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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Very nice job on the command bars Berry.
![]() Issue: on 1024 x 768, there is only room for 10 buttons unless you resized them. Maybe have to drop the BS and SR status ? Last edited by U-Bones; 05-22-07 at 11:22 PM. |
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#497 |
A-ganger
![]() Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
Uploads: 0
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Awesomeness abounds.
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#498 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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I've put the download up on page 1 as usual. Blimey it's getting near the 1.3 mark - here's hoping that the devs do have another patch on the way or I'll be going to three decimal places (1.290 etc.).
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#499 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Do you actually take time to play the game Beery?
![]() Quickly looked at the changelog, they all look like great additions ![]() I'll suggest looking into adding BetterScopes 1.2 again http://www.subsim.com/radioroom/showthread.php?t=113551 It really differentiates the attack scope and the observation scope. |
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#500 |
Stowaway
Posts: n/a
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Much better menu layout, thanks Beery.
By the way, any chance you could integrate Better Scopes Mod 1.2 located here http://www.subsim.com/radioroom/showthread.php?t=113551 It looks quite good and thus a worthy addition. Cheers, Hans. |
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#501 |
Seaman
![]() Join Date: May 2004
Posts: 39
Downloads: 125
Uploads: 0
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I tried RFB for the first time last night and i was interested in the S-18 starting from Dutch Harbour which i was able to do.However,there was a message in the briefing that went something like,"ERROR,no patrol objectives found".Is this how it should be and skippers basically head out and do their own thing,so to speak?
Thanks for any help. Hector. Apologies,Have it sorted now. Thankyou. Last edited by hector; 05-23-07 at 06:42 AM. |
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#502 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 33
Uploads: 0
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Very nice addition to the mod, Beery. Can you try to change the silent running button? It's by default that "periscope depth" button, too.
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use="brain" emerge -vp life |
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#503 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Only the last two buttons will be lopped off under 1024x768 so maybe I'll make the last three buttons crash dive, silent running and emergency surface - that way they're all on the keyboard if players can't see the buttons. They probably work better that way anyway with by new 'storyline' mode buttons (the idea being that each set of buttons should tell a story from left to right: the captain inspects the boat station and its subordinate stations, then the crew performs its regular job, then all hell breaks loose and the captain evades attack) - all the tasbars should tell this story.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#504 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#505 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#506 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#507 | ||
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
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#508 |
Seaman
![]() Join Date: May 2004
Posts: 39
Downloads: 125
Uploads: 0
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Hi Beery,
It was my own fault for not reading the Readme file properly and so didnt put the proper folders into Data\Campaign\Campaign\Patrolobjective etc.I have since done this and i am on my my to annoy some Japanese shipping from Dutch Harbour. Thankyou for the mod. Regards, Hector |
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#509 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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#510 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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I found and fixed a minor bug (won't cause crashes) with the radar station (battle stations, crash dive and silent running weren't showing up). I also took the opportunity to rearrange the buttons as I described in the post above. Those are the only changes so I've kept the version the same and uploaded it. There's a note in the readme about the bugfix.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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