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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Ace of the deep .
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What i would like is to buy SH4 as a pacific theatre on 1 DVD . The other DVD can be an expansion with the tools and files nessesary to add the rest of the WW2 world in myself . I hope this is not too much to ask. Looking forward to seeing the extra dvd in the case . Cheers Sober.
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#317 |
Ace of the deep .
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Can we please have some moon light affects visual detection in the senses and some lunar charts for SH4 please .
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#318 |
Ace of the deep .
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Could SH4 include a random reqest for new orders when completed a current patrol . Sometimes no new orders , sometimes another order , sometimes 2,3,or 4 new patrol areas in a row . In essence a patrol or series of patrols could last anywhere from a few days to a month or so . After these patrol areas have finished you could go anywhere like in SH3 .
Could SH4 provide an escort to the players sub where available. |
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#319 |
Ace of the deep .
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My idea for the SH4 crew management screen . Although the devs have prolly got something way better , but if not heres a suggestion .
Have a sub with the side cut out like in the picture and as you click on different compartments the compartment would show up full screen showing the internals and you could move the men around this way . ![]() |
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#320 |
Nub
![]() Join Date: Nov 2006
Posts: 2
Downloads: 0
Uploads: 0
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Hi to all Captains - First post.
I haven't read all of the pages here but there are two things I would like to see in particular that I wanted in SHIII: 1. A 'Mark' command. When I'm looking through the scope/tbc I would like to be able to have one of my officers mark the bearing, range, and AOB on the map for me. I don't like that in SHIII you can take all this info down, but then have to go and draw it onto the map yourself, wasting valuable minutes. I guess it's kind of like the 'God's Eye' feature that you can enable in SHIII, but not automatic. Also, the great thing about this is that if you get the range etc wrong it would go on the map wrong. Fun for all! ![]() 2. That between patrols you can lose crew to transfers etc as well as get new crew. BUT!!! I would like to see some real crew transfer dynamics, not just getting complete newbies whenever you need new crew. I would like to have the ability to choose some crew who have patrols under their belt, who might have some medals, and so on. More realistic I think. Anyway, that's my two main wishes. Let me just say this is an awesome community. I've been a lurker for a while now, and have learned a great deal here. Thanks |
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#321 |
Ace of the deep .
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Have the GWX team beta test SH4 .
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#322 |
Pacific Thunder
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Upon learning with great disappointment that there will be no S-Boats or Narwhal class in Silent Hunter IV, I thought of some features I previously took for granted the Dev Team would not leave out.
I am now thinking that maybe they might leave some of these out: Lifeguard duty and Photo Reconnaissance missions of IJN ports. Over 500 downed pilots owe their lives to WW II Submarines on station for Lifeguard Duty during air strikes and surface fleet engagements. A Bathythermograph to detect thermal layers and a DUK "depth under keel" guage. SD "A-Scope" aerial Radar and SJ "A-Scope" and the new (SJ-1) Improved SJ Radar (PPI) Plan Position Indicator Radar. Realistic TDC Torpedo Data Computer for calculating optional Manual TDC or Automatic torpedo firing solutions. Manual dive planes. MK-10, MK-14, and MK-18 electric torpedoes. Correct Order of precedence in awards. All do not need to be included but at least have them in the right order: Medal of Honor Navy Cross Distinguished Service Medal Silver Star Legion of Merit Bronze Star with Combat 'V' for valor Bronze Star Presidential Unit Citation Navy Unit Commendation Gold or Silver Life Saving Medal American Campaign Medal Asiatic-Pacific Campaign Medal WWII Victory Medal Philippine Defence Medal Philippine Liberation Medal A scenario mission editor as in SSI's Silent Hunter I Art ![]() sorry about the spelling Last edited by aanker; 11-23-06 at 05:48 PM. |
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#323 |
Nub
![]() Join Date: Nov 2006
Posts: 2
Downloads: 0
Uploads: 0
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Some things I would love to see in SHIV...
