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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
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Core elements (must have)
PACIFIC CAMPAIGN!!! - After two tours in the Atlantic, it's more than time for Silent Hunter to return home to the Pacific and do it up right. The success of the Pacific Aces Mod speaks to the need. Dynamic campaign Quick encounter generator Detailed mission editor Interactive crew (can't go back to empty boats now after SH3) Accurate boat handling physics and damage modelling Detailed and realistic damage control Immersive campaign environment (radio messages, tonnage boards, drinks and conversation at the Royal Hawaiian ![]() Great graphics, including weather and sea effects Choices in boat upgrades Crew certifications and commendations Product Enhnacements More compartments to be visited Crew watch assignments for crew management Options for different wartime paint schemes (as an optional in port upgrade) Nets and mines Pacific specific missions (aircrew rescue, photo recon, coast watcher insertion/extraction, etc.) Fleet boat wolf pack operations More flooding and damage, less instant catastrophic kills for subs Fuel leaks leaving visible surface trails Better system for time compression during long transits (especially in the huge Pacific... I can not express how pleased I am the there will be an SHIV, and that it will be in the PACIFIC!!! Cheers! |
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#2 |
Watch
![]() Join Date: Dec 2005
Posts: 28
Downloads: 215
Uploads: 0
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1) Playable DDs
2) Being able to order courses to the nearest degree 3) Improved crew management routine |
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#3 |
Electrician's Mate
![]() Join Date: May 2005
Location: Finland
Posts: 136
Downloads: 1
Uploads: 0
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Lifeboats!
![]() Well, some people, including me, missed them in SH3 so here is our chance. Also, ability to abandon boat and then waiting to picked up by friendly forces or enemy. Not just a simply death screen. I definitely want to play both sides. |
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#4 | |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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#5 |
Bilge Rat
![]() Join Date: Apr 2005
Location: Netherlands
Posts: 1
Downloads: 0
Uploads: 0
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Hello all.
What i would like to see is multiple monitor and computer support. How nice would it be to play SH3 with different sonar-screens or computers in a local network. Those flightsimming guys have a software module created by Peter Dowson wich makes it possible to send gamedata to other computers in a LAN. What about real weather, ship movements or current information provided by the internet. Come on guys...wake up!!!!! |
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#6 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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A better death scene if your sub is destoryed
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#7 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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#8 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
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I can remember somewhere where ubi said in a future silent hunter there would be dynamic weather .
Lots more ships . Better looking graphics. Did i mention more ships . Hundreds more new ports. Did i mention more ships. SDK pack for adding more ships. Did i mention more ships. |
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#9 | ||
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
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What they can do is have a tool to get the files needed off your SH3 CD then auto configure SH4 to be have all campaigns and scns. |
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#10 |
Electrician's Mate
![]() Join Date: Sep 2001
Location: Under the sea
Posts: 140
Downloads: 119
Uploads: 0
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I would like a more complex sim: a mix between Great Naval Battles II, Task Force 1942 and SH III in the Pacific. A simulator with a strategic component.
And the possibility to command subs and ships. |
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#11 |
Swabbie
![]() Join Date: Mar 2005
Location: Chicago
Posts: 9
Downloads: 0
Uploads: 0
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In addition to the many other great comments I have 3 wishes.
