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Old 12-18-05, 09:44 AM   #1
DS
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Default Meanwhile, back to the wish list...

Core elements (must have)

PACIFIC CAMPAIGN!!! - After two tours in the Atlantic, it's more than time for Silent Hunter to return home to the Pacific and do it up right. The success of the Pacific Aces Mod speaks to the need.

Dynamic campaign
Quick encounter generator
Detailed mission editor
Interactive crew (can't go back to empty boats now after SH3)
Accurate boat handling physics and damage modelling
Detailed and realistic damage control
Immersive campaign environment (radio messages, tonnage boards, drinks and conversation at the Royal Hawaiian , etc)
Great graphics, including weather and sea effects
Choices in boat upgrades
Crew certifications and commendations

Product Enhnacements

More compartments to be visited
Crew watch assignments for crew management
Options for different wartime paint schemes (as an optional in port upgrade)
Nets and mines
Pacific specific missions (aircrew rescue, photo recon, coast watcher insertion/extraction, etc.)
Fleet boat wolf pack operations
More flooding and damage, less instant catastrophic kills for subs
Fuel leaks leaving visible surface trails
Better system for time compression during long transits (especially in the huge Pacific...

I can not express how pleased I am the there will be an SHIV, and that it will be in the PACIFIC!!!

Cheers!
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Old 12-18-05, 11:42 AM   #2
StevenLohr
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Default WIshlist

1) Playable DDs
2) Being able to order courses to the nearest degree
3) Improved crew management routine
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Old 12-18-05, 02:14 PM   #3
Saukko
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Lifeboats!
Well, some people, including me, missed them in SH3 so here is our chance. Also, ability to abandon boat and then waiting to picked up by friendly forces or enemy. Not just a simply death screen.

I definitely want to play both sides.
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Old 12-18-05, 03:42 PM   #4
Sheppard
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Quote:
Originally Posted by CptGrayWolf
Dynamic Radio Communications!
Make me feel like there's a real war going on out there.
Definitely, SH1 had this; you could randomly get radio transmissions from COMSUBPAC telling you to go to such and such area to take photographs, be a plane guard, or look for ships.
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Old 12-18-05, 04:46 PM   #5
Wahooka
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Hello all.

What i would like to see is multiple monitor and computer support. How nice would it be to play SH3 with different sonar-screens or computers in a local network.

Those flightsimming guys have a software module created by Peter Dowson wich makes it possible to send gamedata to other computers in a LAN.

What about real weather, ship movements or current information provided by the internet.

Come on guys...wake up!!!!!
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Old 12-18-05, 05:11 PM   #6
Venatore
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A better death scene if your sub is destoryed
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Old 12-18-05, 06:38 PM   #7
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Quote:
Originally Posted by gdogghenrikson
Make it work with SH3, (like SH2 and distroyer command)
My vote for this. I still want to play as a German in Atlantic and also have the new goodies of SHIV.
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Old 12-18-05, 06:59 PM   #8
glenno
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I can remember somewhere where ubi said in a future silent hunter there would be dynamic weather .
Lots more ships .
Better looking graphics.
Did i mention more ships .
Hundreds more new ports.
Did i mention more ships.
SDK pack for adding more ships.
Did i mention more ships.
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Old 12-18-05, 06:59 PM   #9
Zachstar
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Quote:
Originally Posted by Sturm
Quote:
Originally Posted by gdogghenrikson
Make it work with SH3, (like SH2 and distroyer command)
My vote for this. I still want to play as a German in Atlantic and also have the new goodies of SHIV.
I totally agree

What they can do is have a tool to get the files needed off your SH3 CD then auto configure SH4 to be have all campaigns and scns.
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Old 12-18-05, 07:28 PM   #10
Nikita
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I would like a more complex sim: a mix between Great Naval Battles II, Task Force 1942 and SH III in the Pacific. A simulator with a strategic component.
And the possibility to command subs and ships.
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Old 06-27-06, 12:44 PM   #11
tautug
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Default SH IV Wish list

In addition to the many other great comments I have 3 wishes.

