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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2971 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
Uploads: 0
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I downloaded RFB for 1.5 but all I have is RFB v1.52 in Acrobat format. I can't get it to install or anything anyone know what might be going on?
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#2972 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I think you need to download the mod instead of the manual.
![]() http://www.subsim.com/radioroom/down...do=file&id=428
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Contritium praecedit superbia. |
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#2973 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
Uploads: 0
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yeah, Thats what i've downloaded and for some reason when its done its in acrobat format and can't get it do anything.
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#2974 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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What's the extension for the file? If it's .pdf, it's really only the manual. If it's .7z, you need to extract the archive.
![]() For this, you need an archiver. Win XP and newer are capable of extracting a specific type natively, but I forgot which one. Anyway, 7zip is an excellent freeware archiver. http://www.7-zip.org/download.html After installation, a double-click should open the archive contents in a new window. Right-click on the archive should give you options in the context menu to extract the contents to a desired location, in this case the "MODS" folder created by installing JSGME into the main directory of SH4. If you already have something like 7zip, there might be something wrong with the file-associations, causing Win to mistake a compressed archive for something intended to be openend with Acrobat. You should still get appropriate options in the right-click context menu, I think. ![]()
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Contritium praecedit superbia. |
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#2975 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
Uploads: 0
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ok thats it I need that extracter. Boy do I feel dumb now lol.....
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#2976 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Pfft, if everyone knew everything about computers, I'd have a lot of free time on my hands. Heck, a lot of people would.
Hope you can get it sorted, and if not, you know where to ask. ![]()
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Contritium praecedit superbia. |
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#2977 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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All,
I've updated the download links in the first post. It seems that, in FileFront's recent website overhaul, the link to 1.5 was removed entirely, so for the time being the mod will not be available from that site.
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#2978 |
Seaman
![]() Join Date: Jun 2009
Location: Chicago
Posts: 37
Downloads: 66
Uploads: 0
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is there anyway to stop the horrible clicking nosie in this mod, also why cant i control the hyrdrophones? i cant turn them on my own, i tell to go somewhere then in moves where ever it wants too. does the periscope have a max range of around 3300 yards for the TDC to automaticlly lock on to it?
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#2979 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
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Just wanted to say a big thank you to all the people involved in RFB.
Have finally managed to sink my first ships! the length of time they take to sink just blew me away. Totally different experiance from the standard quick sinking of the stock game. Takes a lot of patience and forward planning to achive the same results as the "if it hits it will sink" feeling. You all need to be congratulated and I hope you keep up the good work!! Thanks again guys and total respect ![]() Steve |
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#2980 |
Watch
![]() Join Date: Jul 2009
Posts: 27
Downloads: 77
Uploads: 0
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Fantastic mod, keep up the good work.
Ad |
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#2981 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I installed the Easy AoB mod and when I went to the Attack Map I could not see the torpedo angle. Without the torpedo angle, the Easy AoB mod is useless. I am missing something or is RFB lacking a visual torpedo gyroangle?
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#2982 | |
Nub
![]() Join Date: Jul 2009
Posts: 2
Downloads: 1
Uploads: 0
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Playing at 1280x800 resolution. Thanks for the help, David |
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#2983 |
The Old Man
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For some unknown reason I had avoided RFB until now, relying on TMO for all my SH4 patrols. This was mainly because I have avoided SH4 in favor of SH3
![]() But here's a question: I love the sounds that were used in RFB and i'm planning to port them to SH3. Has anyone else tried this? Should I expect any problems? I mainly want to copy/paste the corresponding files and not edit other files. Last edited by karamazovnew; 07-15-09 at 03:51 AM. |
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#2984 |
The Old Man
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Ok, I've just copied most of the audio files over my Thomsen's Sound Pack. I've edited the Submarine_hyd.wav file by merging that file with the amb_Underwater.wav and Submarine_electric_exterior.wav files, I've distorted them to my liking and reduced the repeating "slashing" sound of the blades. I've also added radio noise to the amb_Hydrophone.wav and when I tested them in SH3 my jaw dropped.
Now at any setting but Full Stop, I can barely hear any ship. At Full Stop they're perfectly audible if closer than say... 8 miles and have a very nice metalic sound. At up to 2 thirds engine I can still make out the props of a ship, if I know it's there from the beginning ofc. At Flank Speed it's impossible to make anything up. Even more, once I go to 180 the noise is so loud it hurts my ears and the sub's blades are perfectly audible. All in all there's no way I'll ever be able to yell at my soundman for not reporting ships that I can perfectly hear from 20 km away. ![]() I can't wait to test it more and I'd like to post it as a SH3 mod if the RFB team agree. If so, I'll add the amb_Hydrophone.wav as a strong background to all the prop sounds to have more noise for the sounds. It'll be awesome. Last edited by karamazovnew; 07-15-09 at 03:57 AM. |
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#2985 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Unless you've modified your key commands, Numpad Delete will hide the HUD.
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