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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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I tested it out last night, loading the depth charge noise mod at the end in JSMGE after LRT and the LRT OLCE patches. Although I was depth charged a few times and escaped each time, its hard to tell yet if the "bold" effect aided in that. I can tell you that LRT sems to be just fine and all the LRT features seem to be working, including the depth charge shake.
It was stable...no strange behaviors or ctds. I'll post additional comments after more testing. |
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#47 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
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S! |
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#48 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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After another night of testing, the combo still seems to be working fine. I watched the behavior of the DDs this time, and they seem to be distracted by the 'bold' effect just like the mod is intended. As for LRT, the depth charge shake is working, so are the effects of longer repair time and damage vulnerability. The only thing that I am not sure of yet are the variable sounds for depth charge attacks.
Surprisingly, it looks like these two mods are compatible! PS: I am having some savegame crash issues, but I have been having those intermittently since I started playing the game last year. I doubt they have anything to do with incompatibility of these two mods. |
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#49 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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Thanks mate, your reports are certainly appreciated! Now that the two seem compatible I'll also go and enable LRT before my next patrol. I'll report back, too, if I notice anything strange...
Quote:
S! again m8 and thanks for the reports. |
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#50 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
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Just tried to open this using the given password of "Bold" and it would not open. Has it been changed or...what?
And does anyone know where in development this stands...still at the alpha stage? |
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#51 | |
Frogman
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Downloads: 69
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#52 | |
Frogman
![]() Join Date: May 2005
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#53 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
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sabretwo:
Whoa, guess I did not know that the Event Camera needed to be on...well, of course it would need to be wouldn't it...and I also do not use it, but the effect of the DC "explosion sound" temporarily "deafening" the DD sonar (as replicated by the Bold decoy) would add an enhancement of reality not currently present. As I think of it, one could still get the explosive visuals by pressing the "." (period) key, no? I still do not know why I could not open the file using the "Bold" password as VH stated one could. |
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#54 |
Grey Wolf
![]() Join Date: Feb 2003
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any news on this? would be certainly be a great addition.
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#55 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
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Wheres the new version?
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