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Old 12-04-07, 02:33 AM   #1396
swdw
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Quote:
Originally Posted by Beery
Hanging out, playing CoD4 and Assassin's Creed while shielding my daughter's eyes from their brutal violence.
Papa Beery!!! Hope you like the way your kid's growing (that's his RFB kid for biosthetique, not a human child)
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Old 12-04-07, 03:35 AM   #1397
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Great, Beery's here! Good to hear you're doing well

Sorry guys, I'm still buried under a lot of work here. I promised to help out with some of the updates, but I can't even find time to install SHIV at the moment...

And yea, don't worry about them games. I played them since a young age, and I'm still ok. I think
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Old 12-04-07, 10:19 AM   #1398
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Hi CCIP. Good to see you still around here.
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Old 12-05-07, 02:59 AM   #1399
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So--if I read this correctly--my last batch torpedos is CCIP's fault? I owe you a cold one!
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Old 12-06-07, 11:26 PM   #1400
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Just wanted to confirm, RFB is listed here as a 1.4 compatible mod -

http://www.subsim.com/radioroom/showthread.php?t=125815

Is this current version of RFB compatible on it's own with the 1.4 patch?

Thanks.
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Old 12-07-07, 04:07 AM   #1401
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Quote:
Originally Posted by Viduka
Just wanted to confirm, RFB is listed here as a 1.4 compatible mod -

http://www.subsim.com/radioroom/showthread.php?t=125815

Is this current version of RFB compatible on it's own with the 1.4 patch?
No. This is the old version of RFB, which is no longer being supported by the development team. The current version of RFB is in the other sticky.
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Old 12-07-07, 08:16 AM   #1402
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Go to this thread
http://www.subsim.com/radioroom/showthread.php?t=125529

RFB stock is a stand alone version that doesn't need any other mod to work with 1.4, but the campaign experience is immensely better if you add the Run Silent Run Deep mod on top of it.

RFB for ROW is modified to be compatible with ROW.
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Old 12-07-07, 08:51 AM   #1403
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Swdw, think it is time to let the other RFB thread go? I can edit your original post with a link to the original work if you would like. Looking after two threads on the same matter can get nuts for you after a while. Let me know.
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Old 12-07-07, 09:52 PM   #1404
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Many thanks for the replies. I think i've got it sussed out now.

I was wondering why I couldn't see the latest version of RFB in my JSGME.

It's because vista 64bit uses 2 sets of program files and RFB for 1.4 extracts into the 64bit set of program files by default, not the set of folders where SH4 was actually installed.

Just thought i'd mention it incase anyone else using vista 64bit runs into the same problem. Once it's directed to the correct directory it shows up fine.
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Old 12-10-07, 11:34 AM   #1405
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Quote:
Originally Posted by AVGWarhawk
Swdw, think it is time to let the other RFB thread go? I can edit your original post with a link to the original work if you would like. Looking after two threads on the same matter can get nuts for you after a while. Let me know.
Yes, you can unsticky the other thread. I copid over all of Beery's info from his first post and put it into the first post here.
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"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

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Old 12-10-07, 01:57 PM   #1406
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I don't want to re-open an old argument here, but I've noticed that with RFB for ROW installed my gun can fire every 6 seconds. I know Beery was hard-over on a much longer reload time. Although I'm not fond of Beery's lethargic firing rate, I also don't like the rapid-fire capability my subs currently have.

Previously, there were options for 12-second and longer reloads. Any way to get these back?

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Old 02-09-08, 02:43 PM   #1407
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This info is kept in the Guns.sim file. Beery was quiet stubborn about this even with mounting evidence to the contrary. I made changes to the SH3 file. SH4 looks to be the same thing - will post it later.
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Old 02-09-08, 05:46 PM   #1408
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Quote:
Originally Posted by vanjast
This info is kept in the Guns.sim file. Beery was quiet stubborn about this even with mounting evidence to the contrary...
No evidence ever appeared that showed any submarine deck gun being fired at a rate faster than 22 seconds per round in actual combat conditions - that is the fastest reload rate anyone could produce (after the challenge was out there for at least 12 months) for any deck gun in actual combat. The only 'mounting' evidence consistently backed up the calculations I made for RFB, and much of the evidence showed very much slower reload rates (i.e. 50 seconds per round for U-boat deck guns). Any faster rate of fire is based on non-combat rates of fire that don't take into account conditions and facts that severely limited rate of fire during combat - you know, pesky stuff like the need to actually get ammunition to the gun in order to load and fire it, and the need to actually aim at a target while the firing boat and the target is moving.

The only thing I was 'stubborn' about when it came to RFB was that any part of the simulation had to be based on ACTUAL combat reports if such reports were available. In the case of gun reload rates those reports are available and not a single one shows a reload rate faster than 22 seconds per round. Anything faster is fantasy, and fantasy is not simulation.

This is the last time I will speak on this subject in this thread. I'm tired of defending a realistic rate of fire against those who insist on turning a simulation into a fantasy.
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Old 02-09-08, 07:38 PM   #1409
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Quote:
No evidence ever appeared that showed any submarine deck gun being fired at a rate faster than 22 seconds per round in actual combat conditions
See:

"The Battle of the Atlantic" by Andrew Williams, p.74 excerpt from Otto Kretschmer U-99 log of 2 August 1940 06.24-06.30 (six minutes)
"Thirty shots at 2500m with gun, aiming at the ship [Alexia, steamer, 8016 tons] that is now sending radio signals requesting the presence of destroyers. Approximately 15-20 shots on target, most of which are into the waterline of the ship and her engine room..."

360 seconds / 30 rounds = 1 shot every 12 seconds.

I realize this is about Fleet boats, but, one would think gun crews of time period navies would be similar.
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Old 02-09-08, 09:14 PM   #1410
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Beery,

If you think you have fought this battle with the cannon long enough let me know and I will lock the thread.

Nice to see you are still lurking here!
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