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Old 05-25-07, 05:06 AM   #556
Uber Gruber
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In view of the forthcoming Patch 1.3 I decided to take SHIV of the shelf and install it again. Added RFB1.27 and integrated the better scopes mod by l3th4l.

Well, what can I say....really enjoyable.....thanks beery and team for RFB and thanks I3th4l for the most realistic scope optics i've ever seen!

I know RuB leaned more towards realist game mechanics than graphics but i'm glad RFB incorporates some graphical additions as they really do enhance the "emersive" factor of the game as well as look spankingly good.

Keep up the good work and for god sake get Captain Cox on board, he has a pixelated eye you know
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Old 05-25-07, 06:29 AM   #557
Beery
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Quote:
Originally Posted by Uber Gruber
Keep up the good work and for god sake get Captain Cox on board, he has a pixelated eye you know
CaptainCox is a key contributor to RFB. Six of his mods are included.
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Old 05-25-07, 06:33 AM   #558
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Quote:
Originally Posted by tedhealy
With my limited experience, I think the torp damage is fine personally. My few experiences with working magnetic detonations have always produced a one shot kill. I usually need 3 to 5 contact hits to get a sinking on the bigger merchants.

I have no knowledge on the torp damage to capital ships though, never seen one in my careers. I'd hope it would take 6 to 10 hits to sink the bigger ships though.
I've seen plenty, never actually taken a shot, but the impression I get from this forum is that capital ships routinely go down with 3 fish or less (and in seconds), which I find disheartening.
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Old 05-25-07, 06:33 AM   #559
Beery
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BetterScopes is in version 1.28. I'm also trying to get Mav87th's camera mod in, but I'm having some problems with CTDs. I'm thinking it might have something to do with the visibility and the LOD value. Anyway more testing is needed.
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Old 05-25-07, 08:48 AM   #560
Uber Gruber
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If you need any help with testing then just give me a shout, i'd be happy to help.
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Old 05-25-07, 02:02 PM   #561
Woop n Ride
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Berry, running rfb 1.26, can't finf 1.27?
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Old 05-25-07, 02:19 PM   #562
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Link is on front page of this topic
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Old 05-25-07, 03:00 PM   #563
Beery
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Quote:
Originally Posted by Woop n Ride
Berry, running rfb 1.26, can't finf 1.27?
It's the link in the first post in this thread. If you're not seeing it you may want to try reloading the page.
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Old 05-25-07, 03:10 PM   #564
Beery
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Well I've been messing about with the torpedo doors today and with Fearless's help I think I've come up with a nice system. With RFB 1.28 we'll be able to open each door individually without the other open ones closing. Also I've added a keystroke (R) for cycling the tubes and changed the 'W' cycle tubes command to be the close selected door command. Also, the doors still close automatically once a torpedo has been fired. All this stuff was sent to me by Fearless but I spent all day tweaking it to see what each part does.

Plus I've added a line to menu.txt and Commands.cfg so that the crew notifies you when a door is being closed.

I messed with the toolbar orders too, but in the end I went back to just having the 'open selected door' as a toolbar button. Since the doors close automatically after firing I figured it was less useful to have the 'close door' order in the toolbar.

This little job has taken me about 8 hours solid work LOL.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
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Old 05-25-07, 05:26 PM   #565
Woop n Ride
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Thanks Berry, just didn't dig far enough. Already plugged in hunting Mt. Fugu
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Old 05-25-07, 05:29 PM   #566
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A mod for having all torp doors open at the same time is already included in CCIP's keyboard mod.
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Old 05-25-07, 05:39 PM   #567
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Dam...Better gear up for another port here!...I am still using 1.24 :p
But the weekend is young hey!
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Old 05-25-07, 05:58 PM   #568
joea
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Quote:
Originally Posted by Beery
Well I've been messing about with the torpedo doors today and with Fearless's help I think I've come up with a nice system. With RFB 1.28 we'll be able to open each door individually without the other open ones closing. Also I've added a keystroke (R) for cycling the tubes and changed the 'W' cycle tubes command to be the close selected door command. Also, the doors still close automatically once a torpedo has been fired. All this stuff was sent to me by Fearless but I spent all day tweaking it to see what each part does.

Plus I've added a line to menu.txt and Commands.cfg so that the crew notifies you when a door is being closed.

I messed with the toolbar orders too, but in the end I went back to just having the 'open selected door' as a toolbar button. Since the doors close automatically after firing I figured it was less useful to have the 'close door' order in the toolbar.

This little job has taken me about 8 hours solid work LOL.
As buteobuteo just posted, this has already been made.
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Old 05-25-07, 06:38 PM   #569
Jace11
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Just a little thing I noticed, I like your new names file, one thing I noticed when making and testing a similar one I made, was that the last name in each block needs a space after it or it comes out in the game as Wrefor instead of Wreford.

This applies to surnames and first names.
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Old 05-25-07, 07:09 PM   #570
Beery
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Quote:
Originally Posted by buteobuteo
A mod for having all torp doors open at the same time is already included in CCIP's keyboard mod.
Yup. I know. Actually I said that myself in this post. I just wanted to mess with it myself so I didn't go looking for the original mods. Sometimes I learn more by doing than by using what others send me. Anyway, I'd given up trying to figure it out just as Fearless sent me his version. But I did learn how to add a crew report.

Actually I think there were already two of those things out there - Ducimus made one too - I believe that's the one that the one in RFB is based on. I'm sure they're all pretty similar. Mine has the added advantage of having the crew report when a tube door is closed. I may be wrong but I don't think the others have that capability.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.

Last edited by Beery; 05-25-07 at 07:36 PM.
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