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Old 02-24-09, 10:51 AM   #2746
Coolhand01
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As for filling the AA slots, just hit the numpad delete key and it will hide the menu bar for easier access....CH
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Old 02-24-09, 12:30 PM   #2747
Anvart
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Quote:
Originally Posted by Anvart
I have forgotten already ... ST radar it's NSS_radar_periscope?
If it so ...
In stock, radar_periscope has no SensorData controller for SensorType Radar (it has it only for SensorType Visual) ... may be it's reason ...?
...Necessary to try ...


Today i look radar_periscope in Sensors_sub_US.dat and Sensors_sub_US.sim (now i have reinstalled game without changes ...)
...
And i was not right ... SensorType Radar and SensorType Visual are in stock game ...
And radar_periscope works as well as should ...
...
ANd my old reply: #4
http://www.subsim.com/radioroom/showthread.php?t=126779
:rotfl:
sclerosis ...
...
After periscope raising (ObsPeriscope) you will see messages "Radar contact, sir. Bearing ..." ...
For the best work it is necessary to change controller (SensorData in Sensors_sub_US.sim ) parametres:
SweepPeriod = 1 (or less = 0.7);
Revolving = False;
and it's optional (may be not RL) ...
to increase vertical angle of view:
ElevationMax = 30 ---> 60° ... 90° ...




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Last edited by Anvart; 02-25-09 at 07:16 AM.
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Old 02-24-09, 01:43 PM   #2748
Arclight
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For anyone who can't download the patch;

Here's an alternative link:

RFB 1.52 Patch (18 January 2009)
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Old 02-24-09, 03:10 PM   #2749
pythos
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Nope, that one fails too. Doesn't even load up.
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Old 02-24-09, 04:45 PM   #2750
Arclight
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Works fine for me, and considering it has been downloaded several times I'm pretty sure it works for others as well. Maybe you should clear your cookies or something?
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Old 02-24-09, 05:01 PM   #2751
Soundman
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Quote:
Originally Posted by Arclight
For anyone who can't download the patch;

Here's an alternative link:

RFB 1.52 Patch (18 January 2009)
Thanks much, got it downloaded ! The link works fine.
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Old 02-25-09, 12:13 AM   #2752
pythos
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cookie cleaning did it. Thank you.
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Old 02-25-09, 12:44 AM   #2753
LukeFF
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Default Patch Link

Guys,

Until I can access the account for the RFB Team and edit the first post, please link people here to those who need the latest patch:

http://postdownload.filefront.com/13...db2f88ebb96f32

My apologies for any inconvenience this may have caused. For some reason FileFront was acting up as of late, and it took a couple of tries to get the patch reloaded.
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Old 02-25-09, 07:50 AM   #2754
Anvart
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by Anvart
Quote:
Originally Posted by OlegM
...
So when I say I am not pleased by the RFB performance due to enviro stuff, and it does slow my machine to levels **I** am not ready to accept, you can only take my word for that, as it's only my opinion.

And it is my opinion that enviro mods should be made optional.
...
I vote two hands FOR !
...
In game we have crappy braking engine and in additives ... environment mods contradicting common sense ...
This is not being packages like a car at the dealer were one can ask for aluminum wheels and pin stripes. LukeFF makes it an entire package and RSRD can run right along with it as Lurker keeps all compatible. I do not know about you but I would not stop driving a Rolls Royce because there is a dent in fender.
No probs to make package like in car or other gadget ...
The desire is necessary only ...
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Old 02-25-09, 11:00 AM   #2755
AVGWarhawk
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Default

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by Anvart
Quote:
Originally Posted by OlegM
...
So when I say I am not pleased by the RFB performance due to enviro stuff, and it does slow my machine to levels **I** am not ready to accept, you can only take my word for that, as it's only my opinion.

And it is my opinion that enviro mods should be made optional.
...
I vote two hands FOR !
...
In game we have crappy braking engine and in additives ... environment mods contradicting common sense ...
This is not being packages like a car at the dealer were one can ask for aluminum wheels and pin stripes. LukeFF makes it an entire package and RSRD can run right along with it as Lurker keeps all compatible. I do not know about you but I would not stop driving a Rolls Royce because there is a dent in fender.
No probs to make package like in car or other gadget ...
The desire is necessary only ...
Refer to post #2742.
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Old 02-25-09, 12:26 PM   #2756
I'm goin' down
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Default in my game

I like RFB. What my game needs deparately is a replacement for the captain mod. The captain of my boat is so pathetic that after four attempts to find the IJN at the Battle of Midway, he gave up and returned to Pearl touting, "There is nothing like a fully armed Submarine in open water."

Seriously folks, I think the work of the team members at RFB is highly commendable. Everything in life begining before the wheel was invented could stand some improvement. How it should be improved is open for debate, and in the Subsim, "Should be do it this way or that way?" is par for the course. Opps! Out time. "Sorry darlin', I say as I don my Captain's hat and exit local nurse girlfriend's Honlulu apartment (she is featured in the picture below on the far right) by the back door, I have just been informed that we cast off in one hour, distination Midway -- again!" Sheesh!
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Old 02-26-09, 03:05 AM   #2757
rcjonessnp175
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Just want to say im lovin sh4 with RFB and the intergration of pe4 by kriller2 and company, you all deserve a round of beers.

Jonesy
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Old 02-26-09, 05:57 PM   #2758
RFB Team
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Default Patch Link Fixed

The corrected link for the 18 January 2009 patch has been added to the first post of this thread.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 02-27-09, 04:06 PM   #2759
Soundman
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Quick question, are the contacts on the navmap supposed to dissapear when zooming in close enough that my ownships bearing overlay begins to appear. AND if so, why ? I find this rather odd.
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Old 02-27-09, 04:31 PM   #2760
tater
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I think the idea is to be able to leave map contacts on with less "GPS RADAR" plotting of targets.
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