![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#541 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
|
![]()
Now that we have dud torps, what do you think about that increased torp power mod? I kind of get the feeling that our torpedoes are a bit too weak. Mush Morton’s one torpedo, one kill theory would never work with the torpedoes we have. A lot of the stories I have been reading seem to have ships breaking in half when hit with one to 3 torpedoes sometimes.
What are all of your opinions on that?
__________________
![]() |
![]() |
![]() |
![]() |
#542 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
|
![]()
With my limited experience, I think the torp damage is fine personally. My few experiences with working magnetic detonations have always produced a one shot kill. I usually need 3 to 5 contact hits to get a sinking on the bigger merchants.
I have no knowledge on the torp damage to capital ships though, never seen one in my careers. I'd hope it would take 6 to 10 hits to sink the bigger ships though. |
![]() |
![]() |
![]() |
#543 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-24-07 at 08:26 PM. |
|
![]() |
![]() |
![]() |
#544 | |
A-ganger
![]() Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
Uploads: 0
|
![]() Quote:
With the CCIP mod, those shots would have just bent hull plates, assuming they ran straight and normal - 90 degree AOB, 3 degree spread at between 800 and 600 yards. |
|
![]() |
![]() |
![]() |
#545 | ||
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
|
![]() Quote:
Well it kind of fail because the first time he went out to test this theory he had all duds on board... the second time he didn't come back... That's what I have read anyway. Edward Beach mentioned this though and it did seem to work, though i'm sure not all of the time and I don't know often.
__________________
![]() |
||
![]() |
![]() |
![]() |
#546 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#547 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
Today I played the Midway single mission using RFB1.28beta (i.e. with CCIP's torpedoes). I shot 4 torpedoes wildly in the hope of a hit (because I was testing the beta rather than actively playing) . The first two exploded after a few hundred yards but the second two hit a Kongo at the bow and the stern and she went down - it looked as though her magazine exploded.
This seemed a bit of an easy kill to me, but all-in-all the torpedo mod seems to be working well.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#548 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
I've been messing with the hydrophones station and I added an extra line in the OrdersBar file so that hydrophone buttons are greyed out when on the surface. I figured that players would want to know when the buttons were actually useful and I figured it would be an extra clue to let the player know whether he was surfaced or submerged (sometimes the depth indicator is hard to see - at least for my eyes). Does that sound good to others or not? I'm in two minds about it as it means we wouldn't get the 'no contacts' message when we try to use it on the surface.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#549 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#550 | |||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-AKD |
|||
![]() |
![]() |
![]() |
#551 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#552 | ||||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
||||
![]() |
![]() |
![]() |
#553 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]()
I love this mod! Keep up the work Strawbeery!
|
![]() |
![]() |
![]() |
#554 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#555 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|