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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2221 |
Seaman
![]() Join Date: Jan 2006
Location: Durham, NC
Posts: 38
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I find radar depth to be really useful, so I wouldn't support changing that.
Would changing the test depth values of the subs to the actual crush depths work? e.g. change the Balao's 400 ft depth to 600 ft, so you can dive below the red bar in normal dive mode.
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#2222 |
Navy Seal
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The first thing I did when Ducimus nerfed the radar range button was hack it right back. Radar depth is WAY more useful than some insane death dive!
![]() Now, if you could just assign another key to "Death Dive" that would be fine until the day when I accidentally pressed it in high TC and........... How about control-; so it can't (hehehe brave words there) be pressed accidentally?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2223 | ||
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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#2224 | |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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That kind of thinking is what is insane.
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#2225 | |
Weps
![]() Join Date: May 2005
Posts: 369
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US subs at the time were designed with a 1.75 margin...Balao class test depth was 400ft......collapse depth was somewhere around 700, with HTS steel that may have increased to 900.....
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#2226 | ||
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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#2227 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#2228 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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As I wrote above, we are testing out a new patch right now that corrects a number off issues. One of the problems that has been fixed (and rightly, so - it was a major goof of mine) was re-calibrating the optics (TBT, binoculars, scopes, deck gun) so that the correct field of view is displayed. For instance, here is now a freighter as seen from 1000 yards away:
![]() Big thing right now is trying to hash out where we want to go with environmental mod work - whether to stay with PE4, go with EE5.0, go with a "best of" PE3 and PE4, or stay with PE4 and wait for Kriller and W_Clear's new release.
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#2229 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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If I could throw my two cents in for a second, I wouldn't mind waiting for the Dynamic Duo's (Kriller and Clear) project to be completed
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#2230 | ||
Navy Seal
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When you are done, not only will you talk in a Maxwell Smart-like voice, but you will be funny. Holy crap! There is a Shelley Berman website? This could be easier than I thought! I recommend his album A Personal Appearance, now available on CD. Please hurry. Your condition is terminal!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-01-08 at 06:45 AM. |
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#2231 |
Canadian Wolf
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Tried out RFB for the first time the other night, nice work lads
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#2232 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
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Hey, what is the key command to go to the conning tower in RFB. cant seem to find it, for example, f2 goes to the command room, is there a keystroke to get me to the conning tower besides clicking on the hatch in the command room?
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#2233 | |||
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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#2234 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
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#2235 | ||||
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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Unless they removed it in RFB like I said before all you need to do is click on the "Rig planes for deep dive" icon. Then you'll go deeper than 450.
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