1. Accurately model Japanese sonar and radar capabilities. Japanese had sonar but it was of a poor quality and they typically ran right over US subs without hearing them, this sonar was often out of action due to maintinance issues. 2. Japanese RADAR also stank but it worked occasionally. They never had centimetric wavelength RADAR. Their dectection probabilities should vary with weather, and sea condition. I don't want a Japanese destroyer to come charging at me with a SONAR lock while I am being conservative with my scope at silent running on a poor sonar condition day. A skillful US captain could remain undetected on most occasions until his torpedoes were either sighted or exploded. 3. I don't think I am the only player who uses SH3 as a surface warship simulator. I use the editor to set up opposing fleets and set myself up in a sub, out of the way, as an observer. I have noticed an AI bug that was present in SHII and seemed to carry into SHIII. One ship will start firing before the other, but the vessel fired upon will respond as soon as it is fired at. Indicating to me that it had detected the other vessel it just withheld fire for some reason. Guns are trained but not firing until the first enemy shells start splashing around it. Large warships were also not firing with the salvo method. I realized that this occured in real life for various circumstances but as a rule most ships fired full main battery salvos. Only advanced vessels had continuous fire such as modern US Cruisers (Helena, Boise) 4. Variable visibility. SHIII made huge strides in this direction but there is room for improvement. Fog banks moving around, Isolated thunderstorms moving across the water forming "sea going fox holes" False radar contacts because of the storms. Unreliable radar performance based on side lobe problems (the galloping ghost of the japanese coast). Interisland sailing vessels that you can close in on and look over, and that can report YOU to the enemy. The periscope fogging over when in cold water with warm air flowing across it. 5. In SHIII most ships took an unreasonbly long time to sink, in SHIV they took an absurdly short time to sink. I realize that the Barham went down quickly. Most large well served warships could take hours to sink. Overall I found sinking times WAY too fast in SHIII. The Yamato will not sink in immediately even if you pump 24 torpedoes into the son of a bitch. Also I have noticed that SHIII had progressive damage algorithms, but usually a ship would take a certain amount of damage and be stuck that way. What happens when ships repair themselves? This certainly happened. A good ship could level itself and pump out water. Increase speed after assessing its level of damage. 6. A mortally wounded ship could still fight, don't let me surface next to a sinking ship thinking that some brazen crew member wouldn't open up with a 25mm or a manually trained 5". The dying Yagumo nailed the Chevalier in Vella Lavella, the USS Duncan fired a torpedo by seaman's eye after the ship was knocked out. Merchant ships had military crews servicing their guns. The USS Tang was shot at by a dying ship and nearly hit. "How they pointed and trained their gun on that slanting deck with remain a mystery to me, and should be a source of pride for any nation" Dick Okane. P.S. thanks dev team for reading my comments, they are just wishes and I am sure I will be thrilled with what your final product is, in whatever form it is. Thank you for all your hard work. Paul |
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#324 | |
Eternal Patrol
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Oh, and WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#325 |
Nub
![]() Join Date: Nov 2006
Posts: 2
Downloads: 0
Uploads: 0
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I did mean SHII and SHIII, thank you for the correction. Thanks for the greetings! I thought I was a member of the subsim community as I have been reading these forums forever but I found that I could not log on recently and I was demoted to "bilge rat".
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#326 |
Eternal Patrol
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Sick? Probably, but it's a sickness we all share. I bought a new computer for SHIII, and I'm hoping it will serve for SH4, because I really can't afford to do that again for a while.
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“Never do anything you can't take back.” —Rocky Russo |
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#327 |
Seaman
![]() Join Date: Jun 2005
Posts: 40
Downloads: 10
Uploads: 0
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Better crew management:
Crew members can be transfered away to man new (other) boats. Player is subject to transfers: Something like a maximum number of missions the player can do (optional) before he is transfered away from frontline duty. It always bothered me that there was no actual limit that keeps one from sinking 1.2 million tons in four years of war patrolling. Something Hey, I know it's to late to add, but a wish-list is a wish-list... |
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#328 | |
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
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Quote:
Though back in the day SHI had very good graphics now we need to have a real bridge of a US Sub. We should be able to see the lookouts climbing to their "perch" and be able to view the sea around us and have the instruments that were available to the bridge staff as they were - TBT, Compass, MC1, etc. We need to have a sea that will have waves crashing over the bow and the windscreen of the bridge during high speed chases in heavy seas. And we need to be able to watch the dive planes rig out for dive or rig in for surface travel if we just surfaced the boat. Little things but they mean a lot to get the feel of what it was like. Interior wise we need the conning tower to be fully functional with the scopes, TBC, Sonar, Radar, main helm station, torp. fireing controls all there and functioning as they did. Same with the control room and the diving stations, main vents, Christmas Tree etc. We should be able to be in the wardroom to review and go over patrol plans. We should be able to go to the radio room and listen to reports or receive Ultra messages. Many have mentioned about crew control. If one takes a look at SHI's damage control screen (center above - whcih was quit detailed "back then") there should not be an issue with showing crew members in each department - allowing the Captain to assign who is where and give us the option to have the men go to certain areas of the ship at certain times - e.g. surfacing - lookouts, damage control, diving - bow and stern planes, submerged approach - conning tower maned and ready, or a simple "battle stations" and men moving to their assigned areas. Much has already been noted in this and other threads about what is wanted or needed. Playing SHI just brings it all to the "surface" more. And by ALL means do not forget the S-Boats the P's and T's and Salmon/Sargo class along with the Gatos/Balaos/Tench. (I am currently skipper of the USS Plunger a P class boat.) If SHI could have them so should SHIV. Much discussion has been made on what the Devs can and can not do. One simply needs to look at the ads for sims that are on TV for the Holidays. Call to Arms 3, or how about Brothers in Arms - all highly detailed in graphics and action. Let's not have SHIV any thing but better! Happy Hunting ![]() |
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#329 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Sry if this has already been mentioned, haven't read all posts. I would love to see in SH4 the option to type out your messages, maybe two options either send them automatically for those that cannot be bothered or type out the message yourself and send. All messages would be replyed back, for instance i might send a message: Convoy spotted requesting orders - then would get reply back saying proceed at full speed & attack convoy. Or once grid area has been patrolled for few days i might recieve a message ask to move to grid ## and patrol area...
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#330 |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
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Did someone wish for a submarine tender yet? I tried to read as many post as I could, but I didn't see one requested. In fact I don't even know if they had them in WWII ...
I was on the USS Nerus in 63-64 and it felt that old ... ![]() Maybe in the last days of the war the boats didn't have to go all the way back to Ohau, but then again they plan on ending the war in 1944 due to bad hunting, right?
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