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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Electrician's Mate
![]() Join Date: Jun 2008
Location: Stoughton, WI
Posts: 140
Downloads: 50
Uploads: 0
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#2 |
Electrician's Mate
![]() Join Date: Jun 2008
Location: Stoughton, WI
Posts: 140
Downloads: 50
Uploads: 0
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Well, my understanding of "real life" is to charge batteries the engineers placed engines on the generator, and the engines on the generator ran at capacity to recharge the battery. With 4 engines available, I think typical was to place 1 on generator and anywhere from 1 to 3 on propulsion (depending on if they needed to go anywhere and--if so--how fast they needed to get there).
So, if you assume 1 engine on generator at capacity then I'd think that while charging the fuel consumed should be equal to a single diesel running at capactity for the duration of the charge. I don't think speed was impacted per se unless at the upper ends of the range when that 4th engine would be called into service--since it isn't available for propulsion but instead being used to recharge then the speed would be impacted. For the game though it seems to model only 2 engines (and we can't control them imdividually) with a speed reduction at all requested engine orders while the batteries are being charged. A simplification that deviates from reality but so be it. It would be cool if all 4 engines were in fact modeled and brought on / taken off line as needed for charging and propulsion needs. Not sure if that could be done in a mod (or if the benefit is worth it if it could). My gut feeling is it is hard-coded. |
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