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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2206 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Thanks LukeFF - I totally missed that there was a downloadable manual for the mod! You guys did some great work by the looks of it.
Simsurfer and Clever - yes thats the exact problem I have been having as well. There doesn't appear to be anything that can be done on it. LukeFF - any input on how to fix the crew screen? And thanks to Clever and the manual both for the "hide" command that will let me move people as needed.
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#2207 |
Gunner
![]() Join Date: Jun 2007
Location: Suny Maritime
Posts: 92
Downloads: 38
Uploads: 0
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i have the latest version of rfb and my balao doesn't have the hogan's alley. or any AA guns but the crew slots for the guns are there. please help. thanks.
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#2208 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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#2209 |
Seaman
![]() Join Date: Jan 2006
Location: Durham, NC
Posts: 38
Downloads: 0
Uploads: 0
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So apparently patch 112908 is out? Where can we download it?
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#2210 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Standard 19" LCD
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#2211 | ||
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
Uploads: 0
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#2212 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Only noticed "the problem" when I read these posts on it, but yes my crew selection screen looks like that too. edit: The screen is like that only in Balao, Salmon and Sargo class subs. The rest are fine. Last edited by Fincuan; 11-29-08 at 10:54 PM. |
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#2213 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Mine is a Syncmaster 912n - 19" standard flatpanel - running at 1280x1024x32@60hz for the desktop. I have tried everything from 800x600 on up to try and get it to look right. No joy. I am running full/single screen on a x1650 - nothing goofy about it. Everything is happy except for that one screen.
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#2214 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Ok, now that the entire Japanese DD Navy is after my a$$ for sinking one of there CV's how do I get my Balao down under the 450 Ft dial? I have read from page 30+- and many people mention the question, no one answers. I need answers here peeps or I along with 75 other Americans are toast. Shift +D is not working, D is not working either, have also tried arrow down, Control +D, Alt+D, Control+Alt & Shift+D.
HELP!! And if this is a RFB why is the depth gauge on a Balao still reading 450ft mx depth? Aon Balao & Tench class subs the depth gauge Always read 600 ft.
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#2215 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2216 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2217 |
Gunner
![]() Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
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Hi all i have installed RFB for the first time and it looks great.................
i have all the settings maxed out although i'm still not convinced on the post filter option in the game menu... I heard this is soposed to work well with Krillers work.....PE I have played TMO ever since it was made and i am running RSRDC with 1.5 so now that i have chosen RFB i have some Qs 1.eye candy wise what of the 2 mods can offer the best or do they both offer the same awesome details..... 2.Sound wise i havent played much yet was RFB worked on with new sounds as TMO was.... 3.with TMO having no real future support at the moment will RFB go from strength to strength.......are the things the team seeks not just realism but great or fun game play as well..... these Qs are just coming from a nervous gammer trying somthing new..... Are ther any other mod add ons that you can advise as my new PC can take it all.....but i want stabiltiy above all else...hehehe who does'nt... thanks for some insight guy will look forward to getting some feed back. ![]()
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#2218 | ||||||
Lucky Jack
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PS. get the RFB manual download.
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#2219 | |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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#2220 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I've asked about this too. Ducimus set the radar/snorkel depth to 700 ft to solve this problem in TMO. However he also had to do some tweaking to the sub files since the dive planes start acting funny below 500 ft. I'm sure the RFB team has taken this into consideration and is working on it. I think they just need to ask Ducimus nicely if they can use his innovations in RFB and we will have the best of both worlds.
Things from TMO that I would like to see in RFB: 1) Diving below 450 ft, especially with the Tench Class 2) Fix the way the camera tilt is represented in the conning tower. In RFB and stock it is reverse of what it should be. Ducimus fixed this in TMO. 3) Add those nifty and historically correct alarm switches in the conning tower. Ducimus added clickable red, yellow and green switches on the wall for sounding GQ, rig for dive and crash dive. 4) Import all the Tench features from TMO to RFB. Ducimus had a working radar range finder on the periscope head and added an unfortuneately unworkable FM sonar mast (but still cool eye candy) to the deck of the Tench. 5) Not a Ducimus innovation but still cool. Add that mod from Nisgeis that adds a range readout to the radar set. Fortunately the RFB team says they are working on this one. ![]() Thats my Christmas wish. I've been good all year, RFB Santa! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... Last edited by Quagmire; 11-30-08 at 11:52 AM. |
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