SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 11-21-08, 04:39 PM   #2146
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
Default

Things affecting crew intelligence and eyesight.
1) Day/night
2) Weather conditions
3) Crew efficiency (minor effect)

This is a game engine thing and exists with SH3. you can adjust it but then you'll have your crew telling you about every ship on the other side of the world

Last edited by vanjast; 11-21-08 at 04:39 PM.
vanjast is offline  
Old 11-21-08, 04:42 PM   #2147
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
Quote:
Originally Posted by AVGWarhawk
Did you get the patch?
I just downloaded it.......Will it address this?
__________________
gAiNiAc is offline  
Old 11-21-08, 04:43 PM   #2148
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
Quote:
Originally Posted by vanjast
Things affecting crew intelligence and eyesight.
1) Day/night
2) Weather conditions
3) Crew efficiency (minor effect)

This is a game engine thing and exists with SH3. you can adjust it but then you'll have your crew telling you about every ship on the other side of the world
Yeah....I got ya.....This is a little out of wack in this particular instance........I have a full green bar at battle stations and that big ol' freighter hasn't been called out!

Watch must be smoking the hemp!
__________________
gAiNiAc is offline  
Old 11-21-08, 04:52 PM   #2149
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
Quote:
Originally Posted by AVGWarhawk
Did you get the patch?
I installed the patch and am going to re-start the patrol from base......That big ol' boat was my first contact on this patrol!
__________________
gAiNiAc is offline  
Old 11-21-08, 05:51 PM   #2150
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by gAiNiAc
Quote:
Originally Posted by AVGWarhawk
Did you get the patch?
I just downloaded it.......Will it address this?
yes, it should.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline  
Old 11-21-08, 06:00 PM   #2151
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

As others have said in this thread, it is highly recomended that you do a complete reinstall of the game. I was having issues simmiler to yours and I took other peoples advice and reinstalled. Now my crew is right on par when surfaced, however when submerged they will not spot anything at all using the periscope. Still you should try reinstalling everything and see how things work from there.
claybirdd is offline  
Old 11-21-08, 06:50 PM   #2152
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
Quote:
Originally Posted by claybirdd
Now my crew is right on par when surfaced, however when submerged they will not spot anything at all using the periscope.
That's the exact problem I have now...........I've done manual targeting, but frankly I'm not always in the mood to do the work. Here I am submerged from 500 yards away, daylight and the Auto-Targeting isn't working:

__________________
gAiNiAc is offline  
Old 11-21-08, 07:43 PM   #2153
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

believe me brother i know your situation and I totally feel your pain.
claybirdd is offline  
Old 11-21-08, 09:51 PM   #2154
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

One question, did you set for automatic in the game options or set up automatic in the office using the radio on the left side of the screen?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline  
Old 11-21-08, 10:00 PM   #2155
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Same thing here! My guys are top notch while surfaced, but submeged you could forget it Still, while doing a submerged attack, the suspense and tension are unbelievable. I actually threw my wife out of the room because she interupted me at a crucial point in the action. Needless to say, she wasn't too happy!

Here was the play by play of my first kill with the patch. It's July/44 in the S. China Sea. After days of seeing nada, finally a contact at appx. 8nm. After plotting his initial position, I slowed to about 6k and started the clock for a 3 minute count. The second plot put him on a SW course.

I increased speed, and put myself on a 90 degree course to his. As I monitored the Radar and watched the range close, I went topside for a look. The weather was clear, but heavy seas and high winds were hopefully going to be on my side today. Finally, I could make the shape of an approaching ship coming out of the misty horizon. I positioned myself so that my bow was just ahead of him. As he crossed the vertical line of my TBT, I started the clock. It took him 16 seconds to cross, although at this point therer was no positive ID.

I resumed my original intercept course, and made ready the recog. manual. As he got closer, the emerging features labeled him a Medium Modern Split Freighter. By useing the formula:

Knots = Ship's Length
-------------------------- X 1.94 I put him at about 12 knots. A quick check
Time


of the range told me it was time to dive! Scope up!! After entering all the info into the TDC, I waited until he was about 1500 yds away befor I fired. In a space of seconds, three Mk. 14's were on their way. The seconds ticked by.
BOOM!! Impact. BOOM!! Impact. BOOM!! Impact, as all three hit along the freighter's port beam.

After a few minutes, it was clear that his speed slowed, until finally down he went bow first. Thanks guys for makeing one great mod, from one happy subsimmer


Time
Fish40 is offline  
Old 11-21-08, 10:04 PM   #2156
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default

when i use auto I select it on the radio in the office.
claybirdd is offline  
Old 11-22-08, 12:50 AM   #2157
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
Quote:
Originally Posted by AVGWarhawk
One question, did you set for automatic in the game options or set up automatic in the office using the radio on the left side of the screen?
In the office..........
__________________
gAiNiAc is offline  
Old 11-22-08, 01:25 AM   #2158
claybirdd
Frogman
 
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
Default While playing auto TDC

I am able to live with the crew not detecting ships while at PD. It does add to the fog of war. All I have to do is set the TDC while surfaced then dive and relly on my attack map/TDC. Plus if you want to change targets the PK will work for about 3 seconds. Just long enough to reset the TDC.


The only problem which I see needing to be adressed is this. After torping an enemy ship while submerged the ships speed will drop. however if you hit the PK it will still show the speed of the enemy ship prior to the attack.

So if I hit an enemy merch traveling at 8kts and he loses power, and comes to an obvious dead stop. I can not launch a second torpedo at the ship to finish him off because resetting TDC and PK will tell me it is still going at 8kts. This has impeded me twice now and I have brought it to the table.


I hope you understand what i amsaying.

Last edited by claybirdd; 11-22-08 at 01:28 AM.
claybirdd is offline  
Old 11-22-08, 02:38 AM   #2159
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by claybirdd
So if I hit an enemy merch traveling at 8kts and he loses power, and comes to an obvious dead stop. I can not launch a second torpedo at the ship to finish him off because resetting TDC and PK will tell me it is still going at 8kts. This has impeded me twice now and I have brought it to the table.
If you hit the lock key again, it should re-enter the current target information into the TDC.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline  
Old 11-22-08, 02:53 AM   #2160
Sardaukar67
Machinist's Mate
 
Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by claybirdd
So if I hit an enemy merch traveling at 8kts and he loses power, and comes to an obvious dead stop. I can not launch a second torpedo at the ship to finish him off because resetting TDC and PK will tell me it is still going at 8kts. This has impeded me twice now and I have brought it to the table.
If you hit the lock key again, it should re-enter the current target information into the TDC.
Unfortunately it often does not do that. It works sometimes, but often the ship still comes up as 8 knots. Cannot even manually set the speed correct in that case...

Anyway, some good experiences, met 10k large tanker on patron and thought "this is going to be a long day..", remembering the 8k freighter taking 6 torp hits to sink. Fired all 6 front tubes. Miss, dud, IMPACT, dud, dud, dud. Tanker caught fire..and sunk under 15 mins. Must have been carrying gasoline...

Next ship was 4500t freighter and took 3 torpedoes to sing...and few more duds and misses..:p I often find myself spending all 10 tubes to sink one ship because of torpedo problems and occasional targetting weirdness as in previous posts. But overall, not bad. And those Mk23s really make difference when you get them !
Sardaukar67 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.