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Old 06-12-07, 01:30 AM   #871
Lopo
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Default Missed Battle of Midway?

Hello there,

I was just finishing my third war patrol in a career with RFB 1.28, sailing back to Pearl in early June 42 when ComSubPac sent me a radio message commanding me to intercept a main Japanese task force in Midway area... Sir, yes, sir... I went back full and patrol in surface northerly Midway... and I saw nothing in skyline neither in the radar... where were the Japanese fleet and USN TFs?
One day after, ComSubPac notified me that there was a big clash between our forces and the Empire of Devil... but I saw nothing!
This famous battle can occur during a career or it happens only in another dimension?
Can I have a chance to take part in the historical battles during a career?

Thanks for your answers.
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Old 06-12-07, 01:31 AM   #872
Lopo
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Default Missed Battle of Midway?

Hello there,

I was just finishing my third war patrol in a career with RFB 1.28, sailing back to Pearl in early June 42 when ComSubPac sent me a radio message commanding me to intercept a main Japanese task force in Midway area... Sir, yes, sir... I went back full and patrol in surface northerly Midway... and I saw nothing in skyline neither in the radar... where were the Japanese fleet and USN TFs?
One day after, ComSubPac notified me that there was a big clash between our forces and the Empire of Devil... but I saw nothing!
This famous battle can occur during a career or it happens only in another dimension?
Can I have a chance to take part in the historical battles during a career?

Thanks for your answers.
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Old 06-12-07, 01:59 AM   #873
Beery
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Quote:
Originally Posted by Lopo
Hello there,

I was just finishing my third war patrol in a career with RFB 1.28, sailing back to Pearl in early June 42 when ComSubPac sent me a radio message commanding me to intercept a main Japanese task force in Midway area... Sir, yes, sir... I went back full and patrol in surface northerly Midway... and I saw nothing in skyline neither in the radar... where were the Japanese fleet and USN TFs?
One day after, ComSubPac notified me that there was a big clash between our forces and the Empire of Devil... but I saw nothing!
This famous battle can occur during a career or it happens only in another dimension?
Can I have a chance to take part in the historical battles during a career?

Thanks for your answers.
The historical battles do take place in a career. I've taken part in the battle of Midway, although like you I missed the action - I saw a few planes and I eventually caught sight of the Japanese task force as it retreated - but there was no way I could catch it. If only ComSubPac had notified me of the exact place where the battle was taking place I might have had a chance to sink something - maybe those details can be added in a later mod as I can't imagine they would keep subs unaware of the coordinates for such a battle.
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Old 06-12-07, 04:30 AM   #874
Lopo
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[/quote]

The historical battles do take place in a career. I've taken part in the battle of Midway, although like you I missed the action - I saw a few planes and I eventually caught sight of the Japanese task force as it retreated - but there was no way I could catch it. If only ComSubPac had notified me of the exact place where the battle was taking place I might have had a chance to sink something - maybe those details can be added in a later mod as I can't imagine they would keep subs unaware of the coordinates for such a battle.[/quote]

Thanks Beery,

I think like you... it would be very interesting to have such informations in a next mod to increase immersion in the game... if it is possible to add the location of Japanese fleet for each big battle.

Lopo
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Old 06-12-07, 06:27 AM   #875
Lopo
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The historical battles do take place in a career. I've taken part in the battle of Midway, although like you I missed the action - I saw a few planes and I eventually caught sight of the Japanese task force as it retreated - but there was no way I could catch it. If only ComSubPac had notified me of the exact place where the battle was taking place I might have had a chance to sink something - maybe those details can be added in a later mod as I can't imagine they would keep subs unaware of the coordinates for such a battle.[/quote]

Beery,

I thought you might be interested in reading this web page:
http://www.subsim.com/radioroom/showthread.php?t=110797&referrerid=232361

What you think about this mod?

Lopo
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Old 06-12-07, 08:55 AM   #876
tater
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panthercules, I wonder about the date. If CCIP added some issues tot he Mk10s that they really had (deep running) it might reset once they figured it out in RL date wise. The Mk10s did run deep, I bet they didn't figure that out until you'd be based at Freemantle. The Asiatic Fleet subs, and the S-boats in particular had an abysmal combat record for the beginning of the war.

Just a thought.

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Old 06-12-07, 11:49 AM   #877
tater
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BTW, the new version of the campaign layers is out with Truk and Palau added. I found a solution to the use of nets as reefs. The AI is really dumb, so any possible areas that AI might go needs the reef shallow.

All told it's looking pretty cool. I am also utilizing a technique that isn't in any stock layers. I have ships touch at places for a few days, sometimes longer. So you might miss a group putting into Truk Lagoon, but if you wait, they might actually come out again!

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Old 06-12-07, 11:59 AM   #878
tedhealy
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Quote:
Originally Posted by tater
BTW, the new version of the campaign layers is out with Truk and Palau added. I found a solution to the use of nets as reefs. The AI is really dumb, so any possible areas that AI might go needs the reef shallow.

