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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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Replays
I would like to have campaigns saved to a replay file so they can be viewed in cenematic fashion so to say. Could be nice to look at how the AI works in ASW and how you attack, etc, analyze. I think it can be a very nice and needed feature |
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#2 |
Watch
![]() Join Date: Dec 2005
Posts: 20
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Hello everyone.
I'm basically a subsim newb and i got hooked when SHIII was released. I instantly went out and bought a copy of Das Boot too and i spend a lot of time searching through the list of documentary channels on sky for decent WWII submariner programs. It's wrecked my life :rotfl: Anyway, introductions aside, I can see a lot of good suggestions here for the upcoming SHIV. Personally, the most important feature improvements - IMO - would have to be: __________________________________________________ _____ 1). Like everyone else has said - a more involved campaign. The world does feel a little lonely at times in SHIII. Most of the time this is not a problem but sometimes i can't help feeling like i have the only German boat in the world. Also, it feels a bit too samey when i have to patrol over and over again. Some previously mentioned diversity of objective would be greatly appreciated. __________________________________________________ _____ 2). Heightened experience of being inside the submarine. This one is most important to me. I really appreciate being able to stand in the conning tower and sit on my (captains) bed etc etc. However, continuity seems to pass me completely by as the screen flicks into each compartment. I've seen quite a few people mention the ability to roam freely about the sub, however i can't help but feel this would detract from gameplay by introducing a first-person style edge. What i propose would be like a kind of camera waypoint "track" between compartments. For instance - if i am in the command room and i want to get to the bridge, then i press F4 and the camera moves towards the hatch and up the ladder to the conning tower, and from there up onto the bridge. This is a feature that i have craved from the start after being initially a little dissapointed at the internal navigation dynamics. Also, when i bring up the navigation map, it feels like i am viewing the map from outside of the sub (if you know what i mean). Using the above idea it would be nice to have the camera zoom into it to try and establish that i am still in the sub and i'm looking at a real chart, rather than a planning screen in "non-space". On top of all this, I completely agree with what everyone else has proposed for the sub interior. More compartments (even just to explore) and more crew interacting with their tin-can environment. __________________________________________________ _____ 3). Alternate course navigation How many times have you logged a course to a far away destination, only to bump into an enemy contact and make a detour? I just found it a little too tedious that i had to zoom out on the navigation map and make course alterations, only to re-enter them once i had dealt with the target. It would make my life sooooo much happier if - upon spotting a contact - you could press a button and your current course settings would vanish but be saved to return upon a second push of the button. Meanwhile you would be free to enter new details to deal with what is at hand. __________________________________________________ _____ [joke] 4). I want the ability to peek up at the bridge to see how bad the weather is without sticking my head up and getting waves over my head. Hahaha, no seriously....I have a phobia of the ocean. Hehe ![]() __________________________________________________ _____ [half joke] 5). How about adding the crew quarters compartment where you can sit down and play a fully working version of chess with one of the crew. Would be good for those of us that dabble with 1X ![]() __________________________________________________ _____ |
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#3 | |
Navy Seal
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#4 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
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Do we know if anybody is taking notes? By that i mean is Neal and the rest of the 'Sealords' taking notice of what is being said here (especially the SHIV DEV team). It might be a good time to roll up everything that has been said here and present maybe the top ten wishes of the Subsim SHIV forum to those who will actually be bringing us the game, I was a member of the SH3 Forum at the official site but this site is/was much better.
Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#5 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
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History has shown us the dev teams do read the main forums of the community.
During the last Subsim&SubClub meeting this has been confirmed by Florin (SHIII) once again. |
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#6 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
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Good Stuff
![]() ![]() Lets hope they listen more this time to what the Forums are saying. Allready its easy to see a general consensus developing about what is wanted in SH4, so lets all hope that they can include these features in SH4. Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#7 |
Watch
![]() Join Date: Dec 2005
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I don't see why they wouldn't take everything said in this forum into account.
After all, SH doesn't seem to attract the low-attention spanned twitch gamers who only want more bang for their buck. One thing that i'm not in agreement with everyone else about is the ability to play different/opposing nations. I'd prefer to stick to and focus on one, but that really isn't too important to me. Whatever is cool ![]() |
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#8 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
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Based on what has been said 'officially', SH4 is going to be another member of the Silent Hunter franchise, set in the pacific war. That pretty much means that the game will:
1. Be focused on the players submarine i.e. little or no 'stragtegic' element to the game. 2. The player will play as a USN submarine skipper. 3. Will include much of the elements allready seen in SH3, i.e. dynamic campaigns, boat upgrades and crew management features. I doubt that other nations subs will be included, but the modders should be able to easily address this issue if the DEV's take a little time at the outset to make the game more open and moddable. Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#9 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
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Just though of another thing i'd like to see in SH4.
During WW2 USN fleet boats were regularly sent back to Mare Island or Hunters Point for refitting and upgrades. Can we have that included in the game? The forward sub bases can carry out 'minor' upgrades and refit work, but the 'major' work needs a Naval Yard. So every 3rd/4th patrol or so you have to run stateside for a 1-2 month layup in dock while you boat is overhauled and new weapons/sensors etc. fitted. Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#10 |
Soundman
![]() Join Date: Aug 2005
Posts: 144
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an icon on the nav map that told you wind and sea state (then you'd quickly know if you could man guns or not).
a difference in what constitutes safe weather to man the deck gun and what constitutes safe weather to man the conning tower guns (being higher up, the tower guns should be able to be manned in considerably worse weather than the deck gun). |
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#11 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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More settings in options/realism menu Please provide more choices in the options/realism menu. We need atleast a setting for all non-realistic features. So that an arcade lover can have an "lets shoot sumtin" game and a real realism lover can have a "real""realistic experience. |
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#12 | ||
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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#13 | ||
Soundman
![]() Join Date: Aug 2005
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I could live with it being an option that can be turned on/off. |
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#14 |
Mate
![]() Join Date: Aug 2005
Posts: 57
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I still remeber SH1 which was a pacific threat type subsime if I do recall right. I would love to have another Pacific threat subsim to add to the collection I have right now. (SH1-SH3) Personally I do believe that there can be some updates to SH3 that would improve the game play but having a game to see the difference between the Uboat campign and the American Sub Navy would be great.
Jan |
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#15 |
Sailor man
![]() Join Date: Dec 2005
Location: Ontario, Canada
Posts: 49
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Japanese subs are a must: think about it, you could start off in a two man midget sub or something and move up from there, then you could be a mother sub and fire midget subs or something. plus it would have a learning curve ex. going from the easy pre-US war days to the US-Japanese war, thus extending the war for you
New missions from HQ ex. attack the Panama Canal, raid Pearl Harbour, hunt other sub or ship etc. maybe add in secret missions ex. delivering atom bombs to Germany or testing out a new sub etc. Fully set interior and crew, ex. I want to see my torpedo crew loading external torpedoes while on deck etc., I'd also like to see damage, so when water is pilling in through a hole in the engine room, i want to be there Innovative online- play as cat and mouse ex. 1 team plays as the destroyers (or better yet cargos) and another as subs. However leave destroyers and such out of the single player. Timed crew shifts. maybe receive weather reports, and hurricanes "News" system over radio when in port and/or out on the water (a la Starlancer) better death sequence, i want to be in the sub till it implodes, and then watch her sink. wolfpacks |
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