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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Stowaway
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In view of the forthcoming Patch 1.3 I decided to take SHIV of the shelf and install it again. Added RFB1.27 and integrated the better scopes mod by l3th4l.
Well, what can I say....really enjoyable.....thanks beery and team for RFB and thanks I3th4l for the most realistic scope optics i've ever seen! I know RuB leaned more towards realist game mechanics than graphics but i'm glad RFB incorporates some graphical additions as they really do enhance the "emersive" factor of the game as well as look spankingly good. Keep up the good work and for god sake get Captain Cox on board, he has a pixelated eye you know ![]() |
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#557 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#558 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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#559 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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BetterScopes is in version 1.28. I'm also trying to get Mav87th's camera mod in, but I'm having some problems with CTDs. I'm thinking it might have something to do with the visibility and the LOD value. Anyway more testing is needed.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#560 |
Stowaway
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If you need any help with testing then just give me a shout, i'd be happy to help.
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#561 |
Swabbie
![]() Join Date: Apr 2007
Location: Lufkin,Texas
Posts: 12
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Berry, running rfb 1.26, can't finf 1.27?
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#562 |
Sailor man
![]() Join Date: May 2007
Location: Virginia
Posts: 45
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Link is on front page of this topic
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#563 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#564 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Well I've been messing about with the torpedo doors today and with Fearless's help I think I've come up with a nice system. With RFB 1.28 we'll be able to open each door individually without the other open ones closing. Also I've added a keystroke (R) for cycling the tubes and changed the 'W' cycle tubes command to be the close selected door command. Also, the doors still close automatically once a torpedo has been fired. All this stuff was sent to me by Fearless but I spent all day tweaking it to see what each part does.
Plus I've added a line to menu.txt and Commands.cfg so that the crew notifies you when a door is being closed. I messed with the toolbar orders too, but in the end I went back to just having the 'open selected door' as a toolbar button. Since the doors close automatically after firing I figured it was less useful to have the 'close door' order in the toolbar. This little job has taken me about 8 hours solid work LOL.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#565 |
Swabbie
![]() Join Date: Apr 2007
Location: Lufkin,Texas
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Thanks Berry, just didn't dig far enough. Already plugged in hunting Mt. Fugu
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#566 |
Mate
![]() Join Date: Jun 2005
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A mod for having all torp doors open at the same time is already included in CCIP's keyboard mod.
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#567 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Dam...Better gear up for another port here!...I am still using 1.24 :p
But the weekend is young hey! |
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#568 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#569 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
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Just a little thing I noticed, I like your new names file, one thing I noticed when making and testing a similar one I made, was that the last name in each block needs a space after it or it comes out in the game as Wrefor instead of Wreford.
This applies to surnames and first names. |
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#570 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Actually I think there were already two of those things out there - Ducimus made one too - I believe that's the one that the one in RFB is based on. I'm sure they're all pretty similar. Mine has the added advantage of having the crew report when a tube door is closed. I may be wrong but I don't think the others have that capability.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-25-07 at 07:36 PM. |
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