![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1906 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
My procedure is to keep my most experienced torpedomen in the forward torpedo room, since that's where the majority of the torpedoes are fired from. If the situation permits, I'll temporarily assign a couple of the more experienced men to the aft compartment to help with any reloads there.
__________________
![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 11-15-08 at 04:04 AM. |
|
![]() |
![]() |
#1907 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
|
![]()
hey guys, was wondering about the damage model. A large old split took 3 torpedoes, under both masts and under the funnel. at 10-15 feet depth. I shadowed her for a while to see how things would turn out. Normally I don't have the patience and I'm still annoyed with the ships running away so I give em more shots to work around the system, but this time I decided to shadow her
she was limping away at 5 knots on a random zigzag but after a while she went back on course. 28 hours and a couple of course changes later she was still going strong at a 7 knots and I went in to finish her off with 2 more torpedoes at 25-30 feet depth and that did the trick, she sank 75 miles away from the initial firing position. I was a bit disappointed by the very limited effect of my 3 shots which I thought were rather good. Are my shots not aimed well, was I simply unlucky or did you guys test this and did you consider 3 torpedoes not enough to sink a 7k ton ship? ![]() ![]()
__________________
And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 11-15-08 at 04:23 AM. |
![]() |
![]() |
#1908 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
Well, it seems new RFB sinking model repeats buggy GWX's sad history in this area...
![]() Finally understand that merchant ships were not built to sustain such massive torpedo damage! Last edited by Gorshkov; 11-15-08 at 05:54 AM. |
![]() |
![]() |
#1909 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
|
![]()
I've found large old splits are tough targets, even with good hit distribution.
I think the damage model is fine. The quibble I have is with the ship remaining underway in many instances, but that is being tweaked for the next update. Three plus some limited deck gun work will take down a good sized target like the LOS. Helps if she is dead in the water. I don't know if this observaation is correct, but having taken down three LOS in my current RFB career, I think have the torps hit at some differenet depths helps as well. At least not having them all hit so deep seemed to speed up the sinking process with this particular ship. I've never seen two torps alone do the job, but I needed four only one time. Unrelated question: Anyone using the air layer mod with this release of RFB? There is a yet unanswered question in the air layer thread about compatibility. |
![]() |
![]() |
#1910 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
|
![]()
Well, i was just trying to give feedback. realism is the aim of this mod and it seems to fail here, that's all
__________________
And when an 800-ton Uboat has you by the tits... you listen! |
![]() |
![]() |
#1911 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
|
![]()
Pssst, (whispering) try Webster's torpedo mod. Don't tell anyone I said to.
|
![]() |
![]() |
#1912 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
Is this torpedo mod compatible with RFB and where I can find it?
However I still do not understand one thing here: yet WW2 merchants did not have self-isolated compartments which means flooding cannot be limited to one compartment! Last edited by Gorshkov; 11-15-08 at 12:07 PM. |
![]() |
![]() |
#1913 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
|
![]()
Webster's torpedo mods are compatible with RFB 1.52 (latest version). They are available for download in this forum. Sorry, don't have the link. Do a search and I'm sure you will find them.
|
![]() |
![]() |
#1914 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
OK, I have tested this mod with RFB and I must admit it is worth considering as an emergency RFB sinking model upgrade! I think Webster's torpedo mod ver. 1 increasing torpedo power by 25% is good enough for both US and German torpedoes. For instance I launched one Mk-10 torpedo which is the least capable US weapon in SH4 aside of passive sonar Mk-27 fish at Small Old Split Freighter (2427 tons) and she sunk in 15 minutes after hit. It seems that more powerful torpedoes can destroy two to three neighbor compartments per one hit.
Last edited by Gorshkov; 11-15-08 at 12:08 PM. |
![]() |
![]() |
#1915 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
|
![]()
Happy hunting!
|
![]() |
![]() |
#1916 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
After some tests with RFB+Webster's torpedo mod ver. 1 (+25% more powerful torps) using attached test mission I must report that if we divide merchants for three tonnage classes situation looks as follows:
- ships with tonnage under 2500 tons sink after one torpedo hit in the middle of hull - ships with tonnage between 2500 and 5000 tons should sink after two hits - ships in 5000-10000 tons range sinks after three hits Of course all hits are scored in equal torpedoes spread angle. Additionally I must notice that all merchants aside of one sunk in quite short time period i.e. 30-60 minutes. Yet general rule is: the larger ship, the longer sinking time! I also tried to sink surface combatants and they sink exactly as noted in Webster's mode readme file what is obvious because warships still possess stock sinking mechanics. That is why I do not recommend you to use versions 2 (+35% more torpedo power) and 3 (+50% accordingly) of this torpedo mod because I guess many people will be unsatisfied with too low torpedo hits needed to sink warships. However it is possible that more powerful torpedoes can reduce amount of hits necessary to sink merchants. We simply have to wait for future RFB version with all naval platforms "equipped" with NYGM sinking mod. ***EDIT*** WTF??? I told you earlier that something is screwed up with U-boats detection in RFB! I wanted to play German test mission and all US warships started to shot at my U-boat being at periscope depth. There is no way to play because my sub started to get hits immediately! I guess US warships visual sensors are too good or so...try yourselves! Last edited by Gorshkov; 11-15-08 at 05:45 PM. |
![]() |
![]() |
#1917 | |
Lucky Jack
![]() |
![]() Quote:
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
#1918 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
|
![]()
yup, that's what I was aiming at
i'm not in any way trying to flame this mod, I love it. if even one of my comments help to improve it further, i'll be happy as a clam
__________________
And when an 800-ton Uboat has you by the tits... you listen! |
![]() |
![]() |
#1919 | |
Lucky Jack
![]() |
![]() Quote:
![]() I will tell you what sucked when I played last night. The tanker post I mentioned above.... my actual target was a troop transport. I sent 3 torps out hit the transport with either duds or under-ran the ship. ![]() ![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 11-15-08 at 07:22 PM. |
|
![]() |
![]() |
#1920 | ||
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
|
![]() Quote:
![]() I just came across a 3D torpedo room in progress, so I must say the modders are doing there best. It looks great ![]() IMO, Silent Hunter rulleez. And me ofcourse :rotfl:
__________________
MDV |
||
![]() |
![]() |
|
|