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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1366 |
Swabbie
![]() Join Date: Sep 2008
Posts: 8
Downloads: 15
Uploads: 0
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Ahhhh wow ok that explains it lol... thanks a lot
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#1367 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#1368 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 11
Uploads: 0
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I really like this mod and I use it together with Operation Monsun and the Run Silent, Run Deep.
My question is, how do I enable the German voice files that come with RFB 1.5? What I'd like to have ideally is the ability to use the English files when playing American campaigns and German files for when I play U-Boote in a German campaign using Operation Monsun. Is there a way to set things up so that this becomes a menu option similar to what we had in SH3 (i.e., use English or German)? Thanks. |
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#1369 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Use this for the German speech: http://www.subsim.com/radioroom/show...=German+speech Enable useing JSGME as the last mod. Disable the mod when you want to use American Fleet Boats. It's alittle PIA, but it works just fine. An alternative would be to have two installs of SH4. This way one could be for German campaign, the other American. That's too much work for my puney brain though, so I'll stick to the JSGME method. |
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#1370 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 11
Uploads: 0
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Thanks Fish! That will be a great help!
I have no problem with the JSGME solution. It seems the easiest way to go. I do have another question--what are the German files for that are included in the RFB 1.5 download? Do those need to get loaded anywhere? Or combined with the files at the download link you referenced? Thanks again for your great support! |
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#1371 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1372 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 11
Uploads: 0
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OK, I think I've found the information. Do I install these files as a mod on top of the German voice files that Fish referred me to?
Also: I've just run into another problem. Appears to be a bug. I just had a sub (USS Tuna) suffocate for C2 build-up. Problem is, I was surfaced for quite awhile and my sub had absolutely no damage. Since I had sunk about 10,000 tons of shipping thus far on that patrol during a period of slim pickings in terms of targets (AUG 44), I am a bit disappointed in the demise of my sub. Anyone else encounter this problem/bug? Thanks. |
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#1373 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Best of luck!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1374 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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The CO2 bug does appear to be caused by Alt Tabbing out if the game. Exit to Main Menu and re-enter to fix.
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#1375 |
Gunner
![]() Join Date: Jun 2007
Location: Suny Maritime
Posts: 92
Downloads: 38
Uploads: 0
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my gunner won't shoot planes until they are right on top of my sub. why?
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#1376 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 11
Uploads: 0
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Thanks Wilcke and Banjo! I did alt-tab out of the game, because I was trying to download the music/radio station files while I was still playing. That explains it!
Well, nothing left but to start a new campaign! See you when I'm back in port! |
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#1377 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1378 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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For the RFB fans out there, I'd like to let you know that I've handed the wheel over to LukeFF as the one leading the RFB mod.
Because of time constraints over the last few months, he's been the one directing the mod anyway. In that time, he's gathered some amazing talent and has implemented some incredible work into the mod. I feel he's done a better job than I could have, so it's better for the mod if he continues leading the team. I'm still working on the mod as one of the contributers, but he's the one behind the wheel now.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#1379 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thanks for the update SWDW.
Is the MOD still due for release this weekend?
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***THE GENERAL*** |
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#1380 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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I feel the deck guns are just a shade too weak.
I do not want to be able to take on a freighter and sink it with 10 shells, but after 50 rounds, there should be some visible damage. I always use my deck gun to finish off cripples only. The 4" rifle was very powerful and should do more damage than is being reflected in the mod (This mod, BTW, MAKES SHIV for me so before I forgewt, awesome job guys!) Is there not a way we can adjust this? |
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