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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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I am having a problem which I think is caused by RFB 1.28. I just upgraded from v1.27 and have never seen this problem before.
The periscope display looks distorted, as if it has been magnified too much. It overlaps the screen so part of the image has been "cut off". Also the heading tape in the periscope is a lot larger. In all, it looks like the resolution at the periscope stations is totally different. I can't post a screenshot at the moment but I hope you get the idea. Does anyone else have this problem or better still, know how to fix it?
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Rock 'n' roll is the only religion that will never let you down |
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#1097 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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LOL
This is intantional. Beery included the "better scopes mod" by l3th4l based on a mod by CaptainCox and on an idea for reducing brightness by Kataki (Data\\Menu\\Gui\\Layout\\betterscopes_attack.dds, betterscopes_observation.dds; Data\\Menu\\Gui\\bearing_big.dds; Data\\Menu\\\cf6 menu_1024_768.ini\cf0 ).\par \par This is stated in the readme in RFB 1.28/data/readme_rfb.rtf Hope it helps. Reg Bando |
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#1098 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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EAF, it happened the same to me, sadly I had to uninstall that part of the mod
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#1099 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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Thank you. I found the original thread of the Better Scopes mod here: http://www.subsim.com/radioroom/showthread.php?t=113551
Apparently it is a problem related to display resolution. So far no fix it seems. I guess I'll have to to uninstall this part of the mod too ![]() BTW Beery, I am getting a lot of dud torpedoes in my current patrol and I absolutely LOVE it ![]() ![]()
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Rock 'n' roll is the only religion that will never let you down |
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#1100 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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^^^ misfires/jams would be cool cause you'd need to reload (clear the round). Duds? A dud round is called "AP." <G>
tater |
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#1101 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#1102 | |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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#1103 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Well the REAL MEDALS MOD does not fix the "Medal Box" that is the problem (if one can call it that). I tried to fix that with ALL MEDALS MOD but because of the way the 3d models uses the textures I only achieved what you see in ALL MEDALS MOD.
It does give you the medals like the Vanilla SH4 but uses "REAL" medals and names, when the vanilla SH4 gives you fantasy medals due to copyright problems (maybe hard to believe but that's why the Dev's came up with the fantasy medals in the game). |
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#1104 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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Maybe you know how to fix captain's log?
I'm starting sinkings bout 4.30, last is 16:00, but after the patrol in the log I see first at 00:00 and last at 00:04 |
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#1105 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Beery,
I've decided to learn the joys of setting up the flotillas, patrol objectives, etc. Would it be OK to use yours as a benchmark? My plan would be to only create/modify things like the patrol objectives, I'd leave the flotillas, etc intact. I want to see if the % inclusion works, for example (and how it works). I'd like to see the right balance of patrols to the Empire vs Truk, etc. Obviously such a change would require my campaign files since in the stock game there's nothing to see in the Marshalls, Gilberts, Carolines, etc. (I'm adding in the Gilberts now). Full credit would obviously be given. I can make them (any new patrols, etc) available to you separately as well, in case you want the new objectives. Regards, tater |
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#1106 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Fine by me. Actually I think you might try offering an alternative to RFB with a big realism mod of your own - you have some interesting ideas and a lot of commitment. Why not try a big mod with all your tweaks? The world can only benefit if there are two realism mods for SH4.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#1107 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#1108 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Of course after the millionth time someone questioned a given decision I'd probably want to take a swan dive off the periscope shears into the deck, lol.
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#1109 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Remember what Beery said about ignore lists??
Go for it ![]() |
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#1110 | |
Loader
![]() Join Date: Jan 2006
Posts: 87
Downloads: 14
Uploads: 0
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