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Old 08-31-07, 05:55 AM   #1
C DuDe
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Default I don't mind dud's but this is getting ridiculous..

On my second patrol first mission 5 of my torp's were premature.
I figured that could happen, went for a refit and on my second mission, out of my 12 bow torp's 8 were premature.

Took me 3 day's after the initial assault to relocate the taksforce just to find out the damn torpedoes were dud's again and another 2 day's after that to find out the same again. last 4 tub's arn't used cause now I lost the TF

Really starting to wonder if I have a saboteur aboard.
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Old 08-31-07, 05:56 AM   #2
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Default @#$%@###!!!!

That's what Enright said! Then he resigned his command.
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Old 08-31-07, 06:01 AM   #3
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You are experiencing what US submariners (plus destroyermen) actually experienced in WW2- torpedo failures on a massive scale. You'll just have to grin and bear it, as they had to.
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Old 08-31-07, 09:30 AM   #4
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Those aren't duds. Either your crew isn't properly maintaining the fish or you're missing the target. The torpedos are perfect.

Adm Christie
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Old 09-02-07, 03:19 AM   #5
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Quote:
Originally Posted by Peto
Those aren't duds. Either your crew isn't properly maintaining the fish or you're missing the target. The torpedos are perfect.

Adm Christie
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 08-31-07, 09:49 AM   #6
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Quote:
Originally Posted by GerritJ9
You are experiencing what US submariners (plus destroyermen) actually experienced in WW2- torpedo failures on a massive scale. You'll just have to grin and bear it, as they had to.
Yeah this, it's tough, imagine being there


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Old 08-31-07, 02:02 PM   #7
C DuDe
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Quote:
Those aren't duds. Either your crew isn't properly maintaining the fish or you're missing the target. The torpedos are perfect.

Definitely not missing the targets as they do their thing, it's just that they do it at 400yrds to 600yrds. (Normally I sit at 1000yrds to 1200yrds for a kill)

As for the crew not polishing the torpedoes or waxing them enough.. well.. I doubt very much the Modding community has added that to their Mod..
If they did... chapeau!

Like I said, I don't mind the dud's.. otherwise I'd set the option "no dud's".
No less then 15 fish were premature, one after the other.. not a single 'good' torpedo between them, that is exaggerating it a bit.

I'm not the 1 torp 1 kill kind of player (hate that) although I always look for the sweet spot of a vessel in order to save as many fish as I can just in case I find the 'big' one.
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Old 08-31-07, 02:06 PM   #8
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1) Peto wasn't serious. In fact he's not actually Admiral Christie ghost. No joking.

2) It happened. And worse than that. Take a look at USS Tinosa misfortune (a good old Silent Service II memory ) the story of which was posted over this very board

http://www.subsim.com/radioroom/showthread.php?t=97456
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Old 08-31-07, 02:09 PM   #9
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FWIW, the RL failure rate was approaching 70%.

BTW, when CCIP started his "hardcore torpedo dud" mod (which makes them very much worse than stock, BTW ), some people had a problem where if they got 1 failure (usually a gyro angle problem), EVERY fish they fired that patrol had the problem. It could be that every so often random stuff ends up not random for a whole patrol...

One thing is that premature rates are very sensitive to the sea state. Were you shooting in marginal weather?

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Old 09-01-07, 07:36 AM   #10
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Quote:
Originally Posted by C DuDe
Quote:
Those aren't duds. Either your crew isn't properly maintaining the fish or you're missing the target. The torpedos are perfect.

Definitely not missing the targets as they do their thing, it's just that they do it at 400yrds to 600yrds. (Normally I sit at 1000yrds to 1200yrds for a kill)

As for the crew not polishing the torpedoes or waxing them enough.. well.. I doubt very much the Modding community has added that to their Mod..
If they did... chapeau!

Like I said, I don't mind the dud's.. otherwise I'd set the option "no dud's".
No less then 15 fish were premature, one after the other.. not a single 'good' torpedo between them, that is exaggerating it a bit.

I'm not the 1 torp 1 kill kind of player (hate that) although I always look for the sweet spot of a vessel in order to save as many fish as I can just in case I find the 'big' one.

This is the perfect set-up otherwise you will get a dud
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Old 09-02-07, 08:19 AM   #11
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Quote:
Originally Posted by C DuDe
On my second patrol first mission 5 of my torp's were premature.
I figured that could happen, went for a refit and on my second mission, out of my 12 bow torp's 8 were premature.

Took me 3 day's after the initial assault to relocate the taksforce just to find out the damn torpedoes were dud's again and another 2 day's after that to find out the same again. last 4 tub's arn't used cause now I lost the TF

Really starting to wonder if I have a saboteur aboard.
Just out of curiosity what level of difficulty are you runnnig and are you using any additional mods that might effect torpedo dud rates? Reason I ask is that I'm at high difficulty and "duds" check to 'on' but in my current patrol I've had 5/5 hit, no duds and the date is 12/11/41. Had a hail Mary 7500 yd shot on a Kongo, thought for sure the torps had missed (was alinging for a stern shot), when all 4 slammed home and 2 hours later a Kongo was on the bottom of the ocean. That coupled with the small transport I sunk before running into the Task Force means I have a perfect record in this patrol. And in general in the game I've had precious few duds. Though I'm taking a page from SH1 and run the torps at their shallowest depth setting and switch the magnetic exploder to contact and always attempt to shoot at less than 90 degrees to the target. Not sure if any of that works from a game standpoint but I had that work-around instilled in me from SH1. And typically I shoot at less than 1200 yds (700-1000 optimal), the Kongo shot was the first I've ever tried longer than 2000 yds.

But I'm more interested in what your difficulty level is (if that has anything to do with dud rates or is it only the dud check box?) as I've had maybe 6 duds in a month of play. Even in SH1 with the above workaround the dud rate was somewhere approaching 50%.
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Old 09-02-07, 11:16 AM   #12
C DuDe
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Dud's are checked in realism

Mod's I used on that campaign are:

TM 1.6
TM 1.6 GFX
NSM 3.2
Capt.midnight.

I understand that Ducimus uses his torpedo files in the Mod pack, but as I felt that WernerSobers NSM 3.2 should be as he made it (no offense Ducimus) I overlapped Werners mod over TM 1.6. (also restarted the mission without the overlap and the dud's (premature explosions) remained)

Obviously I used JSGME to do so.

Now I'm back to TM 1.5 & GFX, NSM 3.0 which seems to have solved the problem for me.
I still get the dud's (about 3 to 8 on a mission) but not 17 premature explosions in a row .
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