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Old 04-10-11, 05:51 AM   #16
stoianm
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It will take more time that i supoused before release the mod... i had new ideea and i rework some files with ddrgn... we will improuve the mod for more eye kandy views and more immersivity

See here what i made untill now:













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Old 04-10-11, 06:17 AM   #17
pascal4541
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I am always eager to discover your excellents mods
Thank you Stoianm
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Old 04-10-11, 06:59 AM   #18
arnahud2
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Great !!!

Stoianm, you are qualified enough to become "Modder of the Year 2011"
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Old 04-10-11, 07:06 AM   #19
stoianm
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Quote:
Originally Posted by arnahud2 View Post
Great !!!

Stoianm, you are qualified enough to become "Modder of the Year 2011"
In my opinion the only persons that can called moders are TDW, w_clear, ddrgn, zedi, reaper7, sober and so one.... the one that deserve that and the one that made SH5 a playable game is TDW

Thanks for your words but i am more an tester than a moder.... maybe in future i will drop my truck driver job and i will return back to school to learn programing

Last edited by stoianm; 04-10-11 at 07:28 AM.
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Old 04-10-11, 07:24 AM   #20
SashaKA001
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first video is blocked
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Old 04-10-11, 07:25 AM   #21
stoianm
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Quote:
Originally Posted by SashaKA001 View Post
first video is
That means is blocked in your country -

EDIT: yes... i saw it.. sorry... because of the background music.. for others i fixed the problem
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Old 04-10-11, 04:18 PM   #22
stoianm
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Added weather in the mod:

WEATHER

The weather random factor interval time change is decreased to have less fog days in game and to make the weather unstatic

Polar - in winter, spring and autum the time interval is max 12 hours - in summer is 48 hours

Temperate - in winter, spring and autum the time interval is max 12 hours - in summer is 48 hours

Tropical - here is only summer time - we have time intyerval max 96 hours

This way in the seasons that we have fog the weather will change often and we will have better chances to not have manny fog days in row - if i put the time interval change 12 hours that is not mean the weather type will change at every 12 hours.... you can have the same weather type few days in row but only the wind speed will change

the work is still in progress

Last edited by stoianm; 04-10-11 at 04:29 PM.
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Old 04-10-11, 05:34 PM   #23
gap
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Hi Stoianm,

I watched your video previews. They look really stunning and highly realistic as far as I can see from real footage available in internet. Look for instance at these pictures, relative to polar underwater:

http://www.google.it/images?q=polar+...w=1366&bih=607

Yet, I wish to add some comments on one of your statements:

Quote:
Tropical - here is only summer time - we have time intyerval max 96 hours
I lived several years in a subequatorial country, between the equator and the tropic of capricorn, but closer to the equator than to the tropic. Depending on the season (yes, there were seasons!), namely from November to May, the weather could change from sunny to stormy and viceversa in a matter of half an hour. This happened in Tanzania, East Africa, whose climate is dominated by monsoon, but I think that as general rule in subequatorial countries (especially the ones close to the oceans) the hot season corresponds to high weather variability, due to the high rate of evaporation.
Of course there's a narrow band around the equator where the climate in costantly hot-wet during most of the year.
I hope this information can help you with your great work!
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Old 04-10-11, 05:41 PM   #24
stoianm
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Quote:
Originally Posted by gap View Post
Hi Stoianm,

I watched your video previews. They look really stunning and highly realistic as far as I can see from real footage available in internet. Look for instance at these pictures, relative to polar underwater:

http://www.google.it/images?q=polar+...w=1366&bih=607

I see that the blue color is close with that i made... also i see that the underwater is green in some pictures... i can not control the underwater color in polar for example related to the seasons.. i can mix to have blue in morning and afternoon or when the sea is not calm and to add green when is calm sea or in middle day... dunno... when the underwater at polar is green?

Yet, I wish to add some comments on one of your statements:



I lived several years in a subequatorial country, between the equator and the tropic of capricorn, but closer to the equator than to the tropic. Depending on the season (yes, there were seasons!), namely from November to May, the weather could change from sunny to stormy and viceversa in a matter of half an hour. This happened in Tanzania, East Africa, whose climate is dominated by monsoon, but I think that as general rule in subequatorial countries (especially the ones close to the oceans) the hot season corresponds to high weather variability, due to the high rate of evaporation.
Of course there's a narrow band around the equator where the climate in costantly hot-wet during most of the year.
I hope this information can help you with your great work!

yes... god ideea here... i will decrease the time interval to tropics also... this way we will have the mix between storms and calm weather more often - like you said - good point
read in yellow pls
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Old 04-10-11, 05:50 PM   #25
stoianm
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Changed the time interval for tropical wheater at max 12 hours
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Old 04-10-11, 06:36 PM   #26
stoianm
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TEXTURES

Reworked the sea bird texture to be more realistic sea birds and added in mod
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Old 04-10-11, 06:40 PM   #27
stoianm
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I have the sober permision to use all his env mods in my mod and to ajust if i need this... things become more interesting
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Old 04-10-11, 07:14 PM   #28
fredl109
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Merci Stoianm pour cette belle réalisation.
Fred
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Old 04-10-11, 07:24 PM   #29
gap
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Quote:
Originally Posted by stoianm View Post
I see that the blue color is close with that i made... also i see that the underwater is green in some pictures... i can not control the underwater color in polar for example related to the seasons.. i can mix to have blue in morning and afternoon or when the sea is not calm and to add green when is calm sea or in middle day... dunno... when the underwater at polar is green?
No idea about your question, sorry. Though, I may be wrong but I seem to remember that TheBeast used to live near the Polar Circle, so maybe he can provide some help about the weather conditions/times of day determinig different colors. Nevertheless from the google link I posted before, I think we have 4 or so main shades of blue:

turquoise / tiffany blue / bondi blue (light to dark)

midnight blue / prussian blue

tufts blue / han blue / denim

azure / cobalt blue

Yeye, I got out turning this post into a National Geographic special about polar bear!
Follow this wikipedia link for color reference (if you click on color names you can get their RGB coordinates):

http://en.wikipedia.org/wiki/Category:Shades_of_blue

Quote:
Originally Posted by stoianm View Post
yes... god ideea here... i will decrease the time interval to tropics also... this way we will have the mix between storms and calm weather more often - like you said - good point
Ok, we got two different tropical areas (tropical, for equatorial and subequatorial climate and tropical_A, for tropical and subtropical climate, or viceversa, I can't remember now) I think you can keep or decrease slightly the max value of equatorial climate, and lower by a bigger amount the min value (I think the minimum min value is 2 hours; 2-3 hours shall be okay). As for tropical climate, we got four seasons, so you can apply the same changes only to the hot seasons and keep the stock values for the rest of the year. How do you see it?
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Old 04-10-11, 08:07 PM   #30
Stormfly
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i like the idea of shorter weather intevalls very much
...can we get optional versions with even shorter intervalls (i would like to have 3 hours intervalls) ?

...maybe there is also a chance to eleminate a bug after loading a saved game...

Problem:

after loading a savegame, the weather is different regarding fog or visability and or the wave state (hight) isnt loaded / setted correctly but windspeed is. after a weatherchange then, the according wavehight for the current windspeed is rendered correctly.

Possible solution:

changing the weather instandly after loading a savegame using minimal changes like wind from 12 to 11 m/s, but maybe we need also here some special dll / code
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