works in SH3. :p The precip, cloud, and rain values merely set the starting weather conditions for your patrol. Although the PrecipRand, etc. values are supposed to control how much your weather conditions can change from one state to another, with 0 being a small amount and 2 a large amount, there is no such thing as no change in the weather. (I also have a strange feeling that the rand settings may be broken).

Also, from looking at the mission editor, it is my understanding that WeatherRandInterval can go from 2 to 96, with the numbers representing hours between weather changes. So, in theory, the smaller number should mean faster weather changes (for good or bad). That's why I set my WRI to 2 instead of a higher value.
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Old 08-14-08, 10:33 PM   #178
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DiFool2--you are exactly correct.
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Old 08-14-08, 11:18 PM   #179
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Quote:
The precip, cloud, and rain values merely set the starting weather conditions for your patrol.
I have never actually started a single patrol that didn't have nice weather, most strange to find this!
Quote:
it is my understanding that WeatherRandInterval can go from 2 to 96
Well you live & learn, never knew this!!
Mine are set to the original RealWeatherFix settings, please keep posting as you find new developments!
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Old 08-21-08, 05:24 AM   #180
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ok im using the setting u said and i am finding the weather a lot more dynamic. one thing that isnt chaning much is the wind, it been at 15m/s for ages now.

does it ever go lower with u guys or does it get stuck?
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