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Old 12-18-05, 08:03 AM   #46
CB..
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Quote:
Originally Posted by gdogghenrikson
Define contraversial
morally complicated/uncomfortable-- :hmm: perhaps--thought provoking emotionally interesting--what does it feel like to be fighting against the Allies believing your self to be correct in doing so etc etc---morally complicated from the players and historical point of view---etc
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Old 12-18-05, 08:20 AM   #47
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Quote:
Originally Posted by CB..
Quote:
Originally Posted by gdogghenrikson
Define contraversial
morally complicated/uncomfortable-- :hmm: perhaps--thought provoking emotionally interesting--what does it feel like to be fighting against the Allies believing your self to be correct in doing so etc etc---morally complicated from the players and historical point of view---etc
sounds like something my friend would say. when he first saw me play SH3 he told me it is odd to make a war game where you play as the "bad guys". But my queston is what defines a "bad guy". reminds me of the scene in Saving Private Ryan when the allies/americans have a few nazi solders cornered and they are trying to surrender and one of the allied solders blows his head off. wouldnt that make the allied solder a "bad Guy"

people say things are contraversial way to often. before you know it Super Mario Bros will be contraversial. think about it, Mario eats shrooms right, he also jumps on peoples heads and throws fire at people...so that could make mario a "bad guy", right
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Old 12-18-05, 08:23 AM   #48
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Quote:
Originally Posted by gdogghenrikson
sounds like something my friend would say. when he first saw me play SH3 he told me it is odd to make a war game where you play as the "bad guys". But my queston is what defines a "bad guy". reminds me of the scene in Saving Private Ryan when the allies/americans have a few nazi solders cornered and they are trying to surrender and one of the allied solders blows his head off. wouldnt that make the allied solder a "bad Guy"

people say things are contraversial way to often. before you know it Super Mario Bros will be contraversial. think about it, Mario eats shrooms right, he also jumps on peoples heads and throws fire at people...so that could make mario a "bad guy", right
as i was saying-- morally complicated but lets not go off on some daft tangent based on the interpretation of events depicted in a movie and or a game--that would be idiotic
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The best lack all conviction, while the worst
Are full of passionate intensity.

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Old 12-18-05, 08:26 AM   #49
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Quote:
Originally Posted by CB..
Quote:
Originally Posted by gdogghenrikson
sounds like something my friend would say. when he first saw me play SH3 he told me it is odd to make a war game where you play as the "bad guys". But my queston is what defines a "bad guy". reminds me of the scene in Saving Private Ryan when the allies/americans have a few nazi solders cornered and they are trying to surrender and one of the allied solders blows his head off. wouldnt that make the allied solder a "bad Guy"

people say things are contraversial way to often. before you know it Super Mario Bros will be contraversial. think about it, Mario eats shrooms right, he also jumps on peoples heads and throws fire at people...so that could make mario a "bad guy", right
as i was saying-- morally complicated but lets not go off on some daft tangent based on the interpretation of events depicted in a movie and or a game--that would be idiotic
what is morally wrong with playing games that deal with nazis
If you dont like it, DONT BUY IT!!
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Old 12-18-05, 08:35 AM   #50
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i did say it was controversial remember --you really didn't have to prove the point for me you know by starting an argument :rotfl:
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the world's tinyiest sh3 supermod-
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The best lack all conviction, while the worst
Are full of passionate intensity.

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Old 12-18-05, 09:44 AM   #51
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Default Meanwhile, back to the wish list...

Core elements (must have)

PACIFIC CAMPAIGN!!! - After two tours in the Atlantic, it's more than time for Silent Hunter to return home to the Pacific and do it up right. The success of the Pacific Aces Mod speaks to the need.

Dynamic campaign
Quick encounter generator
Detailed mission editor
Interactive crew (can't go back to empty boats now after SH3)
Accurate boat handling physics and damage modelling
Detailed and realistic damage control
Immersive campaign environment (radio messages, tonnage boards, drinks and conversation at the Royal Hawaiian , etc)
Great graphics, including weather and sea effects
Choices in boat upgrades
Crew certifications and commendations

Product Enhnacements

More compartments to be visited
Crew watch assignments for crew management
Options for different wartime paint schemes (as an optional in port upgrade)
Nets and mines
Pacific specific missions (aircrew rescue, photo recon, coast watcher insertion/extraction, etc.)
Fleet boat wolf pack operations
More flooding and damage, less instant catastrophic kills for subs
Fuel leaks leaving visible surface trails
Better system for time compression during long transits (especially in the huge Pacific...

I can not express how pleased I am the there will be an SHIV, and that it will be in the PACIFIC!!!

Cheers!
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Old 12-18-05, 11:42 AM   #52
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Default WIshlist

1) Playable DDs
2) Being able to order courses to the nearest degree
3) Improved crew management routine
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Old 12-18-05, 02:14 PM   #53
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Lifeboats!
Well, some people, including me, missed them in SH3 so here is our chance. Also, ability to abandon boat and then waiting to picked up by friendly forces or enemy. Not just a simply death screen.

I definitely want to play both sides.
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Old 12-18-05, 03:42 PM   #54
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Quote:
Originally Posted by CptGrayWolf
Dynamic Radio Communications!
Make me feel like there's a real war going on out there.
Definitely, SH1 had this; you could randomly get radio transmissions from COMSUBPAC telling you to go to such and such area to take photographs, be a plane guard, or look for ships.
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Old 12-18-05, 04:46 PM   #55
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Hello all.

What i would like to see is multiple monitor and computer support. How nice would it be to play SH3 with different sonar-screens or computers in a local network.

Those flightsimming guys have a software module created by Peter Dowson wich makes it possible to send gamedata to other computers in a LAN.

What about real weather, ship movements or current information provided by the internet.

Come on guys...wake up!!!!!
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Old 12-18-05, 05:11 PM   #56
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A better death scene if your sub is destoryed
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Old 12-18-05, 06:38 PM   #57
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Quote:
Originally Posted by gdogghenrikson
Make it work with SH3, (like SH2 and distroyer command)
My vote for this. I still want to play as a German in Atlantic and also have the new goodies of SHIV.
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Old 12-18-05, 06:59 PM   #58
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I can remember somewhere where ubi said in a future silent hunter there would be dynamic weather .
Lots more ships .
Better looking graphics.
Did i mention more ships .
Hundreds more new ports.
Did i mention more ships.
SDK pack for adding more ships.
Did i mention more ships.
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Old 12-18-05, 06:59 PM   #59
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Quote:
Originally Posted by Sturm
Quote:
Originally Posted by gdogghenrikson
Make it work with SH3, (like SH2 and distroyer command)
My vote for this. I still want to play as a German in Atlantic and also have the new goodies of SHIV.
I totally agree

What they can do is have a tool to get the files needed off your SH3 CD then auto configure SH4 to be have all campaigns and scns.
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Old 12-18-05, 07:28 PM   #60
Nikita
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I would like a more complex sim: a mix between Great Naval Battles II, Task Force 1942 and SH III in the Pacific. A simulator with a strategic component.
And the possibility to command subs and ships.
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