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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2461 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
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Is there an easy way to revert the German XVIII back into an XVIII (complete with working Walter Engine)? Every time I try taking one of these out at present (listed as an XXI) I have to go to battle stations to get the crew to do anything...and there's no snorkel...making the 'XXI' essentially useless.
I'm also still waiting on an answer on how to take a sub below the max depth listed on the large scale depth gauge...TM had a button on the control bar somewhere...
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#2462 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
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Are there any plans/fixes planned to provide for a forward-firing deck gun? I know that it's a glorified whiffle bat, but it's what most boats had.
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#2463 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
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I'll have you know that, in the right hands, that 'glorified whiffle bat' is still a dangerous weapon, even the 3". Several of my freighter kills, have been with the deck gun alone. Granted it took a large chunk of ammo for each kill, but it is doable. Hint, it's far easier with the 4"...and likely easier still with the 5"...
And yes...I hate screwing up the initial approach... Usually I run with TC and let my lookouts and radar operator tell me when there are potential targets (after all, the captain wasn't expected to stand up on the bridge all the time or man the radar screens all the time...). When I detect a target, I mark it. then I turn the TC up for a few minutes, and mark again. I like to make 3 marks, one every five minutes (if I can get away with it). This allows me to easily determine course and speed. Once I have this, I set up to get into position for the O'Kane technique. Sometimes they detect me as I'm moving into position. I don't always have the patience to break contact and try again. When I don't (and I don't see any guns on the target) I'll dash in at flank and sink 'em with the deck gun.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#2464 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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FYI: all fleet subs, for about the first 11 months or so of the war, had the deck gun mounted aft of the conning tower.
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#2465 | |
Soundman
![]() Join Date: Jun 2005
Location: Forsan, Tx.
Posts: 143
Downloads: 9
Uploads: 0
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#2466 | ||
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#2467 | ||
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
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![]() Quote:
![]() I was referring to the disappearing deck gun spaces for crew to man the deck gun in RFB (current version); when I switch to forward mount, they disappear. I understand that it's a well documented issue. I'm not sure why the USN thought that aft of the conning tower was a better place for the gun. Perhaps you were supposed to use it on persuers?
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#2468 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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As for why the guns were mounted aft of the conning tower, I think it may have something to do with the fact that the gun would be less subject to the boat's pitching (i.e., up and down) motion, though of course in a last act of desperation it could also be fired against a pursuer. Interestingly, most boats that had the 5" gun installed before their first patrol (mainly the Balao class) had it installed aft of the conning tower.
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#2469 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
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Sorry to be a pain but I've got a little problem here.
Ok in RFB your deck armaments start out unmanned (atleast they do for me, are they supposed to?). So they first thing you do is drop some men onto them (otherwise when you click man the guns nothing happens, very bad!). Problem is the control dials partially or completly block the crew slots so I can't man the guns on some boats! I read the manual pretty thougherly, am I missing something? |
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#2470 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#2471 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
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1024x768
I do have RSRD for RFB installed aswell. |
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#2472 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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Flanker15 there is an easy fix for your problem, just hit the decimal point/Del key on the number keypad to hide the task bar. Hitting it again brings it back.
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#2473 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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Hey all,
Love the new RFB. I'm having one problem though: I get assigned to patrol off Shikoku in Dec of 42 and as I approach the patrol zone I get the arrival message and I plot a search pattern, run TC and then it crashes to desktop. Everytime I reload the save, the same thing happens. I don't know if it's a RSRD conflict or Time Compression or my comp or what. I'm running a pretty hefty system. My Mod list is this: RFB 1.52 102408 RFB patch 111608 RSRD for RFB1.5 v396 A bunch of FJB's Radio Station files A bunch of FooFighter's Skins Anyone else have this happen? Anyway, other than that I'm in hog heaven. |
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#2474 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
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I'm using RFB + RSRD.
* (crit) When I try to lock while at periscope depth or shallower after 2sec I loose lock. That's very annoying cause I haven't got enough time to set torpedo depth and fire it. I never tried manual targeting, I'm sure it's exciting ![]() How can I set the lock to be more 'sticky'? * can't man the deck gun after mounting fore (fwd) deck gun. Deck gun section is divided in two and no slots * event camera when firing torpedo works only with first one. It doesn't start when next torpedoes are firing. this thing resets after some Time Acceeration. i think it has something to do with the resolution (1920x1180). Last edited by flymar; 01-14-09 at 09:50 AM. |
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#2475 | |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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Your CTD's are probably being caused by an error in your events file of your radio mod.
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