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#1021 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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#1022 | ||
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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#1023 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Textbook rates of fire are for THE GUN SYSTEM ONLY. They only measure how fast the gun can be fired if it is served perfectly, mounted on a motionless platform and aligned perfectly on an unmoving target - i.e. with shells right beside the breech, with the gun mounted nowhere near a boat or an ocean and firing at a fixed target - none of which are the case in submarine combat. Textbook rates of fire only indicate how fast the gun mechanism works. They don't take into account the distance from the ammo store to the gun, how the ammo is carried to the gun, rangefinding, pitch and roll of the sub, the need to re-align on a moving target, or the fact that there even IS a target. For these reasons these figures are almost completely irrelevant when it comes to figuring out how fast a gun mounted on a submarine could fire in a combat situation. How many times must I say that we have reliable figures for combat rates of fire? We KNOW how fast sub guns fired. We have reports made by sub crews at the time the gun was fired. We know how many shells were fired and the number of minutes it took to fire them. We know these details straight from the pens of the guys who were there on the submarines recording individual actions and recording how many shells were fired during those actions. So it's not as if we need to approximate the info based on the gun mechanism's technical ROF from a textbook. We also know - WITHOUT A DOUBT - that combat rates of fire for a WW2 US submarine were nowhere near the rates of fire listed in textbooks for the guns in question. So you can't just halve the ROF you find there and assume that's close. Often the sustainable ROF for a gun that's being fired under combat conditions is anywhere from three to twenty times slower (depending on the gun in question and the platform it's mounted on) than the listed ROF that can be found in the technical specs for the gun or in textbooks. By the way, ROF in RFB is not three shells every two minutes. It's two shells every minute. If you're getting a lower ROF in RFB you're crewing the guns with poor or average crewmen. Just as in SH3, if you don't put well trained crewmen on a gun in SH4 the ROF will drop considerably. Sorry to lose my cool over this, but AAAAARGH! - will this never end? ![]() In future I think I'll just respond to each post that argues using textbook rates of fire with a big red :rotfl: LOL! :rotfl:
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 06-27-07 at 03:40 AM. |
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#1024 | ||||||||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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The gun on a German sub was a 105mm.
As for the rate of fire the crew may of been waiting to fire due to the rocking of the boat, I do this a lot in the Grey wolves expansion for SH3, however in SH4 the gun dose not roll with the ship, making hits easer. I have not experienced an easy time sinking ships with gunfire, and I stated before it is taking 150-200 rounds to *hit* not fire to get a 100 to 200 ton ship to sink. 50 hits to sink a ship is reasonable for that size. Remember that merchant ship crews are not of military quality, and when the hits start coming in they suddenly remember that they have business elsewhere. Remember the Nautilus had 6"\53 guns and they have a rate of fire of 6-7 rounds per minute. Did the Nautilus have both guns baring at all times? A rate of fire of 25 seconds is better then the current 40 seconds. However I better simulation would be to allow a 15 to 20 second rate of fire, but have the gun roll with the ship. The stock game became quite boring, when I stacked up 1 million tons by 1943 when I got a Belao and had to retire. Your mod is quite good, however there are some issues I have had, I have has a really hard time sinking ships, hitting a DD with 5 torps, and 150 rounds with the deck gun. There are other issues, I get 100 yards away and start shooting, this is not quite reasonable, as a man with a rifle could start picking off my gun crew at that range, however the game does not cover that. Quote:
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#1025 | ||
Gunner
![]() Join Date: May 2007
Posts: 98
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Well maybe it could e possible you might be wrong with your ROF, I have found nothing to support a 40 second ROF. There are many unanswered questions to historical ROF, like weather, and range.
I have found ROF ranges from 8-20 rounds per minute, this to me covers autoloader and manual loading. Quote:
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#1026 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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In short, if you don't like the guns in RFB don't use the mod. But don't claim RFB is unrealistic unless you can prove it.
I have proven it, however your do choose not to see the proof. What else can one do... |
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#1027 | ||
Gunner
![]() Join Date: May 2007
Posts: 98
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A 4" shell has about 2.7 lbs of explosive, and a 8" has about 21 lbs of explosive. We are dealing with unarmored targets, so penetration is unimportant. Ships sink due to flooding, I can sink the Iowa with a .50 rifle, poke a hole at the waterline, and if no one starts the pumps, or closed the water tight doors, she will sink. 8, 4” shells will cause as much if not more damage then one 8”
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#1028 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 06-27-07 at 10:19 AM. |
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#1029 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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Well maybe if the ROF issue has been brought up so many times, maybe it is because that a lot of people have an issue with it, and maybe we are correct. You advertise this as a realistic mod, however in reality you even admit that it is not, you rely on other peoples mods that you have admitted are not quite right, maybe people feel that they spent time on hoping for a realistic mod, and feel that they wasted there time, time they will never get back. Some would call that fraud. You are correct if we don't like the mod we don't have to use it, however I would like to see something useful come out of it, it has some nice features or maybe we can go on to something else. However just laughing at people who dare to challenge your greatness shows contempt. You will find that people will not want to use your mod.
