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Old 02-07-09, 02:36 AM   #2611
LukeFF
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Quote:
Originally Posted by jazzabilly
What I can say for sure~ 1st patrol (Dec.'41) , 9/10 of my magnetic fuses worked. Which is not consistent w/ RL. (RFB/RSDC). Will start keeping hard data for the mod teams.
Sadly, failure rates for magnetic fuses cannot be modeled. The best I could do to simulate magnetic detonator failures is to set the detonation range to a very small value. Hopefully SH5 will have a "magnetic failures" parameter included with all the other (well-modeled) torpedo failures.
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Old 02-07-09, 02:37 AM   #2612
tater
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I remember a LONG time ago, when the first realistic torpedo mod came out. There were always wierd findings where on patrol it would seem like none worked, and another they'd work fine.

That said, with a historical failure rate of maybe 70% or more, getting 9/10 bad is not particularly odd. It would be over multiple patrols, obviously.
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Old 02-07-09, 06:07 AM   #2613
Binary101
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can some one help me, Im not sure which mod i should download i want to save some internet usage, so im not sure which is better in Trigger Maru or This one? like which fixes the bathtub issue and which 1 in your opnion have better water effects?
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Old 02-07-09, 09:14 AM   #2614
Dogzero1
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[quote=OlegM]
Quote:
Originally Posted by tater

Rude manner? I would call the results of this mod rudely disappointing, so if that means I am being rude so be it....
Well you wasted your money on the RFB mod then? What a shame. Remind me old rude one, how much did it cost you again?

ps, lets see your supermod available.
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Old 02-07-09, 09:34 AM   #2615
OlegM
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Quote:
Originally Posted by Dogzero1
Well you wasted your money on the RFB mod then? What a shame. Remind me old rude one, how much did it cost you again?
Oh you gotta love the "zero cost" argument.

Are we discussing quality or the price here? Because if it's about the price I agree it's unbeatable. However, apparently in some areas of the mod you do get what you pay for... EVEN if you'd prefer getting nothing at all (as is the case with enviro submods which I would actually pay to get RID of)
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Old 02-07-09, 10:07 AM   #2616
tater
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Dogzero, that's NOT my quote, that's oleg's.
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Old 02-07-09, 10:31 AM   #2617
tater
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Quote:
Originally Posted by OlegM
Quote:
Originally Posted by Dogzero1
Well you wasted your money on the RFB mod then? What a shame. Remind me old rude one, how much did it cost you again?
Oh you gotta love the "zero cost" argument.

Are we discussing quality or the price here? Because if it's about the price I agree it's unbeatable. However, apparently in some areas of the mod you do get what you pay for... EVEN if you'd prefer getting nothing at all (as is the case with enviro submods which I would actually pay to get RID of)
So get rid of them. Stop whining and just do it.

The trouble with the environment mods (I also suffer from awful FR problems them with my machine which I think should run the game fine) is that they do not just change eyecandy stuff. They mess with sensors to the extent sensors are affected by weather/waves/etc. As a result, when eye-candy obsessed players install them (which they WILL do), they'll break gameplay. Since they are so popular, the choice is to disallow the majority of players who use them, or include one.

BTW, others running systems the same as mine do not have the FR issues I have with PE/EE. I can only assume it's a problem with my machine in that case (or settings, or drivers).
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Old 02-07-09, 12:30 PM   #2618
RFB Team
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Quote:
Originally Posted by OlegM
Are we discussing quality or the price here? Because if it's about the price I agree it's unbeatable. However, apparently in some areas of the mod you do get what you pay for... EVEN if you'd prefer getting nothing at all (as is the case with enviro submods which I would actually pay to get RID of)
...and yet you continue to refuse to tell us what your hardware configuration is, despite LukeFF asking what it was, in case there truly is a problem with the way the environment mod is configured.
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The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 02-07-09, 01:46 PM   #2619
Lt commander lare
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why when i install real fleet boat is my forward aa gun turning arounds constantly all by itself and the deck gun points down towards the deck and will not turn fire do anything, and this mod is all i have installed nothing else


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Old 02-07-09, 01:51 PM   #2620
Nephandus
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I have the impression our friend Oleg here just indulges a bit in venting of steam and getting a bit frustrated with noone sharing his grievances.

I find his destructive way of criticism very disrespectful though. He bought a game for money that was actually too arcadish and several graphic glitches.

The Mod Teams have taken it onto themselves improving the gameplay and at some points integrating graphic improvements as well.

As a matter of fact it is always a fact that you get what is being offered. If it is completely to your liking is secondary. If you don't like it, do it yourself to improve things to your liking.

I don't think anyone is eligible to that kind of criticism as long as one hasn't tried to mod himself (it took myself some time to sort out how to modify the things in the mod I didn't like to my liking and yet I still don't see myself writing in public that I find the mod crap because it did not meet my taste 100%... because I noticed that it takes time and effort to mod even the little things).
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Old 02-07-09, 02:20 PM   #2621
OlegM
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Quote:
Originally Posted by Nephandus
I have the impression our friend Oleg here just indulges a bit in venting of steam.
Yes that is essentially correct.

