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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2041 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Thanks for the new patch guys.
Appreciate the hard work and the input from all sides. Makes interesting reading. Every body has an opinion, right or wrong, sometimes both. My opinion is, that modders do what they can to improve the game. Nobody sets out to make a game worse. If you don't like it, leave it. If the modder does not agree with the feedback he receives.......fine.There are always other mods out there..........or create your own. I don't have those skills so I am grateful for any alternatives. If I try a mod out and it's not for me......... fine. Haven't we lost enough modders already? |
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#2042 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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#2043 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Gorschkov, the link you posted is on torpedos, mostly their technical data. Data on sinkings is what you'd need. "I feel", "well it should", "I'm not an idiot so I don't need" are all lame excuses, usually seen in an argument when the ship starts sinking.
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#2044 |
Watch
![]() Join Date: Oct 2008
Posts: 18
Downloads: 32
Uploads: 0
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I have a question. I play with TMO, RSRDC and OM. Can i play RFB together with the other mods or isnt it possible?
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#2045 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The data he linked to said 40% were one hit. You yourself said the majority were one OR MAXIMUM TWO hits. 50% could be two hits, and the combined % of 1 or 2 hits would be 90%. You'd added nothing in terms of data that doesn't agree with what Luke posted. The data is also different source wise. The best data comes from having both the shooter and target's log data. In the case of the japs, their logs are mostly at the bottom of the ocean. In the case f the Germans, THEIR logs are mostly at the bottom of the ocean (U-boats on average sank what, 3-4 ships before being sunk themselves (averaged over the war)? So the earlier period for U-boats is probably a great time to judge effectiveness, particularly close to the US. Why? Because the crews on both sides very likely survived, so there is probably good log data for both sides. Later in the war, the u-boats were less likely to survive—course in their chatty way they probably published their log data over the radio. Also, with more aggressive and numerous ASW assets, the boats might no thave been able to stick around to really assess the damage done per hit like they could attacking a lone ship at their leisure. |
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#2046 | |
Navy Seal
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It's time to bring Gorshkov's charade to an end and do what I am doing. Just click here: Add Gorshkov to your ignore list. Problem solved! Trolls suck.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-18-08 at 09:22 AM. |
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#2047 |
Mate
![]() Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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Can I just ask if the periscope lock issue has been taken care off in the latest patch. And if not, are there plans to do so, and when might one expect to see this issue resolved. I would also like to state that RFB and RSRD are really great additions to this game, and would like to thank all who labored on this venture. I play the game with 100% diff. settings so the periscope lock issue is a big deal for me, that or I'm doing something wrong which is not unheared off
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#2048 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2049 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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That is why it is clear to me that in SH4/UBM game period (1943-45) U-boats possessed torps with more powerful warheads than their American counterparts. Therefore if RFB mod is to be called REAL I demand to take this facts into account and increase German torpedo power to appropriate level. In other words no T3 tankers sinking after at least 3 hits! Moreover no prate about "U-boats logs in the bottom of the ocean" and similar nonsense cannot change above facts, so you should save your time for this type of silly argumentation. Cheers! ![]() Last edited by Gorshkov; 11-18-08 at 10:15 AM. |
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#2050 | ||
Lucky Jack
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You are in no position to demand anything especially when a mod is provided to you free of charge. If you are not statisfied with torpedo performance, play a unmodded version or create you own version. You know, there are plenty here that would make you a small mod that increased the torps to your liking. All you need to do is ask. The only fact we need to concern ourselves with it this is a game and not real life. It is doing it's best to simulate real life but is very limited. Based on what was studied, these studies are applied to the game as best possible. Please keep that in mind.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 11-18-08 at 10:23 AM. |
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#2051 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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You "demand?"
Wow. |
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#2052 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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If uboat.net data clearly shows it I'm sure you've got some numbers on that. How clearly? What are the numbers? Why are you sure that almost all of them sunk after one hit, anything to back this up? I'd to see the data you base those opinions on, other than browsing through uboat.net manually.
Just for the record I ran another test with RFB + the newest patch, this time with me in a Gato using MK14s. Target's were small - medium sized ships, ranging from Small Old Split Freighter to a Hog Island Type A Freighter, and none of them took more than two torpedoes. What exactly is the issue here? |
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#2053 | ||||
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Here's something interesting from uboat.net. I started browsing from Liberty Ships, and here's five randomly selected snippets, the first five I clicked:
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Last edited by Fincuan; 11-18-08 at 10:44 AM. |
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#2054 | ||
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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I really hope that i am NOT forced to leave this community just because of a consciously abusing of my postings. If i had to use 4 torps in the past to sink a small freighter, i never said anything else : that is a problem of my missabililty of manual targetting. PLEASE READ THIS POST OF ME AND RESPECT IT: ![]() ![]() http://www.subsim.com/radioroom/show...postcount=2012 I cant find anything else in my postings to RFB 1.52. The only question i several repeated was the behavior of ships after getting hit. This issue is to me absolutly solved with the actual patch of RFB. I would be very glad, as a great fan of RFB (since TMO is obsolet) not be bounced around in this altercation. ![]() ![]() Last edited by kwbgjh2; 11-18-08 at 10:58 AM. |
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#2055 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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![]() Glad to hear you're enjoying RFB! Cheers!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 11-18-08 at 11:20 AM. |
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