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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#92 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
Uploads: 0
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Beery I started with your RUB mod a few years ago, I am happy to see you still doing these things for us, and rite when I should receive the game in the mail, thanks buddy for all that you do.
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#93 | |
Sonar Guy
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I have compared the old and the new file and could not see either in the graphics nore in the alpha-channel differences. Hmmm. I'm wondering why they have put a new ReplayElements.dds in the 1.2. greetz jimimadrid |
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#94 |
Loader
![]() Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
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WHere can I get that s-42 config file? It looks great, and I am all for realism. Makes my blood boil when I see people fill up every slot (including the DC slots), because that is just silly, and not how the game is intended to be played. I think it will be more fun to see your NCOs get more skills, etc, then have an "uber crew" of all officers, with 80 men on a boat!
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#95 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#96 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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I reckon we should be able to use the old greenlight mod.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#97 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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By the way, my apologies to Stew U-582. Reading back through my message I think I came over a little too strong.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#98 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#99 | |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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#100 | |
Sonar Guy
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OK, i've changed the file. Here is the new green lamp mod. http://www.file-upload.net/download-...nLamp.rar.html |
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#101 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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#102 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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The new version, configured for version 1.2, is now available. See the first post in this thread for the download link.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#103 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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![]() ![]() Now actual playing of patch 1.2 can begin ![]() |
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#104 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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What does the game look at for reloading torpedos other than silent running state, anything? From my reading the pitch of the boat mattered, etc, reloading wasn't as trivial as it is in game. Any way to mod relaoding limited by depth, rate f change of depth, etc.?
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#105 | |
Navy Seal
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That said, now the crew efficiency is more of a factor - you won't get much of a reload time unless you're at battle stations. Otherwise, the modelling of factors in terms of torpedo reloads has always been notoriously sparse. In SHIII you could load external stores in any weather; you could also reload the aft tube in Type VII's underwater (which would've been impossible because the reserve torpedo was stored in the electric engine room and could not be loaded when the electrics were on). Anyway, I certainly wish there were more factors. |
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