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Old 04-18-07, 02:30 PM   #106
Barkhorn1x
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Quote:
Originally Posted by Beery
The new version, configured for version 1.2, is now available. See the first post in this thread for the download link.
Rock on - and yes - as tedhealy stated - the serious playing of SHIV can now begin!!
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Old 04-18-07, 02:31 PM   #107
Beery
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[quote=jimimadrid]
Quote:
Originally Posted by Beery
OK, i've changed the file. Here is the new green lamp mod. http://www.file-upload.net/download-...nLamp.rar.html
Thanks. I actually just cut and pasted the whole right side of the image from your modded image onto the new image. I'm curious though - is there anything other than that green light that changes?
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Old 04-18-07, 02:36 PM   #108
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I had to remove the crush depth mod. Usually I'd give it a good looking over and try to make it work in the new version, but I was hoping that perhaps the devs had addressed the crush depths, and anyway I'm feeling really ill today so I figured I'd just get RFB up and running as best I could and get the crush depth mod working when I felt a bit better.
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Old 04-18-07, 03:23 PM   #109
Camaero
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Thanks for the work Beery! I am sick today myself, hope you feel better soon!
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Old 04-18-07, 03:27 PM   #110
LukeFF
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Quote:
Originally Posted by hmatthias
WHere can I get that s-42 config file? It looks great, and I am all for realism. Makes my blood boil when I see people fill up every slot (including the DC slots), because that is just silly, and not how the game is intended to be played. I think it will be more fun to see your NCOs get more skills, etc, then have an "uber crew" of all officers, with 80 men on a boat!
Ask, and ye shall receive:

http://www.subsim.com/radioroom/showthread.php?t=112389
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Old 04-18-07, 03:40 PM   #111
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you, sir, rock!
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Old 04-18-07, 03:49 PM   #112
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That's what I thought, CCIP. Another reason why we sink too much, too fast.
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Old 04-18-07, 03:54 PM   #113
Madman
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Thanks Beery!!!!!

Hope you feel better soon!
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Old 04-18-07, 04:11 PM   #114
sqk7744
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Default NOW HERE THIS..Shore leave is cancelled we set sail immediately

Quote:
Originally Posted by Beery
The new version, configured for version 1.2, is now available. See the first post in this thread for the download link.
big THANKS Beery!
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Old 04-18-07, 07:01 PM   #115
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Thanks, Beery! Fast work! And also thanks to JimiMadrid for making his nice green lamp mod compatible with patch 1.2.
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Old 04-18-07, 07:47 PM   #116
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Quote:
Originally Posted by tedhealy


Now actual playing of patch 1.2 can begin
Hear hear! Thanks, Beery!
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Old 04-18-07, 07:52 PM   #117
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Quote:
Originally Posted by Beery
The new version, configured for version 1.2, is now available. See the first post in this thread for the download link.
That was fast! Thanks Beery.
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Old 04-18-07, 09:02 PM   #118
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Default 2 Beery

Thanx Beery, hope you feel better soon. Great job.
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Old 04-19-07, 03:13 AM   #119
greekfire
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Anyone else incapable of firing torpedo's after installing this mod? Everything works fine until I load this mod. Only way I can get it back is with full reinstall because removing the mod doesn't fix it. Any help would be greatly appreciated. Maybe this is just some setting that was changed and I don't know how to work it now but I open all the tubes and everything is ready to go but the torpedo's will not fire at target. btw, this is the only mod I downloaded and installed so problem is isolated.
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Old 04-19-07, 03:22 AM   #120
Vonsteel
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@Greekfire
Can you fire the torps via the red button? If so youll find the Enter Key has been disabled WHICH is a good thing cause im always pressing Enter by mistake and was wasting fish all the time....

@Beery)
Awesome job mate getting 1.20 out 1 Problem i found (visualy)
When i use the TBT the graphics on the top edge are see through from left to right at the top and a spacing of about 1/2 inch deep. It appears to be something in the menu 1024 768.

Anyways again thxs for the fast updated version. (Wasnt going to play till i could put youre mod back on)

Last edited by Vonsteel; 04-19-07 at 04:07 AM.
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