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Old 05-28-07, 08:59 AM   #631
perisher
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Quote:
Originally Posted by MudMarine
Manual Navigation for Silent Service.
I will use the in game map just to get a noon fix and midnight to get a star fix and navigate using patrol area maps. Some for the original SH are posted at that site. I know they would not match. I understand that even the charts used by the WII submariners where inaccurate.
The charts used in WW2 were almost as accurate as todays for ordinary "surface" navigation purposes. What they lacked was bottom detail.
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Old 05-28-07, 11:15 AM   #632
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by tubdiver
Using aft or bow torpedoes always need somehow 18° to 20° right angle to hit into the midship area of a target, even when its not moving at all.

Is that a known bug and is there a fix ?
This is a bug in the standard game. There is no fix. It seems to happen when the player is firing torpedoes at stationary docked targets at close range near land.
I have also had this problem, in three patrols with RFB around 50 torps have had an error of about 20 degree's to port.
If I recall right EGAN reported the same thing when testing CCIP's Dud Torpedo Mod. The strange thing is once I compensated for it there were hardly any duds and no premature detonations.
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Old 05-28-07, 01:11 PM   #633
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Quote:
Originally Posted by buteobuteo
I have also had this problem, in three patrols with RFB around 50 torps have had an error of about 20 degree's to port.
If I recall right EGAN reported the same thing when testing CCIP's Dud Torpedo Mod. The strange thing is once I compensated for it there were hardly any duds and no premature detonations.
But this is definitely a stock game bug. I've only ever had it BEFORE I ever installed CCIP's torpedo mod. As I see it if it's in the stock game it can't be a torpedo mod bug, even though it will undoubtedly show up in RFB.

The fact that it shows up in RFB and when using the torpedo mod only proves that it is a game bug. It doesn't mean it's a bug in the mod. If no one had ever seen it in the stock game I'd have to agree that it has something to do with the mod, but I've seen it when playing unmodded SH4.

If it's a vanilla SH4 bug, and it must be, the chances of us finding and fixing it are extremely low.
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Old 05-28-07, 01:32 PM   #634
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Quote:
Originally Posted by Beery
the chances of us finding and fixing it are extremely low.
Too bad, alas
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Old 05-28-07, 02:15 PM   #635
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by buteobuteo
I have also had this problem, in three patrols with RFB around 50 torps have had an error of about 20 degree's to port.
If I recall right EGAN reported the same thing when testing CCIP's Dud Torpedo Mod. The strange thing is once I compensated for it there were hardly any duds and no premature detonations.
But this is definitely a stock game bug. I've only ever had it BEFORE I ever installed CCIP's torpedo mod. As I see it if it's in the stock game it can't be a torpedo mod bug, even though it will undoubtedly show up in RFB.

The fact that it shows up in RFB and when using the torpedo mod only proves that it is a game bug. It doesn't mean it's a bug in the mod. If no one had ever seen it in the stock game I'd have to agree that it has something to do with the mod, but I've seen it when playing unmodded SH4.

If it's a vanilla SH4 bug, and it must be, the chances of us finding and fixing it are extremely low.
18' to 20' starbord angle on stationary targets near land and in port, right. Will a starboard spread of 18' to 20' be the correction for this shot setup?
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Old 05-28-07, 02:59 PM   #636
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I line the target up, then go unlock and spin scope 18 degr SB, line up again with same distance set, than fire the torp. It works. Never used the spreaddial.

It does leave an strange "aftertaste" so to speak to do it this way.

With a moving target it's a real challenge.....

Edit: After a reload it seems to happen more often in my game.:hmm:
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Old 05-28-07, 03:14 PM   #637
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I'll bet it has to do with leaving Pearl and crossing the date line. I have always been in the Asiatic Fleet until my latest patrol. And today, upon firing my first torpedoes of the patrol, I noticed the 20 deg bug.

If the date line can screw up the attack map torp tracking, it can probably screw up other torpedo issues.

Please speak up if you have seen this behavior WITHOUT crossing the date line.

Devs and UBI...
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Old 05-28-07, 03:22 PM   #638
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Quote:
Originally Posted by Quagmire
Please speak up if you have seen this behavior WITHOUT crossing the date line.
I have. So far all my careers have started in Manilla. But as I said, reloading gives a somewhat more unstable scenery than before saving. I've reinstalled yesterday, saved, left the game, restarted the PC and, voila the 18 degr bug.

Some friends came by, shut the PC down, restarted a couple of hours later, reloaded the same scene, straight shot, hit, no bug. I don't know why......what.....who.....?????

Baffled
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Old 05-28-07, 10:35 PM   #639
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Oh, thank the Big Guy Upstairs, 'cause I'm not crazy. I've had the same bug occur... my fish steer to the left of the target. 20 degrees sounds about right. It's happened when I'm based in Manilla, so I don't believe it's a date line problem. I've uninstalled, deleted stray files, rebooted, reinstalled, all to no avail.

I had not noticed the problems under stock 1.2, but that doesn't mean it wasn't there. There were a few times (if I remember correctly) when I fired off a salvo, and they all missed, when it should've been a relatively easy shot ("shotgun" range, ~1000 yards or less, ~90 degree AOB). I've summed it up to a problem with how I operated the TDC, forgetting to update it or something.