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#1030 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Textbook rates of fire are for THE GUN SYSTEM ONLY. They only measure how fast the gun can be fired if it is served perfectly, mounted on a motionless platform and aligned perfectly on an unmoving target - i.e. with shells right beside the breech, with the gun mounted nowhere near a boat or an ocean and firing at a fixed target - none of which are the case in submarine combat. Textbook rates of fire only indicate how fast the gun mechanism works. They don't take into account the distance from the ammo store to the gun, how the ammo is carried to the gun, rangefinding, pitch and roll of the sub, the need to re-align on a moving target, or the fact that there even IS a target. For these reasons these figures are almost completely irrelevant when it comes to figuring out how fast a gun mounted on a submarine could fire in a combat situation. How many times must I say that we have reliable figures for combat rates of fire? We KNOW how fast sub guns fired. We have reports made by sub crews at the time the gun was fired. We know how many shells were fired and the number of minutes it took to fire them. We know these details straight from the pens of the guys who were there on the submarines recording individual actions and recording how many shells were fired during those actions. So it's not as if we need to approximate the info based on the gun mechanism's technical ROF from a textbook. We also know - WITHOUT A DOUBT - that combat rates of fire for a WW2 US submarine were nowhere near the rates of fire listed in textbooks for the guns in question. Often the sustainable ROF for a gun that's being fired under combat conditions is anywhere from three to twenty times slower (depending on the gun in question and the platform it's mounted on) than the listed ROF that can be found in the technical specs for the gun or in textbooks. ![]()
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 06-27-07 at 10:21 AM. |
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#1031 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#1032 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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You've posted an example of an 8" shell as if this remotely compares to the 3", 4" and 5" shells we're talking about. This is not the evidence we need and one 8" shell sinking a destroyer is a fluke and not something that ought to be used as a basis for a simulation. You have also posted technical data for a gun that doesn't take into account how the gun was served or what it was mounted on. This is not proof, as I've repeatedly shown to you as well as the tens of people that have posted such statistics in these forums since RUb first modified a Silent Hunter deck gun in 2005. In short, you've proved nothing that has any bearing on SH4, which is a submarine COMBAT simulation - not a simulation of deck gun ROF speed tests. As I've said before, RFB needs examples of gunnery from combat patrols where the start and end times for an engagement are recorded, where the number of shells fired is recorded and where at least 40 shells were fired. We can talk about other things, but RFB will not incorporate data that doesn't at least come close to those criteria unless it's very persuasive indeed. The stuff you've posted doesn't come close to meeting these criteria, nor is it persuasive in other ways. In fact the 8-20 shells per minute to which you keep referring has been completely discounted because the people who came up with those numbers never intended for them to be used as rates of fire that apply to combat.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 06-27-07 at 10:18 AM. |
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#1033 | |||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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Maybe the ships you stated had what the game would consider a green crew, and you are basing a max ROF on a green crew, and then adding the green crew modifier on that?
[quote=Beery][quote=Palidian]Remember the Nautilus had 6"\53 guns and they have a rate of fire of 6-7 rounds per minute. Did the Nautilus have both guns baring at all times? Quote:
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#1034 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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![]() ![]() I just don't understand why anyone would attack Beery (and even suggest fraud ![]() All I can see this accomplishing is driving Beery away from continuing the good work and very possibly discouraging others (like myself) who may be contemplating various future modding efforts. If you don't like or agree with a setting... change it or roll it back. |
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#1035 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Accuracy is also important i looking at this calculation. If the typical player is grossly more accurate with the gyro-stabilized deck guns we have, the important outcome is the number of hits per unit time possible, not the number put down range.
I haven't tested it, but I bet the stock ROFs are not so terribly bad if you only allow the AI gun crews to fire since the number of hits per time interval is so poor. The problem is that the player fired guns are so much more accurate than the crew firing it. My feeling is that ROF figures are for "fire for effect" type fire. the gun is locked down, and the rounds are rammed in and fired as fast as possible. If that is the case, such figures are onyl really useful in comparing 2 guns, not terribly useful for determining the ROF in combat situations. Simulation in a game engine is pretty complex. I can mod the CV air groups to have the exact number of planes they should, for example. It doesn't produce a realistic outcome, however, since the game seems to assume the airgroups are in the air patroling all the time. A more accurate simulation would come not from having a perfectly accurate Hiryu airgroup, but by cutting said air group to maybe 3 planes. even then planes would be over represented since many times they didn't fly CAPs. Sometimes things must be specifically "wrong" to be generally "right." tater |
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