![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 | |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
|
![]() Quote:
My thought was, that since it is the depth charge that spawns the BOLD, changing the textures for the DC effects so the last few frames of the explosion gradually changed into a bubble cloud would make using the bubble effect of the BOLD unnecessary, thereby solving the problem of having both effects triggered together. Altering the effects textures for the BOLD, by your reasoning, would replace the explosion effects of the depth charge but that would again mean altering the DC effects anyways. Since the BOLD is spawned by the depth charge, it just seems to follow that you'd want the explosion to come with the depth charge and not with the BOLD. danurve, you do raise a point here with your questions. With Albrecht's Improved ASW mod adding larger and more powerful depth charges as the war progresses, would a stronger and more effective BOLD be needed to reflect the greater disturbances generated by the explosions? What about hedgehogs? Does each shell spawn a BOLD or just a single one that is longer lasting and influences a larger sphere? It will certainly be interesting to see what AvH has in store. ![]()
__________________
Still sailing the high seas, hunting convoys with those who join me. |
|
![]() |
![]() |
|
|