I have done 2 tours of Hawaii, SW Pacific/Pearl Harbor. All I can say is the scenery is gorgeous. Granted, most time will be at sea, but I wish for the following to enhance the "realism" as a sim.

a.) When in Port (Australia, Hawaii, Midway, etc.) Lush scenery and Tidy Bowl blue water!!! Watch any WWII Pacific Theatre movie, and you can't help but love seeing sailors in their kahky's or dress white's walking through the palm trees and sandy beaches. Some in port element to capture the glamour of Pacific Islands, would make me feel more "there". Perhaps more to do in port could be incorporated with this. i.e. a bar to go to and talk to other sailors, movie scenes where you are in meetings with upper brass or get briefed on special missions??? You get the idea

b.) Speaking of Special Missions, the Dynamic Campaign is a must but PLEASE build into it, historic ops. i.e. during your campaign, at the right historical timing, your boat get's called into a special op, or special mission. Other US ships might be there, and if so, have communique with them, etc. It could just be a recon mission, or spy drop off but don't make me feel alone at sea, I'm in a "fleet" boat, because we were part of a team.

c.) More interaction on the boat with crew. In SH3 I'm still a bit bored and feel alone. I want to walk my gorgeous fleet boat and see that shiny brass and stainless steel plating, and the big steel "general Electric" on the motor controls. Fleet boats were cruise ships compared to U-Boats. The galley and mess hall were like eating in an art deco cafeteria. They had full showers and bathrooms, officers cabins, etc.... I want to see my boat, and my crew working. I want to see real damage happening and damage control crews to work on fixing.

d.) OK, I said 3, but I want 4, multiple damage control capabilities. I should be able to assign a main damage control group to handle things, but in a multiple damage situation, I would like to split my crew into 2 or 3 units to fix problems.

e.) Darn, make it 5. Sleep mode. i.e. when in transit in the pacific, have captain go to cabin, and sleep. You will wake up at an adjustable time, and you will only be awaken by a sighting or sounding or urgent message or if weather turns sour.
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Old 06-27-06, 03:08 PM   #12
DeepSix
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Quote:
Originally Posted by tautug
d.) OK, I said 3, but I want 4, multiple damage control capabilities. I should be able to assign a main damage control group to handle things, but in a multiple damage situation, I would like to split my crew into 2 or 3 units to fix problems.
That's an excellent idea.
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But they've stopped his grog forever.
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For tonight we'll merry, merry be,
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Old 06-27-06, 04:03 PM   #13
Medenine
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Quote:
Originally Posted by tautug
In addition to the many other great comments I have 3 wishes.

I have done 2 tours of Hawaii, SW Pacific/Pearl Harbor. All I can say is the scenery is gorgeous. Granted, most time will be at sea, but I wish for the following to enhance the "realism" as a sim.

a.) When in Port (Australia, Hawaii, Midway, etc.) Lush scenery and Tidy Bowl blue water!!! Watch any WWII Pacific Theatre movie, and you can't help but love seeing sailors in their kahky's or dress white's walking through the palm trees and sandy beaches. Some in port element to capture the glamour of Pacific Islands, would make me feel more "there". Perhaps more to do in port could be incorporated with this. i.e. a bar to go to and talk to other sailors, movie scenes where you are in meetings with upper brass or get briefed on special missions??? You get the idea

b.) Speaking of Special Missions, the Dynamic Campaign is a must but PLEASE build into it, historic ops. i.e. during your campaign, at the right historical timing, your boat get's called into a special op, or special mission. Other US ships might be there, and if so, have communique with them, etc. It could just be a recon mission, or spy drop off but don't make me feel alone at sea, I'm in a "fleet" boat, because we were part of a team.

c.) More interaction on the boat with crew. In SH3 I'm still a bit bored and feel alone. I want to walk my gorgeous fleet boat and see that shiny brass and stainless steel plating, and the big steel "general Electric" on the motor controls. Fleet boats were cruise ships compared to U-Boats. The galley and mess hall were like eating in an art deco cafeteria. They had full showers and bathrooms, officers cabins, etc.... I want to see my boat, and my crew working. I want to see real damage happening and damage control crews to work on fixing.

d.) OK, I said 3, but I want 4, multiple damage control capabilities. I should be able to assign a main damage control group to handle things, but in a multiple damage situation, I would like to split my crew into 2 or 3 units to fix problems.

e.) Darn, make it 5. Sleep mode. i.e. when in transit in the pacific, have captain go to cabin, and sleep. You will wake up at an adjustable time, and you will only be awaken by a sighting or sounding or urgent message or if weather turns sour.
That is an awesome selection of ideas especially the sleep mode.
I concur!
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Old 06-27-06, 05:21 PM   #14
Safe-Keeper
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Quote:
I have done 2 tours of Hawaii, SW Pacific/Pearl Harbor. All I can say is the scenery is gorgeous. Granted, most time will be at sea, but I wish for the following to enhance the "realism" as a sim.

When in Port (Australia, Hawaii, Midway, etc.) Lush scenery and Tidy Bowl blue water!!! Watch any WWII Pacific Theatre movie, and you can't help but love seeing sailors in their kahky's or dress white's walking through the palm trees and sandy beaches. Some in port element to capture the glamour of Pacific Islands, would make me feel more "there".
I agree, scenery (terrain, trees, buildings, etc.) could be far better, and I have this feeling they will be.

