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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 | |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#602 | |
Admiral
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Regarding the Menu Bar mixup. This is strange that the ATI cards seem to have the problem. I know there's only been a few people that have posted regarding the jarbled menu bar but there does seem to be a pattern?!?!
I should tell you, with the advice of Fincuan, removing the extra .dds image files, and reworking the entries in the OrdersBar.cfg, I have my jarbled Hud back to normal. I am going to check the latest RFB release to see what it looks like and see if the changes I made need to be incorporated into RFB. I know there are special steps needed with SH4 1.5 regarding the American AND German files. THANKS to Fincuan for the post. Two heads (or more) are always better than one, even if they are cabbage!! RFB Team Member
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 05-13-08 at 08:51 AM. |
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#603 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Good to hear I was able to help you ![]() |
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#604 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Alright, I've uploaded a patch that fixes the problem of rank insignia on the officers and CPOs, plus I fixed a problem with the depth charge explosion sound cutting off. Download it here:
http://dodownload.filefront.com/1020...d5d22a495dce12 It can be applied at any time, but you might not see the results of the crew insignia fix until you start a new patrol (or campaign). Also note: the messed-up graphics on some of the American crewmen is the result of a bug introduced with the 1.5 add-on, not anything the RFB mod has done. Hopefully a fix for this can be found soon. Sorry about all these little updates, guys. With all the files we've been editing, sometimes one or two changes that were meant to be included slip through the cracks.
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#605 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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No need to apologise...this kind of after service care is great! Thank you for the prompt fix!
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#606 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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WWhheeeeeeeeeeeee... FF is finally working... Downloading - You know how happy I am...
![]() I think my previous problems had something to do with the 'Mad rush to the mall' ![]() |
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#607 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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What happened to the ability to raise and lower the camera height with the 7 and 1 key on the keypad?
I'd like to get that back and how can I remove the conning tower obstruction when looking through the TBT? Also, where do I bring the stadimeter down to? Before I thought RFB had it where you brought it down to a funnel or somewhere other than the top of the tallest mast. Now I don't see that red mark in the ship ID book. |
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#608 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#609 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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-AKD |
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#610 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Has that RFB - Air mod been included with the latest version ?
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#611 |
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
Uploads: 0
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Easteregg?
I'm running
SH1.5 NSM PE RFB RSRDC and found ... Now i know, why my sub is going down! [url="http://img530.imageshack.us/my.php?image=sh4img20080513211540571sl2.jpg"] ![]() [IMG]http://img530.imag |
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#612 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Maybe a silly question...
With OM installed, will it still be OK to do a career on a US sub, or must one specifically play UBoat ? Thanks Van |
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#613 |
Watch
![]() Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
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Ok, I know this is a sensitive issue but I have to point something out about the deck gun.
Forget time to kill, shots required etc... I agree with Beery on this. My complaint is that the AA guns are overpowered in relation to the Deck gun. Numerous trials have demonstrated a huge difference here that I think needs to be addressed. Example problems: Lifeboat - 12 AP deck gun shells vs. 4 40mm AA shots. (death by giant explosion... didn't know they needed diesel to power the rafts/rowboats) Sampan or similar - 12 40mm AA shots to kill vs. 40 deckgun shots (again sailboats explode and leave fuel fire at surface...). All (so far) merchant ships - 40mm AP AA rounds will punch visible holes in the hull given enough grouping of shots. No holes from deckgun shells ever... I am using SHIV 1.4 with the appropriate 1.4 RFB. I love this mod for everything else. I just hate knowing that I could be ack-acking that boat to death so much easier than with the deck gun. PS. Yes I know its unrealistic to hose lifeboats to death but I'm just making a point here ![]() Thanks for hearing me out. I apologize in advance for any etiquette breaches (I am not a common poster) |
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#614 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Anyone else unable to move the free cam up and down with the 7 and 1 keys on the numpad? (yes I've tried numlock on and off). |
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#615 | ||
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
Uploads: 0
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NSM PE RFB RSRDC btw: no red marks, too, but might be another mod? ... but no problems with ati card :-) |
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