SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 04-03-08, 04:13 AM   #361
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Yep, it's one of the cool things the devs added to 1.5: the ability to upgrade the sonar equipment. Early on in the war, you will have to rely heavily on your bridge watch to spot targets, because sonar doesn't track that far, and the early SJ radar has a max range of just over 7 miles. Come ~September 1943, though, and things start to really improve. JP-1 sonar and SJ-1 comes online, the problems with the Mark 14 get fixed, and the wakeless Mark 18 is introduced as well (albeit in very small numbers at first).

S boat fans...well, let me just say, get used to being the red-headed stepchildren of the fleet. No JP sonar, no SJ radar for the S-18s until November 1942 (and no SD radar ever), and SJ and SD radar for the S-42s starting only in March 1943.

Another nice little feature we did was make the Mark 10 cost 100 renown points each for the fleet boats. We wanted to mimic the reality of fleet boats taking Mark 10s on patrol but at the same time depict how this wasn't a common occurance. However, the biggest issue with this was trying to find a solution to a player just skirting around the Mark 14's problems by just loading up on Mark 10s each and every patrol. This solution still allows the player to load up the Mark 10 on the fleet boats but at a high cost. Of course, for the S boats they will remain free.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 04-03-08, 09:07 AM   #362
AlmightyTallest
Machinist's Mate
 
Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
Default

This is excellent!! I can't wait for this new RFB!

I posted an article under the New Torpedoes thread about upgrading to Torpex warheads on the Mk 14 here: http://www.subsim.com/radioroom/show...=132982&page=2 will there be any consideration for purchasing upgraded MK 14's with Torpex warheads as opposed to the standard TNT type? Although the MK 14 may be rather unreliable at first, having the option to get one with a harder hitting warhead may compensate a bit.
AlmightyTallest is offline  
Old 04-03-08, 09:31 AM   #363
kylesplanet
Commodore
 
Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
Default

It looks like the RFB team has been putting in overtime! I'm really looking forward to the release, it sounds like a lot of improvements have been made.
__________________
kylesplanet is offline  
Old 04-03-08, 09:37 AM   #364
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

Quote:
S boat fans...well, let me just say, get used to being the red-headed stepchildren of the fleet. No JP sonar, no SJ radar for the S-18s until November 1942 (and no SD radar ever), and SJ and SD radar for the S-42s starting only in March 1943.
Poor buggers...they did do some things! I will be starting in the S when the time comes
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline  
Old 04-03-08, 10:15 AM   #365
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Sounds great, I suppose I'll have to knuckle under and shell out the 10 bucks for 1.5 soon :hmm:

Done and done, bring on RFB for 1.5

Last edited by tedhealy; 04-03-08 at 12:01 PM.
tedhealy is offline  
Old 04-03-08, 01:31 PM   #366
Weather-guesser
Lieutenant
 
Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
Default

This is sounding really good. Are we talking days or weeks for the release if you dont mind me asking? The coming soon is a big tease.
__________________

NAVY! It's not just a job. It's a Buck Seventy-Five an hour!
Weather-guesser is offline  
Old 04-03-08, 06:26 PM   #367
CDR Resser
Lieutenant
 
Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
Default

I am looking forward to this release almost as much as the original release of the sim.
Sounds like it will make a lot of interesting improvements.

Respectfully Submitted;
CDR Resser
__________________


Holy Equestrian Order of Saint John Moses
Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane
CDR Resser is offline  
Old 04-03-08, 08:20 PM   #368
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by AlmightyTallest
I posted an article under the New Torpedoes thread about upgrading to Torpex warheads on the Mk 14 here: http://www.subsim.com/radioroom/show...=132982&page=2 will there be any consideration for purchasing upgraded MK 14's with Torpex warheads as opposed to the standard TNT type? Although the MK 14 may be rather unreliable at first, having the option to get one with a harder hitting warhead may compensate a bit.
Thanks for the link. I'll have to see if it's possible to have a Mark 14 with slightly less power early on in the war. The Mark 10 is already set up to be less powerful than the Mark 14.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 04-03-08, 09:57 PM   #369
AlmightyTallest
Machinist's Mate
 
Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
Default

No problem LukeFF, glad I could contribute to this mod in some very small way
AlmightyTallest is offline  
Old 04-04-08, 03:13 AM   #370
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Not a problem. I never even knew there was a version of the Mark 14 without Torpex, lol. Nonetheless, there will be a power adjustment to the torpedoes in this next release. Knowing that Torpex is 50% more powerful than TNT has allowed me to adjust the Mark 10 and the other torpedoes (other than the Mark 14/23) to more realistic levels. It will be one more factor to weigh in when deciding if to load up on Mark 10s instead of Mark 14s: does one take the more powerful but more flawed torpedo or the one that is less powerful, slower and shorter-ranged but more reliable?
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 04-04-08, 09:11 AM   #371
AlmightyTallest
Machinist's Mate
 
Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
Default

That sounds Great LukeFF, I'm assuming that other later torpedoes used during the war like the Mk 18 or Mk23 used only Torpex warheads though?

Also, found some info on Periscopes, quoted from this source from the USS Bergall SS-320

http://www.bergall.org/320/patrol/torpedo.html

Quote:
PERISCOPES: Number 1 is the approach scope. It breaks the surface at 62' 5". It also contains ST radar. I am a little fuzzy on how this works, but it could get a range to the target. Number 2 is the attack scope and breaks the surface at 67' 5". Both have horizontal lines in them where if you have an estimate of the target masthead height, you can count the number of horizontal lines it crosses and get a rough idea of the target range. #2 also has what is called a stadimeter, much like what is used on surface ships, where you match up two images and get a range estimate. TDC: (Torpedo Data Computer) usually located in after end of conning tower on port side. It has automatic input of the submarine course and speed. All other inputs are introduced manually (if I remember correctly !) It also has a section for the target.



Interesting that the two periscopes have slightly different heights if its true, it would allow us to have both scopes up, particularly the attack scope up without having the observation periscope get in the way since it's claimed to stand 5' higher.

Also, from this same submarine is detail on the 5" guns here:

http://www.bergall.org/320/patrol/deckguns.html claiming only 75 rounds among other interesting facts from the men who served on her during the war.

Any chance we could get those Mk 28 homing torpedoes on the fleet boats in 1945?
AlmightyTallest is offline  
Old 04-04-08, 09:29 AM   #372
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

Quote:
Any chance we could get those Mk 28 homing torpedoes on the fleet boats in 1945?
Keltos created a Mk. 28 Mod and they are available in mid/late 1944.

I wish we had the ST radar on the observation scope. Would be nice to get radar range with only the scope popping out of the water.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline  
Old 04-04-08, 09:30 AM   #373
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by M. Sarsfield
Quote:
Any chance we could get those Mk 28 homing torpedoes on the fleet boats in 1945?
Keltos created a Mk. 28 Mod and they are available in mid/late 1944.

I wish we had the ST radar on the observation scope. Would be nice to get radar range with only the scope popping out of the water.
Just surface a bit.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline  
Old 04-04-08, 01:02 PM   #374
bluedingo
Swabbie
 
Join Date: Apr 2008
Posts: 14
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by AlmightyTallest
http://www.bergall.org/320/patrol/deckguns.html claiming only 75 rounds among other interesting facts from the men who served on her during the war.
Can you actually get similarly sized guns in the game? And wow how a 65-pound shell must hurt if it drops on you.
bluedingo is offline  
Old 04-04-08, 03:01 PM   #375
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

5" guns are available later in the war/game. The old V-class boats, like Narwhal, had two 6" deck guns.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.