All told it's looking pretty cool. I am also utilizing a technique that isn't in any stock layers. I have ships touch at places for a few days, sometimes longer. So you might miss a group putting into Truk Lagoon, but if you wait, they might actually come out again!

tater
Time to put into port for an update
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Old 06-12-07, 12:06 PM   #879
Anvart
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Default Particles.dat

Hi, Beery.
IIRC i already wrote about mistakes in particles.dat, but nothing has changed...
Repeat with examples:








Without words...
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Last edited by Anvart; 06-12-07 at 12:31 PM.
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Old 06-12-07, 12:11 PM   #880
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Default Battle of Midway is in the Game

Last night around 17:30 real time, I left Pearl and sailed to a spot 100 nm just west of Midway. I play with all the realism on except for manual targeting and no map updates. I was driving my Gar, the date was June 3, 1942 and with a full load of torps and a full tank of diesel I started to head for Japan. Then I wondered if the Battle of Midway was coded into the career game and headed instead to the spot where the IJN carrier force IRL was, 150 to 200 nm NW of Midway. Over flights of IJN search planes all coming and returning from the same point led me to get on that heading, NW. I was 235km NW of Midway.

I found them, 4 fleet carriers, a Kongo, 1 CA, 2 CLs, and 16 DDs. I was able to sink 3 of the CVs, the BB, the CA, and 1 of the CLs. I suffered NO damage. The DDs were on me, but by not panicing, using the layer, running silent and never more than 1 knot when the DDs were near I remained untouched, The seas were calm. The DDs got after me several times and spamed the area with DCs but were never quite sure where I was. At least 10 times they ran over my position, I heard them chugging away right overhead, but they never really found me. I just made like a hole in the water when they were really close(ALL Stop). After a few hours they lost interest and returning to guard the last CV headed off to the SE. I imagine they were wondering how they would apologize to the emperor for what they let me do to their task force.
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Old 06-12-07, 07:45 PM   #881
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Quote:
Originally Posted by tater
panthercules, I wonder about the date. If CCIP added some issues tot he Mk10s that they really had (deep running) it might reset once they figured it out in RL date wise. The Mk10s did run deep, I bet they didn't figure that out until you'd be based at Freemantle. The Asiatic Fleet subs, and the S-boats in particular had an abysmal combat record for the beginning of the war.

Just a thought.

tater
You're probably right - found a great site with info about the torpedo problems - (see here: http://www.geocities.com/Pentagon/1592/ustorp2.htm ), which indicated that the Mk 10s also suffered from some serious depth control problems, and that wouldn't have been known or fixed during my current 1941 time frame (though, like me, some sub skippers were beginning to suspect). Looks like I wasn't the only skipper who took a mixed loadout of 10s and 14s, but it looks like it probably didn't do them much more good than it did me:
Mk.14 torpedoes were, however, in such short supply in 1942 that some fleet boats loaded out with Mk.10 torpedoes...

Depth control problems with US torpedoes were suspected by the Newport Torpedo Station (NTS-Newport) and BuOrd even before the United States entered WW II. On 5 January 1942 BuOrd, based on earlier (1941) testing, advised that the Mk.10 torpedo, which had entered service in 1915 and was still used in S-class submarines, ran four feet deeper than set. ... In a mood of desperation, the operating forces made their own running depth determinations, using fishnets for depth measurement, at Frenchman's Bay in Australia on 20 June 1942. These measurements indicated that the depth errors were probably more like eleven feet.
Not complaining about the Mod's approach to the torps - looks like they got it about right - it's just amazing that something as critical to the whole submarine idea as the torpedoes could have been so neglected/mishandled in the run up to the war (by so many navies). You'd think that by the time you'd decided to spend all that money to design and build all those new subs, you would let go of a little money for some decent testing of the subs' only real reason to exist.
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Old 06-12-07, 10:36 PM   #882
Monica Lewinsky
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Quote:
Originally Posted by panthercules
Not complaining about the Mod's approach to the torps
I am NEVER going to complain. Ever since I downloaded and installed this mod I have had HUNDREDS of hours of FUN!

If you are debating getting it, STOP! GET IT,

NOW!

A tall salute to the author!
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Old 06-12-07, 10:38 PM   #883
tater
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^^^

Take it from the guy in the little blue dress.

<G>

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Old 06-12-07, 10:41 PM   #884
Monica Lewinsky
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Quote:
Originally Posted by panthercules
Not complaining about the Mod's approach to the torps
I am NEVER going to complain. Ever since I downloaded and installed this mod I have had HUNDREDS of hours of FUN!

If you are debating getting it, STOP! GET IT!

NOW!

The game is so great with this mod applied. Thank you many times over from me and I am sure MANY others would agree and say something like I have - THANK YOU! Job well done. Keep up the good work.
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Old 06-12-07, 10:53 PM   #885
LukeFF
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Quote:
Originally Posted by panthercules
Not complaining about the Mod's approach to the torps - looks like they got it about right - it's just amazing that something as critical to the whole submarine idea as the torpedoes could have been so neglected/mishandled in the run up to the war (by so many navies). You'd think that by the time you'd decided to spend all that money to design and build all those new subs, you would let go of a little money for some decent testing of the subs' only real reason to exist.
The Depression and isolationism combined to produce many of the problems that plagued American torpedoes early on in the war. The former meant there was a lack of money and resoures for proper testing of the torpedoes, and the latter grew out of the population's general desire to not get involved again in a WWI-type of war. Consequently, you have a Navy that went to war with torpedoes that had far more faults than advantages.
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