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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#796 | ||
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 21
Uploads: 0
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Escorts make their runs, however they drop any DC's. I've tested this in every possible way - by going at full speed near surface with multiple DD's above. What is most funny, every escorts seems to have their DC drop animation always "on". Looks ridiculous to me, but "no-DC onboard" is a real trouble here. |
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#797 | |||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#798 | |
Seaman
![]() Join Date: Oct 2005
Posts: 37
Downloads: 107
Uploads: 0
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However some of the destroyers did indeed drop some DC which exploded and damaged my sub. Hope it helps to clear the picture a little... ![]() BTW: this mod rocks! ![]()
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#799 | ||||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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__________________
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#800 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#801 | ||
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 21
Uploads: 0
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- RFB 1.5 - rfb patch052018 - ROW v3.3 - rfb patch052608 btw. Is there any way to do sth about deck gun efficiency? I've hit encoutered cargo with 50+ rounds and it was still running at full speed (~15kn). |
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#802 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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__________________
-AKD |
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#803 | |||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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DC problem being explored by the RFB Team. If you are running the latest version of RFB you do not need patches. It will be RFB 1.5 05282008. Do not run ROW over the top of RFB, I am sure it will break something in RFB. If its overwriting files its going to cause problems. As to the deck gun, RFB models it in realistic terms. It's something you learn to live with, change on your own or just unload the mod. The deck gun has been discussed ad nauseum. I hope this works for you! Happy Hunting ![]()
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter Last edited by Wilcke; 05-30-08 at 04:47 PM. |
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#804 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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COKaibokan AuxSubchaser No13 (after 19440701) Minekaze (after 19430901) Mutsuki (after 19431231) Subchaser (after 19440131) Shiratsuya (after 19430501) Akizuki (after 19440401) Asashio (after 19440315) This is because they either never use any of the systems in "guns_radars_04" or revert entirely to the stock systems in "guns_radars" after a certain date (i.e. "DCRack_SH4," "YGun," and "KGun"). There are some overlapping dates on many where some systems are working and others are not because of a mix of systems from "guns_radars_04" and "guns_radars". I don't know if any ships that aren't Japanese use systems from "guns_radars_04".
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#805 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#806 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Very nice trouble shooting. If you go into the "ShipsPart" directory and look "VERY" close at the guns_radars_XX file names I bet you can figure out what's wrong |
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#807 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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This fix is intended for those who are not running the RSRDC campaign mod with RFB. It fixes the problem of Japanese warships not dropping depth charges when making an attack run on your boat:
http://dodownload.filefront.com/1042...d5d22a495dce12
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#808 | ||||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Quote:
__________________
-AKD |
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#809 | |
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 21
Uploads: 0
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Thanks for this fix, now works like it should. Last edited by dasintra; 05-31-08 at 03:23 AM. |
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#810 | ||
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
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I do not need to be convinced about gun effectiveness, I just want to now differences in effectiveness between all 3 calibers. |
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