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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2116 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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![]() Last edited by Fincuan; 11-20-08 at 09:46 AM. |
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#2117 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I think the RFB arming distance is 400-450 yards. Both numbers come up in the literature, I think 450 is probably right.
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#2118 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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stupid imperial measurements... :rotfl:
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And when an 800-ton Uboat has you by the tits... you listen! |
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#2119 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Yeap, it's 450 (slightly more than stock) but undoubtedly correct. I also think that this is the most likely cause of the "duds".
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#2120 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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#2121 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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As always, solid answers to my questions, thanks ! And thanks to RFB-team for making such great mod!
![]() And another thing :p , I had some problem using my fore 4" deck gun on my Balao. It refused to fire...but AI crew fired it just fine. I was wondering if the gun still "thinks" it's situated aft and refuses to fire when it "thinks" conning tower is on it's way ? No biggie, my crew shell ship waterlines just fine so far. |
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#2122 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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I think it states in the manual that you must load the gun yourself prior to shooting it for the first time in the mission.
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#2123 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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#2124 | |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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![]() Last edited by Sardaukar67; 11-20-08 at 11:00 AM. |
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#2125 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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It has something to do with those zones (forgot how they're called) where the guns are set not to fire, in order to avoid damage to your own vessel.
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#2126 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2127 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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Problem in this case was that gun was pointing into frontal sector (fore gun). AI crew gunners also fired it at my target just fine when I exited the gun station. Go figure.
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#2128 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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Can anyone quantify the visibility when the weather report says "Good visibility"?
I got to thinking about my last post in this thread, where I mentioned the limit of my visibility (when seeing a battleship) was about a 1,000 yards, in good visibility as reported by the weather report. Seems to me 1,000 yard visibility isn't all that good. Could be I'm suffering from a need to remove my mods and reinstall, too, but I figured I'd ask before I went to the effort. |
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#2129 | ||||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#2130 | |||||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 11-20-08 at 03:21 PM. |
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