I wasn't playing SH for couple months and I find out that in the meantime someone took Beery's perfectly usable medium sized realism mod and turned it into something.... well, into something else. Into a framerate-murdering monster mish-mash chaos, to put it shortly.

Honestly, if I'd only find a way to get rid of the enviro crap, I'd shut up and live with the quirky damage model for a while at least knowing it's been worked on, and trying to get wider statistical base for my damage/sinking analysis.

BTW I find tater's posts particuraly funny. Tater, mate, you essentially agree with pretty much everything I say, yet you choose to be on the other side, because my "manners are rude", or what?

Your real world data in my opinion confirmed that the damage/sinking model is NOT working nearly as it should. Also, your latest post confirmed YOU TOO have huge problems with the framerate. So, we agree on most important points! Why didn't you tell all that to the modding team before, instead of waiting for the "rude guy"?
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Old 02-07-09, 03:20 PM   #2622
tater
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Yes, I find rude posts to be, well, rude. Guys have spent hundreds and hundreds of hours of their free time working, and you act like an ass in their thread, with no data.

I do not agree with you, because as I said, I have not seen the results you are seeing WRT the damage model—not in the current version. In fact, WRT to the older DM, I did the spreadsheets, and presented it to Observer, who was happy for any data that would improve the mod. I need to really keep track, but off-hand, after looking at hundreds of RL sinkings (by reading and retyping them into a spreadsheet) it doesn't feel grossly off to me in the current version.

To compare a decent sample we'd need to have a bunch of well-documented patrol reports from players. Even if you don;t want to work on doing the actual modding, it's not terribly hard to alt-tab out and write down: target, hits (with fish type, and ideally location), result (with a sinking time, even notes) for each attack.

I think that "real" patrols are better than line 'em up and shoot single missions, because variable sea states, ship speeds, etc, matter.

Others have had problems with mods acting grossly odd from everyone else's experience, and there is usually some corruption happening somewhere.

Al;so, regarding environmental mods, if everyone isn't complaining about a FR of 2 (which I was seeing sometimes) with the same decent system, then it's probably your (or my, in this case) machine, NOT the mod. I have reported horrible RFB FRs with the PE mod in there before on my E6600/8800GTS system, and others with virtually identical systems have had a FR of 60+ in the same situations. Gotta be me.

You were asked for your system specs... crickets.

Last edited by tater; 02-07-09 at 04:23 PM.
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Old 02-07-09, 04:56 PM   #2623
jazzabilly
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Getting CTD's +++.

Generally, it happens when I run into a small convoy with a troopship. Running RFB 1.63 & RSRDC. I notice that the game gets confused over day/night with daylight at 04:30 in the a.m, then it's CTD, all saves corrupted and when I try to reload I get a CTD.

Don't know if RSRDC is the problem or not. All saves in that patrol cause CTD, regardless of where they were saved.

Waste of hours....about 3, of real time in that patrol

VERY FRUSTRATING.
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Old 02-07-09, 05:42 PM   #2624
Nisgeis
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Oh my God! I just looked at the 'Red Triangle' thread again. How wrong could I have been?! NOW I get it! That stuff is hilarious! My God, it's like 24 carrot gold. For anyone that hasn't seen it, it's a post dredged up from the past, where the whole premise is that the Germans have this super secret, cutting edge technology device that can place a red triangle on enemy shipping. How hilarious is that! An actual red triangle on real shipping!

There's a whole series of modified grabs from Das Boot that are absolutely hilarious! They show the red triangle and the crew commenting on the red triangle.

Quote:
Originally Posted by OlegM
And lets not make amateruish logic mistakes
Actually, now that you mention logic... Can you explain why the Germans didn't like the red triangle? Surely if it was a new weapon that showed targets, they'd have loved it. It would have helped them sink ships, no? Now you force me to hold the candle of realism up to someone's (your own) work, I find it sadly lacking. Why would the Germans despise the red triangle, that was an excellent advantage for them? Boy, analysing something with logic sure does ruin things. That red triangle thread sucks, it says that the Germas were stupid and despised war winning devices. The Germans weren't stuipid. Why did you say they were OlegM?

Quote:
Originally Posted by OlegM
I just happen to like to argue on web forums anyway, OK?
You know, people shouldn't argue on the web, it's pointless. As the French say 'C'est La Vie' (That's life) and as the Japanese say 'guys sharing my opinon may only go look elsewhere' (No idea how to translate that).
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Old 02-07-09, 05:43 PM   #2625
lurker_hlb3
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Quote:
Originally Posted by jazzabilly
Getting CTD's +++.

Generally, it happens when I run into a small convoy with a troopship. Running RFB 1.63 & RSRDC. I notice that the game gets confused over day/night with daylight at 04:30 in the a.m, then it's CTD, all saves corrupted and when I try to reload I get a CTD.

Don't know if RSRDC is the problem or not. All saves in that patrol cause CTD, regardless of where they were saved.

Waste of hours....about 3, of real time in that patrol

VERY FRUSTRATING.
Request the following info

1. What date ?
2. What location ?
3. What sub type ?
3. What task group / home base ?
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