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#1 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
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On my second patrol first mission 5 of my torp's were premature.
I figured that could happen, went for a refit and on my second mission, out of my 12 bow torp's 8 were premature. ![]() Took me 3 day's after the initial assault to relocate the taksforce just to find out the damn torpedoes were dud's again and another 2 day's after that to find out the same again. last 4 tub's arn't used cause now I lost the TF ![]() Really starting to wonder if I have a saboteur aboard. |
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#2 |
Navy Seal
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That's what Enright said! Then he resigned his command.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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You are experiencing what US submariners (plus destroyermen) actually experienced in WW2- torpedo failures on a massive scale. You'll just have to grin and bear it, as they had to.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
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Those aren't duds. Either your crew isn't properly maintaining the fish or you're missing the target. The torpedos are perfect.
Adm Christie |
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#5 | |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
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#6 | |
Canadian Wolf
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![]() RDP |
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#7 | |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
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![]() Quote:
Definitely not missing the targets as they do their thing, it's just that they do it at 400yrds to 600yrds. (Normally I sit at 1000yrds to 1200yrds for a kill) As for the crew not polishing the torpedoes or waxing them enough.. well.. I doubt very much the Modding community has added that to their Mod.. If they did... chapeau! Like I said, I don't mind the dud's.. otherwise I'd set the option "no dud's". No less then 15 fish were premature, one after the other.. not a single 'good' torpedo between them, that is exaggerating it a bit. I'm not the 1 torp 1 kill kind of player (hate that) although I always look for the sweet spot of a vessel in order to save as many fish as I can just in case I find the 'big' one. |
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#8 |
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 139
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1) Peto wasn't serious. In fact he's not actually Admiral Christie ghost. No joking.
![]() 2) It happened. And worse than that. Take a look at USS Tinosa misfortune (a good old Silent Service II memory ![]() ![]() http://www.subsim.com/radioroom/showthread.php?t=97456 |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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FWIW, the RL failure rate was approaching 70%.
BTW, when CCIP started his "hardcore torpedo dud" mod (which makes them very much worse than stock, BTW ![]() One thing is that premature rates are very sensitive to the sea state. Were you shooting in marginal weather? tater |
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#10 | ||
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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This is the perfect set-up otherwise you will get a dud
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Captain AJ ![]() |
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#11 | |
Watch
![]() Join Date: Aug 2007
Location: Charlotte, USA
Posts: 30
Downloads: 0
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![]() Quote:
But I'm more interested in what your difficulty level is (if that has anything to do with dud rates or is it only the dud check box?) as I've had maybe 6 duds in a month of play. Even in SH1 with the above workaround the dud rate was somewhere approaching 50%. |
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#12 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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Dud's are checked in realism
Mod's I used on that campaign are: TM 1.6 TM 1.6 GFX NSM 3.2 Capt.midnight. I understand that Ducimus uses his torpedo files in the Mod pack, but as I felt that WernerSobers NSM 3.2 should be as he made it (no offense Ducimus) I overlapped Werners mod over TM 1.6. (also restarted the mission without the overlap and the dud's (premature explosions) remained) Obviously I used JSGME to do so. Now I'm back to TM 1.5 & GFX, NSM 3.0 which seems to have solved the problem for me. I still get the dud's (about 3 to 8 on a mission) but not 17 premature explosions in a row ![]() |
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