I had it happen to me very recently... came across a destroyer and a gunship just outside the port's "mouth". I radioed the contact in, and HQ wanted me to sink 'em. So I tried... broad daylight, ~1000 yards, ~60 AOB port, me at periscope depth @ 2 kts. Torp's were set to fast. Fired off 4 fish (overkill, yes, but the base was close by), and I watched all of them pass to the extreme rear of the target.
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Old 05-28-07, 11:21 PM   #640
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BEERY,

I hate to tell you this but its got to be the "hardcore torpedos mod". I have NEVER had the 20 deg hook to the left problem until RFB 1.27. I have used previous versions of your mod before and this never has happened until 1.27.

I watched the torps in the external camera and here is what happenes. No matter what the input from the TDC, every single torpedo fired comes straight out of the tube and hooks 20 deg to the left.

Thanks SO much for RFB. I love the mod. This little thing needs to be sorted out though because the game is now unplayable. And yes, the unmodded game is unplayable as well so removing RFB is not an option.

I am willing to help. What are the files that make up the hardcore torp mod? I can take them out and see returning to the stock files makes the problem go away.
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I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

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Old 05-29-07, 12:10 AM   #641
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OK. I did a little digging and I found out that Torpedoes_US.sim is the file that makes up the "hardcore torpedoes" mod. Actually I just read the readme.txt.

Anyway I removed RFB via JSGME and then deleted
Torpedoes_US.sim from RFB\DATA\LIBRARY. This removes the modded file from RFB and allows the stock Torpedoes_US.sim file to remain unchanged. I then reloaded RFB with JSGME as usual.

I then loaded a game that I had saved outside a port where I was just about to fire a salvo into a docked tanker.
With the stock Torpedoes_US.sim file in place all torps were HOT, STRAIGHT, and NORMAL. With the modded Torpedoes_US.sim file in place the torps hooked to the right every time.

I can replicate this over and over since I have the game saved at just the right moment. So its gotta be the modded Torpedoes_US.sim file.

Could those of you who are experiencing this problem revert back to stock Torpedoes_US.sim as I have and see if your problem is solved? THANKS!


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I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

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Old 05-29-07, 02:37 AM   #642
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Beery, I'm a bit confused. I am sailing an S boat, MK 10 torpedoes and after firing all my torps, went back to Manilla to refit. Of all my previously fired torps the "hitrate" so to speak was as advertised with CCIP's mod, meaning 12 torps fired, 4 duds, 2 went somewhere i didn't point them, 2 went deep and 4 hits (sinking a "kongo BB")

After the refit, 12 brand new torpedoes, every single one of them goes deep. After firing them all, no hits, I went so Java, refitted, same results. After another refit, same results.

So 36 torpedoes went deep in 36 shots. I've tried all settings in various combinations, no hits. They all go "through" the targets.

Just have done what Quagmire said; hit after hit. Quagmire's solution is, as far as I can see, correct. In the file Torpedoes_US.sim is something not as it should be. Maybe CCIP can advise. Should I go to his thread??



Please advise

Regards Bando

Last edited by Bando; 05-29-07 at 03:19 AM.
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Old 05-29-07, 04:04 AM   #643
Beery
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Quote:
Originally Posted by Quagmire
BEERY,

I hate to tell you this but its got to be the "hardcore torpedos mod"..
It cannot possibly be. If it was the Hardcore Torpedoes Mod causing this how could I possibly have experienced it (as I undoubtedly did - I even made a post about it at the time) before I loaded the Hardcore Torpedoes Mod onto my computer? The mod would have to download itself onto my computer, install itself before I saw the bug and then uninstall itself before I compared the files prior to installing the mod. That is physically impossible.

The most CCIP's mod could possibly do would be to make the bug worse, but this bug undoubtedly happens with the stock game because I've seen it happen. I shot a full load of torpedoes at a freighter and every single one hooked to the left by 18 degrees. This was with unmodded torpedoes. I know for sure because I was considering the torpedo mod at the time and I found people discussing this bug and blaming it on the mod, so I made a post in the mod thread saying "I have this bug and I'm only *thinking* of installing the mod".

Anyway, this bug only seems to happen when firing at docked ships, so it works for me as a way to promote realistic play. In real life it would have been virtually impossible to get into a harbour to fire torpedoes at docked ships. The alternative is building lots of minefields for RFB and I definitely don't want to do that because they're a pain to build and in SH3 they often caused CTDs.
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Last edited by Beery; 05-29-07 at 04:31 AM.
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Old 05-29-07, 04:18 AM   #644
Uber Gruber
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I ran one of the scripted missions last night attacking a convoy using RFB1.27, all Torps ran as expected except two which veared of to the left. I actually expected more of a failure rate so I guess I was just lucky. I was even luckier when one torp hit a tanker just in front of the bridge and sent her under within a minute.
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Old 05-29-07, 04:56 AM   #645
Bando
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Beery,

The gyro fault in the torpedoes when firing at docked ships will be stock, I believe that. It happens not only at docked ships in my game, but a sailing one, saved just before firing, after a reload, generates the same gyro error in some cases.

But what about the 36 torpedoes that all went "through" the target. It may be possible they were all faulty torps, but what are the odds of that?

Mabe refitting generates the fault, I don't know, but as is, it sucks.
I'm playing RFB with the stock torpedous sim file and it feels like cheating myself, but each and every torp would otherwise go through the target.

I don't know how to solve this. Last saterday I've reinstalled the whole game, I sure hope I don't have to do that again.

Don't get me wrong about moaning and bitching, Beery, I love this mod.

Regards

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