I have done 2 tours of Hawaii, SW Pacific/Pearl Harbor. All I can say is the scenery is gorgeous. Granted, most time will be at sea, but I wish for the following to enhance the "realism" as a sim. a.) When in Port (Australia, Hawaii, Midway, etc.) Lush scenery and Tidy Bowl blue water!!! Watch any WWII Pacific Theatre movie, and you can't help but love seeing sailors in their kahky's or dress white's walking through the palm trees and sandy beaches. Some in port element to capture the glamour of Pacific Islands, would make me feel more "there". Perhaps more to do in port could be incorporated with this. i.e. a bar to go to and talk to other sailors, movie scenes where you are in meetings with upper brass or get briefed on special missions??? You get the idea b.) Speaking of Special Missions, the Dynamic Campaign is a must but PLEASE build into it, historic ops. i.e. during your campaign, at the right historical timing, your boat get's called into a special op, or special mission. Other US ships might be there, and if so, have communique with them, etc. It could just be a recon mission, or spy drop off but don't make me feel alone at sea, I'm in a "fleet" boat, because we were part of a team. c.) More interaction on the boat with crew. In SH3 I'm still a bit bored and feel alone. I want to walk my gorgeous fleet boat and see that shiny brass and stainless steel plating, and the big steel "general Electric" on the motor controls. Fleet boats were cruise ships compared to U-Boats. The galley and mess hall were like eating in an art deco cafeteria. They had full showers and bathrooms, officers cabins, etc.... I want to see my boat, and my crew working. I want to see real damage happening and damage control crews to work on fixing. d.) OK, I said 3, but I want 4, multiple damage control capabilities. I should be able to assign a main damage control group to handle things, but in a multiple damage situation, I would like to split my crew into 2 or 3 units to fix problems. e.) Darn, make it 5. Sleep mode. i.e. when in transit in the pacific, have captain go to cabin, and sleep. You will wake up at an adjustable time, and you will only be awaken by a sighting or sounding or urgent message or if weather turns sour. |
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#12 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
Uploads: 0
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__________________
![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#13 | |
Nub
![]() Join Date: Jun 2006
Location: UK near Oxford
Posts: 2
Downloads: 0
Uploads: 0
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I concur!
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#14 | ||||||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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As long as it's a graphics option, I don't see anything wrong with it. If it isn't, I'll have to say no, as it'll lag the game for those of us who don't have super-computers. Quote:
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#15 |
Seaman
![]() Join Date: Apr 2005
Posts: 35
Downloads: 81
Uploads: 0
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I haven't posted in this thread yet, and because it's so long I haven't read the whole thing, so I apologize if I make a suggestion someone else has already made (I doubt very much that my ideas will be terribly original).
1. I'd like to see other ships in port. As far as I'm concerned, that's the only scenary improvement that needs to be made. 2. The option to "Exit Patrol" while at sea, like in SH3, but one that doesn't automatically teleport you back home. Sometimes, after a successful patrol, or one where I've used up all my torpedoes because my aim is off (or both), I don't want to sit around with the time compression maxed out waiting to go back home. But for reasons of realism, I don't want to be instantaneously transported back to base. So, if surfaced with no contacts around, you should be able to exit the mission, but the computer should trace a path back to you base at the optimum speed, and have you docked in port on the day and time it would have taken you to do it yourself. This is still a cheat, because it allows you to go home without being detected, but would save a lot of dull time at sea just waiting to get home. 3. People have mentioned this before about SH3: There should at least be the a realism setting to have occasional breakdown of equipment while at sea. Along with this should be more crew injuries than there is in SH3--I can count on one hand the number of crewmen I've had wounded or killed in action (excluding times when I'm sunk, and everybody dies). 4. some more precision when moving the periscope. I don't know how many times I've gotten the wrong distance of a target because the periscope moves too much at the slightest mouse movement. 5. This may sound odd, but I'd like to have a less-than-perfect weapons officer. I don't like having to either do all the torpedo work myself, or having the weapons officer do it perfectly. That officer (if not all the officers) should have a skill level that could increase with time, that effects his accuracy. Just having an officer who's accuracy could be off by as much as 5% could make a huge difference in making a torpedo attack--am I more accurate than my own weapons officer? Would my decision change if I thought my officer would become more accurate by letting him do it, even if it meant missing with this attack? 6. I mentioned this in another thread, but more flexability with the realism options, and to know more about what each option means in game terms. For example, I find the "god map mode" or whatever it's called (where every ship in view of your sub is located accurately on the nave map) to be way too easy, but I also occasionally find "no god mode" too difficult. I'd like a middle option, say something where bearing lines are placed on the map instead of completely accutate postings, a middle option between god mode and no god mode. Just having three settings instead of two ("easy" "medium" and "realistic") would be nice. I like options, and the ability to tailor the realism more to what I want to play at that moment, as I often use different settings at different times, depending on my mood. |
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