As long as it's a graphics option, I don't see anything wrong with it. If it isn't, I'll have to say no, as it'll lag the game for those of us who don't have super-computers.

Quote:
Perhaps more to do in port could be incorporated with this. i.e. a bar to go to and talk to other sailors, movie scenes where you are in meetings with upper brass or get briefed on special missions??? You get the idea
I don't really like the idea of an RPG element, to be honest. I'd rather focus on the simulation of the submarine patrols.

Quote:
b.) Speaking of Special Missions, the Dynamic Campaign is a must but PLEASE build into it, historic ops. i.e. during your campaign, at the right historical timing, your boat get's called into a special op, or special mission. Other US ships might be there, and if so, have communique with them, etc. It could just be a recon mission, or spy drop off but don't make me feel alone at sea, I'm in a "fleet" boat, because we were part of a team.
I agree there need to be more historical stuff, but you should only be called to them if they really need you. Nothing to stop you from going over there anyway, you know.

Quote:
c.) More interaction on the boat with crew. In SH3 I'm still a bit bored and feel alone. I want to walk my gorgeous fleet boat and see that shiny brass and stainless steel plating, and the big steel "general Electric" on the motor controls. Fleet boats were cruise ships compared to U-Boats. The galley and mess hall were like eating in an art deco cafeteria. They had full showers and bathrooms, officers cabins, etc.... I want to see my boat, and my crew working. I want to see real damage happening and damage control crews to work on fixing.
You're not the only one. I don't think it's a that important thing, but I wouldn't exactly mind seeing it, either.

Quote:
d.) OK, I said 3, but I want 4, multiple damage control capabilities. I should be able to assign a main damage control group to handle things, but in a multiple damage situation, I would like to split my crew into 2 or 3 units to fix problems.
Not a bad idea at all.

Quote:
e.) Darn, make it 5. Sleep mode. i.e. when in transit in the pacific, have captain go to cabin, and sleep. You will wake up at an adjustable time, and you will only be awaken by a sighting or sounding or urgent message or if weather turns sour.
Again, that's more of an RPG element, so I don't really like it, to be honest. I just consider myself sleeping some of the time the time compression is set to 1024.
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Old 06-27-06, 09:05 PM   #15
Agrippa
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I haven't posted in this thread yet, and because it's so long I haven't read the whole thing, so I apologize if I make a suggestion someone else has already made (I doubt very much that my ideas will be terribly original).

1. I'd like to see other ships in port. As far as I'm concerned, that's the only scenary improvement that needs to be made.

2. The option to "Exit Patrol" while at sea, like in SH3, but one that doesn't automatically teleport you back home. Sometimes, after a successful patrol, or one where I've used up all my torpedoes because my aim is off (or both), I don't want to sit around with the time compression maxed out waiting to go back home. But for reasons of realism, I don't want to be instantaneously transported back to base. So, if surfaced with no contacts around, you should be able to exit the mission, but the computer should trace a path back to you base at the optimum speed, and have you docked in port on the day and time it would have taken you to do it yourself. This is still a cheat, because it allows you to go home without being detected, but would save a lot of dull time at sea just waiting to get home.

3. People have mentioned this before about SH3: There should at least be the a realism setting to have occasional breakdown of equipment while at sea. Along with this should be more crew injuries than there is in SH3--I can count on one hand the number of crewmen I've had wounded or killed in action (excluding times when I'm sunk, and everybody dies).

4. some more precision when moving the periscope. I don't know how many times I've gotten the wrong distance of a target because the periscope moves too much at the slightest mouse movement.

5. This may sound odd, but I'd like to have a less-than-perfect weapons officer. I don't like having to either do all the torpedo work myself, or having the weapons officer do it perfectly. That officer (if not all the officers) should have a skill level that could increase with time, that effects his accuracy. Just having an officer who's accuracy could be off by as much as 5% could make a huge difference in making a torpedo attack--am I more accurate than my own weapons officer? Would my decision change if I thought my officer would become more accurate by letting him do it, even if it meant missing with this attack?

6. I mentioned this in another thread, but more flexability with the realism options, and to know more about what each option means in game terms. For example, I find the "god map mode" or whatever it's called (where every ship in view of your sub is located accurately on the nave map) to be way too easy, but I also occasionally find "no god mode" too difficult. I'd like a middle option, say something where bearing lines are placed on the map instead of completely accutate postings, a middle option between god mode and no god mode. Just having three settings instead of two ("easy" "medium" and "realistic") would be nice. I like options, and the ability to tailor the realism more to what I want to play at that moment, as I often use different settings at different times, depending on my mood.
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