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Old 11-11-06, 02:25 PM   #31
melnibonian
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Quote:
Originally Posted by Dead Meat
On my second patrol I encountered a lone polish merchant coasting along all fat and happy. I was quite a bit from my patrol zone, but I figured I may as well take my opportunities where I can find them, ran an Intercept and gave 'er all three torpedoes! (I'm in a TypeIIA.)

Continuing on to my patrol I spotted another good target! "Yay!" thought I, "Another kill!"

That's where the trouble began. I had no torpedoes! Frantic, I demanded an answer from my weapons officer (Bubba)

"guh-huh-huh Torpedo 1 is in queue sir! Torpedo 2 is in queue sir! Torpedo 3 is in queue sir!)


Frantic, I dashed to the bow torpedo room. I had 2 petty officers (one of them a torpedo man, and 4 sailors in there, but the efficiency was non-existent. Frantic I filled the entire compartment with petty officers and put my Weapons officer in to over-see them... no noticeable effect.


Long story short, I reached my patrol zone (AN47), patrolled for 24 hours, and then went back to Kiel. They never reloaded the torpedoes, not even after I took away their grog... We missed no less than 3 lone merchants, because I had nothing to shoot them with, and I had to run most ignobly from 2 lone armed trawlers, for the same reason.


As soon as we got back to base, I got the chicken for my Conning tower, My boat is now U-15, Chicken of Shame, and let that be a lesson to them!



:rotfl: :rotfl: :rotfl:

How true

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Old 11-11-06, 03:12 PM   #32
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I think I know why!

You use GW 24h fatigue mod
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Old 11-11-06, 06:28 PM   #33
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I am going to make a CS and DOD spray wich i will apply to the conning tower as well. I can just imagine that "Sailor: Captain, it's David! We're going to get Pwnz0rd! Captain: OMG that guy owned us on dod_avalance! Let's get outta here!".
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Old 11-11-06, 09:22 PM   #34
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How do you change images into .TGA format?
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Old 11-11-06, 09:56 PM   #35
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I use Photoshop but any good image editor that allows you to save as .TGA format should do it. Open the original in the editor, resize it if necessary then save it as .TGA. If you want the background transparent you'll need to set that using the editor as well.
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Old 11-12-06, 03:57 AM   #36
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I use the image in my sig
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Old 11-12-06, 09:19 PM   #37
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Quote:
Originally Posted by vonBimmell
I use the image in my sig
Nice. I'm working on a set of emblems based on German family crests. I've collected about 120 of the base images and am working through the .TGA conversions and some clean ups. Hope to have them posted somewhere in a week or so, but don't hold you breath that long as other things may get in the way.

Does anyone want something like this?
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Old 11-12-06, 10:28 PM   #38
Tikigod
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Mine.


Last edited by Tikigod; 11-13-06 at 03:17 AM.
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Old 11-13-06, 01:03 AM   #39
Potoroo
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Quote:
Originally Posted by mookiemookie
Sure. Your custom emblem needs to be in TGA file format and the image needs to be a perfect square (128x128, 500x500, and so on). Place the file in your installation folder titled \SilentHunterIII\data\Emblems\Sub Emblems. You should then be able to choose it from the in-game list
Is there an optimal size or will it be resized by the game to fit on the conning tower?
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Old 11-13-06, 02:34 AM   #40
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It just gets resized. I guess the larger it is the more memory it will take. I've got some at around 450x450 px and they work the same as the smaller ones that came with the game.
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Old 11-13-06, 05:25 AM   #41
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Mine , its a modification of one of evil jester 76's

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Old 11-13-06, 06:04 AM   #42
STEED
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Old 11-13-06, 06:26 AM   #43
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Well, still using this for U-160, 2 flot, Oblt. Jurgens WaW2

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Old 11-13-06, 09:04 AM   #44
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Quote:
Originally Posted by STEED
One hell of a cool pic STEED
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Old 11-13-06, 09:55 AM   #45
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Quote:
Originally Posted by STEED
IT HURTS MY EYES!!!
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